6bd07ad6b3
Using the custom values for min. and max. luminance in transfer functions, we can reduce the ranges of values in the shadow buffer to be limited to [0, 1], and with that we can switch from a floating point buffer back to a normalized format. As gamma 2.2 encoding is much more efficient at storing color values, this also drops the buffer from 16bpc down to 10bpc. Furthermore, this offloads the gamma 2.2 -> PQ conversion to KMS when possible, and then uses the scanout buffer with gamma 2.2 encoding directly. This way the shadow buffer gets completely skipped and performance and efficiency get improved a lot. BUG: 491452 CCBUG: 477223 |
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.. | ||
drm | ||
effect | ||
integration | ||
libinput | ||
wayland | ||
CMakeLists.txt | ||
onscreennotificationtest.cpp | ||
onscreennotificationtest.h | ||
opengl_context_attribute_builder_test.cpp | ||
output_transform_test.cpp | ||
test_client_machine.cpp | ||
test_colorspaces.cpp | ||
test_ftrace.cpp | ||
test_gestures.cpp | ||
test_utils.cpp | ||
test_virtual_desktops.cpp | ||
test_window_paint_data.cpp | ||
test_x11_timestamp_update.cpp | ||
test_xcb_size_hints.cpp | ||
test_xcb_window.cpp | ||
test_xcb_wrapper.cpp | ||
test_xkb.cpp | ||
testutils.h | ||
xcb_scaling_mock.cpp |