e144748c7a
Summary: Won't make things go much faster since everything that was being passed by value is refcounted but still const & is a bit faster than refcounting For shared pointers instead of adding const & we move them into the destination variable saving some cpu usage but at the same time making clear the pointer is being stored by not being const & Reviewers: zzag Reviewed By: zzag Subscribers: zzag, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D25022
133 lines
4.3 KiB
C++
133 lines
4.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2011 Thomas Lübking <thomas.luebking@web.de>
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Copyright (C) 2018 Vlad Zahorodnii <vladzzag@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "anidata_p.h"
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#include "logging_p.h"
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QDebug operator<<(QDebug dbg, const KWin::AniData &a)
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{
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dbg.nospace() << a.debugInfo();
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return dbg.space();
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}
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using namespace KWin;
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FullScreenEffectLock::FullScreenEffectLock(Effect *effect)
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{
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effects->setActiveFullScreenEffect(effect);
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}
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FullScreenEffectLock::~FullScreenEffectLock()
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{
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effects->setActiveFullScreenEffect(nullptr);
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}
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KeepAliveLock::KeepAliveLock(EffectWindow *w)
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: m_window(w)
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{
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m_window->refWindow();
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}
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KeepAliveLock::~KeepAliveLock()
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{
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m_window->unrefWindow();
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}
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PreviousWindowPixmapLock::PreviousWindowPixmapLock(EffectWindow *w)
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: m_window(w)
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{
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m_window->referencePreviousWindowPixmap();
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}
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PreviousWindowPixmapLock::~PreviousWindowPixmapLock()
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{
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m_window->unreferencePreviousWindowPixmap();
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// Add synthetic repaint to prevent glitches after cross-fading
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// translucent windows.
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effects->addRepaint(m_window->expandedGeometry());
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}
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AniData::AniData()
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: attribute(AnimationEffect::Opacity)
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, customCurve(0) // Linear
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, meta(0)
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, startTime(0)
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, waitAtSource(false)
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, keepAlive(true)
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{
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}
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AniData::AniData(AnimationEffect::Attribute a, int meta_, const FPx2 &to_,
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int delay, const FPx2 &from_, bool waitAtSource_,
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FullScreenEffectLockPtr fullScreenEffectLock_, bool keepAlive,
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PreviousWindowPixmapLockPtr previousWindowPixmapLock_)
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: attribute(a)
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, from(from_)
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, to(to_)
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, meta(meta_)
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, startTime(AnimationEffect::clock() + delay)
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, fullScreenEffectLock(std::move(fullScreenEffectLock_))
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, waitAtSource(waitAtSource_)
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, keepAlive(keepAlive)
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, previousWindowPixmapLock(std::move(previousWindowPixmapLock_))
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{
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}
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bool AniData::isActive() const
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{
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if (!timeLine.done()) {
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return true;
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}
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if (timeLine.direction() == TimeLine::Backward) {
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return !(terminationFlags & AnimationEffect::TerminateAtSource);
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}
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return !(terminationFlags & AnimationEffect::TerminateAtTarget);
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}
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static QString attributeString(KWin::AnimationEffect::Attribute attribute)
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{
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switch (attribute) {
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case KWin::AnimationEffect::Opacity: return QStringLiteral("Opacity");
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case KWin::AnimationEffect::Brightness: return QStringLiteral("Brightness");
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case KWin::AnimationEffect::Saturation: return QStringLiteral("Saturation");
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case KWin::AnimationEffect::Scale: return QStringLiteral("Scale");
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case KWin::AnimationEffect::Translation: return QStringLiteral("Translation");
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case KWin::AnimationEffect::Rotation: return QStringLiteral("Rotation");
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case KWin::AnimationEffect::Position: return QStringLiteral("Position");
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case KWin::AnimationEffect::Size: return QStringLiteral("Size");
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case KWin::AnimationEffect::Clip: return QStringLiteral("Clip");
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default: return QStringLiteral(" ");
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}
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}
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QString AniData::debugInfo() const
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{
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return QLatin1String("Animation: ") + attributeString(attribute) +
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QLatin1String("\n From: ") + from.toString() +
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QLatin1String("\n To: ") + to.toString() +
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QLatin1String("\n Started: ") + QString::number(AnimationEffect::clock() - startTime) + QLatin1String("ms ago\n") +
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QLatin1String( " Duration: ") + QString::number(timeLine.duration().count()) + QLatin1String("ms\n") +
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QLatin1String( " Passed: ") + QString::number(timeLine.elapsed().count()) + QLatin1String("ms\n");
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}
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