kwin/libkwineffects/anidata.cpp
Albert Astals Cid e144748c7a Add some const &
Summary:
Won't make things go much faster since everything that was
being passed by value is refcounted but still const & is a bit faster
than refcounting

For shared pointers instead of adding const & we move them into the
destination variable saving some cpu usage but at the same time making
clear the pointer is being stored by not being const &

Reviewers: zzag

Reviewed By: zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25022
2019-10-30 19:23:01 +01:00

133 lines
4.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2011 Thomas Lübking <thomas.luebking@web.de>
Copyright (C) 2018 Vlad Zahorodnii <vladzzag@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "anidata_p.h"
#include "logging_p.h"
QDebug operator<<(QDebug dbg, const KWin::AniData &a)
{
dbg.nospace() << a.debugInfo();
return dbg.space();
}
using namespace KWin;
FullScreenEffectLock::FullScreenEffectLock(Effect *effect)
{
effects->setActiveFullScreenEffect(effect);
}
FullScreenEffectLock::~FullScreenEffectLock()
{
effects->setActiveFullScreenEffect(nullptr);
}
KeepAliveLock::KeepAliveLock(EffectWindow *w)
: m_window(w)
{
m_window->refWindow();
}
KeepAliveLock::~KeepAliveLock()
{
m_window->unrefWindow();
}
PreviousWindowPixmapLock::PreviousWindowPixmapLock(EffectWindow *w)
: m_window(w)
{
m_window->referencePreviousWindowPixmap();
}
PreviousWindowPixmapLock::~PreviousWindowPixmapLock()
{
m_window->unreferencePreviousWindowPixmap();
// Add synthetic repaint to prevent glitches after cross-fading
// translucent windows.
effects->addRepaint(m_window->expandedGeometry());
}
AniData::AniData()
: attribute(AnimationEffect::Opacity)
, customCurve(0) // Linear
, meta(0)
, startTime(0)
, waitAtSource(false)
, keepAlive(true)
{
}
AniData::AniData(AnimationEffect::Attribute a, int meta_, const FPx2 &to_,
int delay, const FPx2 &from_, bool waitAtSource_,
FullScreenEffectLockPtr fullScreenEffectLock_, bool keepAlive,
PreviousWindowPixmapLockPtr previousWindowPixmapLock_)
: attribute(a)
, from(from_)
, to(to_)
, meta(meta_)
, startTime(AnimationEffect::clock() + delay)
, fullScreenEffectLock(std::move(fullScreenEffectLock_))
, waitAtSource(waitAtSource_)
, keepAlive(keepAlive)
, previousWindowPixmapLock(std::move(previousWindowPixmapLock_))
{
}
bool AniData::isActive() const
{
if (!timeLine.done()) {
return true;
}
if (timeLine.direction() == TimeLine::Backward) {
return !(terminationFlags & AnimationEffect::TerminateAtSource);
}
return !(terminationFlags & AnimationEffect::TerminateAtTarget);
}
static QString attributeString(KWin::AnimationEffect::Attribute attribute)
{
switch (attribute) {
case KWin::AnimationEffect::Opacity: return QStringLiteral("Opacity");
case KWin::AnimationEffect::Brightness: return QStringLiteral("Brightness");
case KWin::AnimationEffect::Saturation: return QStringLiteral("Saturation");
case KWin::AnimationEffect::Scale: return QStringLiteral("Scale");
case KWin::AnimationEffect::Translation: return QStringLiteral("Translation");
case KWin::AnimationEffect::Rotation: return QStringLiteral("Rotation");
case KWin::AnimationEffect::Position: return QStringLiteral("Position");
case KWin::AnimationEffect::Size: return QStringLiteral("Size");
case KWin::AnimationEffect::Clip: return QStringLiteral("Clip");
default: return QStringLiteral(" ");
}
}
QString AniData::debugInfo() const
{
return QLatin1String("Animation: ") + attributeString(attribute) +
QLatin1String("\n From: ") + from.toString() +
QLatin1String("\n To: ") + to.toString() +
QLatin1String("\n Started: ") + QString::number(AnimationEffect::clock() - startTime) + QLatin1String("ms ago\n") +
QLatin1String( " Duration: ") + QString::number(timeLine.duration().count()) + QLatin1String("ms\n") +
QLatin1String( " Passed: ") + QString::number(timeLine.elapsed().count()) + QLatin1String("ms\n");
}