kwin/clients/oxygen/demo/oxygenshadowdemowidget.cpp
Hugo Pereira Da Costa 488b3644d5 Changed handling of shadow overlap with window content
Oxygen::ShadowCache::shadowSize() now returns the shadow extend outside of the window body (the extend)
Overlab between the actual shadow pixmap and the window body is dealt with internally (by creating larger pixmaps)
This allows notably Oxygen::Client to not attempt to draw shadow when shadowSize == 0 (which was never the case
before)
2011-02-02 17:23:08 +01:00

105 lines
3.9 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// oxygenshadowdemowidget.h
// shadow demo widget
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "oxygenshadowdemowidget.h"
#include "oxygenshadowdemowidget.moc"
#include <QtGui/QPainter>
namespace Oxygen
{
//______________________________________
void ShadowDemoWidget::paintEvent( QPaintEvent* event )
{
if( !_tileSet.isValid() ) return;
QPainter painter( this );
painter.setClipRegion( event->region() );
_tileSet.render( rect(), &painter );
// draw background
if( _drawBackground )
{
updateBackgroundPixmap();
painter.translate( _shadowSize, _shadowSize );
painter.drawPixmap( QPoint(0,0), _backgroundPixmap );
}
}
//______________________________________
void ShadowDemoWidget::updateBackgroundPixmap( void )
{
// check if background pixmap needs update
QRect backgroundRect( QPoint( 0, 0 ), size() - QSize( 2*_shadowSize, 2*_shadowSize ) );
if( !_backgroundPixmap.isNull() && _backgroundPixmap.size() == backgroundRect.size() )
{ return; }
_backgroundPixmap = QPixmap( backgroundRect.size() );
_backgroundPixmap.fill( Qt::transparent );
QPainter painter( &_backgroundPixmap );
painter.setRenderHint( QPainter::Antialiasing );
_dummy.resize( backgroundRect.size() );
helper().renderWindowBackground(
&painter, backgroundRect,
&_dummy, &_dummy, palette().color( QPalette::Window ), 0, 64 );
// float frame
helper().drawFloatFrame( &painter, backgroundRect.adjusted( -1, -1, 1, 1 ), palette().color( QPalette::Window ), false );
// add rounded mask
painter.save();
painter.setCompositionMode( QPainter::CompositionMode_DestinationIn );
painter.setBrush( Qt::black );
painter.setPen( Qt::NoPen );
if( _square )
{
QRectF rectF( backgroundRect );
QPainterPath path;
// rotate counterclockwise, cause that makes angles easier
path.moveTo( rectF.topLeft() + QPointF( 3.5, 0 ) );
path.arcTo( QRectF( rectF.topLeft(), QSize( 7, 7 ) ), 90, 90 );
path.lineTo( rectF.bottomLeft() );
path.lineTo( rectF.bottomRight() );
path.lineTo( rectF.topRight() + QPointF( 0, 3.5 ) );
path.arcTo( QRectF( rectF.topRight() + QPointF( -7, 0 ), QSize( 7, 7 ) ), 0, 90 );
path.lineTo( rectF.topLeft() + QPointF( 3.5, 0 ) );
painter.drawPath( path );
} else {
painter.drawRoundedRect( QRectF( backgroundRect ), 3.5, 3.5 );
}
painter.restore();
}
}