kwin/plugins/platforms/drm/egl_gbm_backend.h
2021-02-01 11:28:28 +00:00

121 lines
3.2 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_EGL_GBM_BACKEND_H
#define KWIN_EGL_GBM_BACKEND_H
#include "abstract_egl_drm_backend.h"
#include <memory>
struct gbm_surface;
struct gbm_bo;
namespace KWin
{
class AbstractOutput;
class DrmBuffer;
class DrmSurfaceBuffer;
class DrmOutput;
class GbmSurface;
/**
* @brief OpenGL Backend using Egl on a GBM surface.
*/
class EglGbmBackend : public AbstractEglDrmBackend
{
Q_OBJECT
public:
EglGbmBackend(DrmBackend *drmBackend, DrmGpu *gpu);
SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override;
QRegion beginFrame(int screenId) override;
void endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
void init() override;
QSharedPointer<GLTexture> textureForOutput(AbstractOutput *requestedOutput) const override;
int screenCount() const override {
return m_outputs.count();
}
void addOutput(DrmOutput *output) override;
void removeOutput(DrmOutput *output) override;
int getDmabufForSecondaryGpuOutput(AbstractOutput *output, uint32_t *format, uint32_t *stride) override;
QRegion beginFrameForSecondaryGpu(AbstractOutput *output) override;
protected:
void cleanupSurfaces() override;
void aboutToStartPainting(int screenId, const QRegion &damage) override;
private:
bool initializeEgl();
bool initBufferConfigs();
bool initRenderingContext();
struct Output {
DrmOutput *output = nullptr;
DrmSurfaceBuffer *buffer = nullptr;
std::shared_ptr<GbmSurface> gbmSurface;
EGLSurface eglSurface = EGL_NO_SURFACE;
int bufferAge = 0;
/**
* @brief The damage history for the past 10 frames.
*/
QList<QRegion> damageHistory;
struct {
GLuint framebuffer = 0;
GLuint texture = 0;
std::shared_ptr<GLVertexBuffer> vbo;
} render;
int dmabufFd = 0;
gbm_bo *secondaryGbmBo = nullptr;
gbm_bo *importedGbmBo = nullptr;
};
bool resetOutput(Output &output, DrmOutput *drmOutput);
EGLSurface createEglSurface(std::shared_ptr<GbmSurface> gbmSurface) const;
bool makeContextCurrent(const Output &output) const;
void setViewport(const Output &output) const;
bool resetFramebuffer(Output &output);
void initRenderTarget(Output &output);
void prepareRenderFramebuffer(const Output &output) const;
void renderFramebufferToSurface(Output &output);
QRegion prepareRenderingForOutput(const Output &output) const;
bool presentOnOutput(Output &output, const QRegion &damagedRegion);
void cleanupOutput(Output &output);
void cleanupFramebuffer(Output &output);
QVector<Output> m_outputs;
QVector<Output> m_secondaryGpuOutputs;
friend class EglGbmTexture;
};
/**
* @brief Texture using an EGLImageKHR.
*/
class EglGbmTexture : public AbstractEglTexture
{
public:
~EglGbmTexture() override;
private:
friend class EglGbmBackend;
EglGbmTexture(SceneOpenGLTexture *texture, EglGbmBackend *backend);
};
} // namespace
#endif