kwin/autotests/integration/input_stacking_order.cpp
Vlad Zahorodnii f71ee59a37 Port away from Cursor::setPos()
Use input device specific apis to change the position of the cursor. The
main reason to do so is to break the assumption that Cursor position is
the same as pointer position, which I would like to rely on later to
merge tablet and pointer cursors.
2023-02-13 14:17:10 +02:00

158 lines
5.3 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2016 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "kwin_wayland_test.h"
#include "core/output.h"
#include "core/outputbackend.h"
#include "deleted.h"
#include "pointer_input.h"
#include "wayland/seat_interface.h"
#include "wayland_server.h"
#include "window.h"
#include "workspace.h"
#include <kwineffects.h>
#include <KWayland/Client/compositor.h>
#include <KWayland/Client/connection_thread.h>
#include <KWayland/Client/event_queue.h>
#include <KWayland/Client/pointer.h>
#include <KWayland/Client/registry.h>
#include <KWayland/Client/seat.h>
#include <KWayland/Client/shm_pool.h>
#include <KWayland/Client/surface.h>
namespace KWin
{
static const QString s_socketName = QStringLiteral("wayland_test_kwin_input_stacking_order-0");
class InputStackingOrderTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testPointerFocusUpdatesOnStackingOrderChange();
private:
void render(KWayland::Client::Surface *surface);
};
void InputStackingOrderTest::initTestCase()
{
qRegisterMetaType<KWin::Window *>();
qRegisterMetaType<KWin::Deleted *>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(waylandServer()->init(s_socketName));
QMetaObject::invokeMethod(kwinApp()->outputBackend(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(QVector<QRect>, QVector<QRect>() << QRect(0, 0, 1280, 1024) << QRect(1280, 0, 1280, 1024)));
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
const auto outputs = workspace()->outputs();
QCOMPARE(outputs.count(), 2);
QCOMPARE(outputs[0]->geometry(), QRect(0, 0, 1280, 1024));
QCOMPARE(outputs[1]->geometry(), QRect(1280, 0, 1280, 1024));
setenv("QT_QPA_PLATFORM", "wayland", true);
}
void InputStackingOrderTest::init()
{
QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::Seat));
QVERIFY(Test::waitForWaylandPointer());
workspace()->setActiveOutput(QPoint(640, 512));
input()->pointer()->warp(QPoint(640, 512));
}
void InputStackingOrderTest::cleanup()
{
Test::destroyWaylandConnection();
}
void InputStackingOrderTest::render(KWayland::Client::Surface *surface)
{
Test::render(surface, QSize(100, 50), Qt::blue);
Test::flushWaylandConnection();
}
void InputStackingOrderTest::testPointerFocusUpdatesOnStackingOrderChange()
{
// this test creates two windows which overlap
// the pointer is in the overlapping area which means the top most window has focus
// as soon as the top most window gets lowered the window should lose focus and the
// other window should gain focus without a mouse event in between
// create pointer and signal spy for enter and leave signals
auto pointer = Test::waylandSeat()->createPointer(Test::waylandSeat());
QVERIFY(pointer);
QVERIFY(pointer->isValid());
QSignalSpy enteredSpy(pointer, &KWayland::Client::Pointer::entered);
QSignalSpy leftSpy(pointer, &KWayland::Client::Pointer::left);
// now create the two windows and make them overlap
QSignalSpy windowAddedSpy(workspace(), &Workspace::windowAdded);
std::unique_ptr<KWayland::Client::Surface> surface1 = Test::createSurface();
QVERIFY(surface1);
Test::XdgToplevel *shellSurface1 = Test::createXdgToplevelSurface(surface1.get(), surface1.get());
QVERIFY(shellSurface1);
render(surface1.get());
QVERIFY(windowAddedSpy.wait());
Window *window1 = workspace()->activeWindow();
QVERIFY(window1);
std::unique_ptr<KWayland::Client::Surface> surface2 = Test::createSurface();
QVERIFY(surface2);
Test::XdgToplevel *shellSurface2 = Test::createXdgToplevelSurface(surface2.get(), surface2.get());
QVERIFY(shellSurface2);
render(surface2.get());
QVERIFY(windowAddedSpy.wait());
Window *window2 = workspace()->activeWindow();
QVERIFY(window2);
QVERIFY(window1 != window2);
// now make windows overlap
window2->move(window1->pos());
QCOMPARE(window1->frameGeometry(), window2->frameGeometry());
// enter
Test::pointerMotion(QPointF(25, 25), 1);
QVERIFY(enteredSpy.wait());
QCOMPARE(enteredSpy.count(), 1);
// window 2 should have focus
QCOMPARE(pointer->enteredSurface(), surface2.get());
// also on the server
QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window2->surface());
// raise window 1 above window 2
QVERIFY(leftSpy.isEmpty());
workspace()->raiseWindow(window1);
// should send leave to window2
QVERIFY(leftSpy.wait());
QCOMPARE(leftSpy.count(), 1);
// and an enter to window1
QCOMPARE(enteredSpy.count(), 2);
QCOMPARE(pointer->enteredSurface(), surface1.get());
QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window1->surface());
// let's destroy window1, that should pass focus to window2 again
QSignalSpy windowClosedSpy(window1, &Window::windowClosed);
surface1.reset();
QVERIFY(windowClosedSpy.wait());
QVERIFY(enteredSpy.wait());
QCOMPARE(enteredSpy.count(), 3);
QCOMPARE(pointer->enteredSurface(), surface2.get());
QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window2->surface());
}
}
WAYLANDTEST_MAIN(KWin::InputStackingOrderTest)
#include "input_stacking_order.moc"