kwin/effects/cube/sphere.h
Lucas Murray 846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00

54 lines
1.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SPHERE_H
#define KWIN_SPHERE_H
#include <kwineffects.h>
#include <kwinglutils.h>
namespace KWin
{
class SphereEffect
: public CubeEffect
{
public:
SphereEffect();
~SphereEffect();
virtual void reconfigure( ReconfigureFlags );
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
static bool supported();
protected:
virtual void paintCap( float z, float zTexture );
virtual void paintCapStep( float z, float zTexture, bool texture );
private:
bool loadData();
bool mInited;
bool mValid;
GLShader* mShader;
float capDeformationFactor;
};
} // namespace
#endif