kwin/effects/shadow_config.cpp
Lucas Murray 75036cf270 Converted shadow config dialog to .ui
Added dummy options to get them in before string freeze.

svn path=/trunk/KDE/kdebase/workspace/; revision=880730
2008-11-06 10:48:13 +00:00

140 lines
5.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "shadow_config.h"
#include "shadow_helper.h"
#include <kwineffects.h>
#include <kcolorscheme.h>
#include <QVBoxLayout>
#include <QColor>
#ifndef KDE_USE_FINAL
KWIN_EFFECT_CONFIG_FACTORY
#endif
namespace KWin
{
ShadowEffectConfigForm::ShadowEffectConfigForm(QWidget* parent) : QWidget(parent)
{
setupUi(this);
}
ShadowEffectConfig::ShadowEffectConfig(QWidget* parent, const QVariantList& args)
: KCModule( EffectFactory::componentData(), parent, args )
{
m_ui = new ShadowEffectConfigForm( this );
QVBoxLayout* layout = new QVBoxLayout( this );
layout->addWidget( m_ui );
connect( m_ui->xOffsetSpin, SIGNAL( valueChanged( int )), this, SLOT( changed() ));
connect( m_ui->yOffsetSpin, SIGNAL( valueChanged( int )), this, SLOT( changed() ));
connect( m_ui->opacitySpin, SIGNAL( valueChanged( int )), this, SLOT( changed() ));
connect( m_ui->fuzzinessSpin, SIGNAL( valueChanged( int )), this, SLOT( changed() ));
connect( m_ui->sizeSpin, SIGNAL( valueChanged( int )), this, SLOT( changed() ));
connect( m_ui->colorButton, SIGNAL( changed( int )), this, SLOT( changed() ));
connect( m_ui->strongerActiveBox, SIGNAL( stateChanged( int )), this, SLOT( changed() ));
connect( m_ui->forceDecoratedBox, SIGNAL( stateChanged( int )), this, SLOT( changed() ));
connect( m_ui->forceUndecoratedBox, SIGNAL( stateChanged( int )), this, SLOT( changed() ));
connect( m_ui->forceOtherBox, SIGNAL( stateChanged( int )), this, SLOT( changed() ));
load();
}
ShadowEffectConfig::~ShadowEffectConfig()
{
}
void ShadowEffectConfig::load()
{
KCModule::load();
KConfigGroup conf = EffectsHandler::effectConfig( "Shadow" );
m_ui->xOffsetSpin->setValue( conf.readEntry( "XOffset", 0 ));
m_ui->yOffsetSpin->setValue( conf.readEntry( "YOffset", 3 ));
m_ui->opacitySpin->setValue( (int)( conf.readEntry( "Opacity", 0.25 ) * 100 ));
m_ui->fuzzinessSpin->setValue( conf.readEntry( "Fuzzyness", 10 ));
m_ui->sizeSpin->setValue( conf.readEntry( "Size", 5 ));
m_ui->colorButton->setColor( conf.readEntry( "Color", schemeShadowColor() ));
m_ui->strongerActiveBox->setChecked( conf.readEntry( "IntensifyActiveShadow", true ));
m_ui->forceDecoratedBox->setChecked( conf.readEntry( "forceDecoratedToDefault", false ));
m_ui->forceUndecoratedBox->setChecked( conf.readEntry( "forceUndecoratedToDefault", false ));
m_ui->forceOtherBox->setChecked( conf.readEntry( "forceOtherToDefault", false ));
emit changed(false);
}
void ShadowEffectConfig::save()
{
KCModule::save();
KConfigGroup conf = EffectsHandler::effectConfig( "Shadow" );
conf.writeEntry( "XOffset", m_ui->xOffsetSpin->value() );
conf.writeEntry( "YOffset", m_ui->yOffsetSpin->value() );
conf.writeEntry( "Opacity", m_ui->opacitySpin->value() / 100.0 );
conf.writeEntry( "Fuzzyness", m_ui->fuzzinessSpin->value() );
conf.writeEntry( "Size", m_ui->sizeSpin->value() );
QColor userColor = m_ui->colorButton->color();
if( userColor == schemeShadowColor() )
// If the user has reset the color to the default we want to start
// picking up color scheme changes again in the shadow effect
conf.deleteEntry( "Color" );
else
conf.writeEntry( "Color", userColor );
conf.writeEntry( "IntensifyActiveShadow", m_ui->strongerActiveBox->isChecked() );
conf.writeEntry( "forceDecoratedToDefault", m_ui->forceDecoratedBox->isChecked() );
conf.writeEntry( "forceUndecoratedToDefault", m_ui->forceUndecoratedBox->isChecked() );
conf.writeEntry( "forceOtherToDefault", m_ui->forceOtherBox->isChecked() );
conf.sync();
emit changed(false);
EffectsHandler::sendReloadMessage( "shadow" );
}
void ShadowEffectConfig::defaults()
{
m_ui->xOffsetSpin->setValue( 0 );
m_ui->yOffsetSpin->setValue( 3 );
m_ui->opacitySpin->setValue( 25 );
m_ui->fuzzinessSpin->setValue( 10 );
m_ui->sizeSpin->setValue( 5 );
m_ui->colorButton->setColor( schemeShadowColor() );
m_ui->strongerActiveBox->setChecked( true );
m_ui->forceDecoratedBox->setChecked( false );
m_ui->forceUndecoratedBox->setChecked( false );
m_ui->forceOtherBox->setChecked( false );
emit changed(true);
}
} // namespace
#include "shadow_config.moc"