7706e17d94
Summary: Use `QStyle::pixelMetrics` instead Test Plan: No compiler warning Icon still happily bounces on application launch Reviewers: #kwin, davidedmundson, broulik Reviewed By: #kwin, davidedmundson Subscribers: kwin Tags: #kwin Maniphest Tasks: T11637 Differential Revision: https://phabricator.kde.org/D27726
405 lines
14 KiB
C++
405 lines
14 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "startupfeedback.h"
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// Qt
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#include <QApplication>
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#include <QFile>
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#include <QSize>
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#include <QStyle>
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#include <QStandardPaths>
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#include <QPainter>
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// KDE
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#include <KConfigGroup>
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#include <KSharedConfig>
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#include <KStartupInfo>
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#include <KSelectionOwner>
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#include <KWindowSystem>
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// KWin
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#include <kwinglutils.h>
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// based on StartupId in KRunner by Lubos Lunak
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// Copyright (C) 2001 Lubos Lunak <l.lunak@kde.org>
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namespace KWin
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{
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// number of key frames for bouncing animation
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static const int BOUNCE_FRAMES = 20;
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// duration between two key frames in msec
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static const int BOUNCE_FRAME_DURATION = 30;
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// duration of one bounce animation
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static const int BOUNCE_DURATION = BOUNCE_FRAME_DURATION * BOUNCE_FRAMES;
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// number of key frames for blinking animation
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static const int BLINKING_FRAMES = 5;
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// duration between two key frames in msec
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static const int BLINKING_FRAME_DURATION = 100;
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// duration of one blinking animation
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static const int BLINKING_DURATION = BLINKING_FRAME_DURATION * BLINKING_FRAMES;
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//const int color_to_pixmap[] = { 0, 1, 2, 3, 2, 1 };
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static const int FRAME_TO_BOUNCE_YOFFSET[] = {
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-5, -1, 2, 5, 8, 10, 12, 13, 15, 15, 15, 15, 14, 12, 10, 8, 5, 2, -1, -5
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};
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static const QSize BOUNCE_SIZES[] = {
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QSize(16, 16), QSize(14, 18), QSize(12, 20), QSize(18, 14), QSize(20, 12)
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};
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static const int FRAME_TO_BOUNCE_TEXTURE[] = {
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0, 0, 0, 1, 2, 2, 1, 0, 3, 4, 4, 3, 0, 1, 2, 2, 1, 0, 0, 0
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};
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static const int FRAME_TO_BLINKING_COLOR[] = {
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0, 1, 2, 3, 2, 1
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};
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static const QColor BLINKING_COLORS[] = {
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Qt::black, Qt::darkGray, Qt::lightGray, Qt::white, Qt::white
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};
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static const int s_startupDefaultTimeout = 5;
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StartupFeedbackEffect::StartupFeedbackEffect()
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: m_bounceSizesRatio(1.0)
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, m_startupInfo(new KStartupInfo(KStartupInfo::CleanOnCantDetect, this))
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, m_selection(nullptr)
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, m_active(false)
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, m_frame(0)
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, m_progress(0)
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, m_texture(nullptr)
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, m_type(BouncingFeedback)
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, m_blinkingShader(nullptr)
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, m_cursorSize(0)
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, m_configWatcher(KConfigWatcher::create(KSharedConfig::openConfig("klaunchrc", KConfig::NoGlobals)))
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{
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for (int i = 0; i < 5; ++i) {
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m_bouncingTextures[i] = nullptr;
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}
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if (KWindowSystem::isPlatformX11()) {
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m_selection = new KSelectionOwner("_KDE_STARTUP_FEEDBACK", xcbConnection(), x11RootWindow(), this);
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m_selection->claim(true);
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}
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connect(m_startupInfo, &KStartupInfo::gotNewStartup, this, &StartupFeedbackEffect::gotNewStartup);
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connect(m_startupInfo, &KStartupInfo::gotRemoveStartup, this, &StartupFeedbackEffect::gotRemoveStartup);
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connect(m_startupInfo, &KStartupInfo::gotStartupChange, this, &StartupFeedbackEffect::gotStartupChange);
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connect(effects, &EffectsHandler::mouseChanged, this, &StartupFeedbackEffect::slotMouseChanged);
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connect(m_configWatcher.data(), &KConfigWatcher::configChanged, this, [this]() {
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reconfigure(ReconfigureAll);
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});
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reconfigure(ReconfigureAll);
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}
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StartupFeedbackEffect::~StartupFeedbackEffect()
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{
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if (m_active) {
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effects->stopMousePolling();
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}
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for (int i = 0; i < 5; ++i) {
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delete m_bouncingTextures[i];
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}
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delete m_texture;
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delete m_blinkingShader;
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}
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bool StartupFeedbackEffect::supported()
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{
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return effects->isOpenGLCompositing();
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}
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void StartupFeedbackEffect::reconfigure(Effect::ReconfigureFlags flags)
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{
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Q_UNUSED(flags)
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KConfigGroup c = m_configWatcher->config()->group("FeedbackStyle");
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const bool busyCursor = c.readEntry("BusyCursor", true);
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c = m_configWatcher->config()->group("BusyCursorSettings");
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m_startupInfo->setTimeout(c.readEntry("Timeout", s_startupDefaultTimeout));
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const bool busyBlinking = c.readEntry("Blinking", false);
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const bool busyBouncing = c.readEntry("Bouncing", true);
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if (!busyCursor)
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m_type = NoFeedback;
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else if (busyBouncing)
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m_type = BouncingFeedback;
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else if (busyBlinking) {
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m_type = BlinkingFeedback;
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if (effects->compositingType() == OpenGL2Compositing) {
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delete m_blinkingShader;
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m_blinkingShader = ShaderManager::instance()->generateShaderFromResources(ShaderTrait::MapTexture, QString(), QStringLiteral("blinking-startup-fragment.glsl"));
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if (m_blinkingShader->isValid()) {
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qCDebug(KWINEFFECTS) << "Blinking Shader is valid";
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} else {
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qCDebug(KWINEFFECTS) << "Blinking Shader is not valid";
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}
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}
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} else
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m_type = PassiveFeedback;
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if (m_active) {
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stop();
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start(m_startups[ m_currentStartup ]);
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}
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}
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void StartupFeedbackEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (m_active) {
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// need the unclipped version
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switch(m_type) {
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case BouncingFeedback:
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m_progress = (m_progress + time) % BOUNCE_DURATION;
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m_frame = qRound((qreal)m_progress / (qreal)BOUNCE_FRAME_DURATION) % BOUNCE_FRAMES;
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m_currentGeometry = feedbackRect(); // bounce alters geometry with m_frame
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data.paint = data.paint.united(m_currentGeometry);
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break;
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case BlinkingFeedback:
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m_progress = (m_progress + time) % BLINKING_DURATION;
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m_frame = qRound((qreal)m_progress / (qreal)BLINKING_FRAME_DURATION) % BLINKING_FRAMES;
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break;
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default:
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break; // nothing
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}
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}
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effects->prePaintScreen(data, time);
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}
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void StartupFeedbackEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data)
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{
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effects->paintScreen(mask, region, data);
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if (m_active) {
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GLTexture* texture;
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switch(m_type) {
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case BouncingFeedback:
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texture = m_bouncingTextures[ FRAME_TO_BOUNCE_TEXTURE[ m_frame ]];
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break;
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case BlinkingFeedback: // fall through
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case PassiveFeedback:
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texture = m_texture;
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break;
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default:
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return; // safety
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}
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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texture->bind();
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if (m_type == BlinkingFeedback && m_blinkingShader && m_blinkingShader->isValid()) {
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const QColor& blinkingColor = BLINKING_COLORS[ FRAME_TO_BLINKING_COLOR[ m_frame ]];
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ShaderManager::instance()->pushShader(m_blinkingShader);
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m_blinkingShader->setUniform(GLShader::Color, blinkingColor);
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} else {
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ShaderManager::instance()->pushShader(ShaderTrait::MapTexture);
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}
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QMatrix4x4 mvp = data.projectionMatrix();
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mvp.translate(m_currentGeometry.x(), m_currentGeometry.y());
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ShaderManager::instance()->getBoundShader()->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
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texture->render(m_currentGeometry, m_currentGeometry);
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ShaderManager::instance()->popShader();
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texture->unbind();
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glDisable(GL_BLEND);
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}
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}
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void StartupFeedbackEffect::postPaintScreen()
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{
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if (m_active) {
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m_dirtyRect = m_currentGeometry; // ensure the now dirty region is cleaned on the next pass
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if (m_type == BlinkingFeedback || m_type == BouncingFeedback)
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effects->addRepaint(m_dirtyRect); // we also have to trigger a repaint
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}
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effects->postPaintScreen();
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}
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void StartupFeedbackEffect::slotMouseChanged(const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons,
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Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers)
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{
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Q_UNUSED(pos)
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Q_UNUSED(oldpos)
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Q_UNUSED(buttons)
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Q_UNUSED(oldbuttons)
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Q_UNUSED(modifiers)
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Q_UNUSED(oldmodifiers)
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if (m_active) {
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m_dirtyRect |= m_currentGeometry;
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m_currentGeometry = feedbackRect();
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m_dirtyRect |= m_currentGeometry;
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effects->addRepaint(m_dirtyRect);
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}
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}
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void StartupFeedbackEffect::gotNewStartup(const KStartupInfoId& id, const KStartupInfoData& data)
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{
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const QString& icon = data.findIcon();
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m_currentStartup = id;
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m_startups[ id ] = icon;
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start(icon);
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}
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void StartupFeedbackEffect::gotRemoveStartup(const KStartupInfoId& id, const KStartupInfoData& data)
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{
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Q_UNUSED( data )
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m_startups.remove(id);
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if (m_startups.count() == 0) {
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m_currentStartup = KStartupInfoId(); // null
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stop();
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return;
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}
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m_currentStartup = m_startups.begin().key();
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start(m_startups[ m_currentStartup ]);
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}
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void StartupFeedbackEffect::gotStartupChange(const KStartupInfoId& id, const KStartupInfoData& data)
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{
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if (m_currentStartup == id) {
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const QString& icon = data.findIcon();
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if (!icon.isEmpty() && icon != m_startups[ m_currentStartup ]) {
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m_startups[ id ] = icon;
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start(icon);
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}
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}
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}
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void StartupFeedbackEffect::start(const QString& icon)
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{
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if (m_type == NoFeedback)
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return;
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if (!m_active)
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effects->startMousePolling();
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m_active = true;
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auto readCursorSize = []() -> int {
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// read details about the mouse-cursor theme define per default
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KConfigGroup mousecfg(effects->inputConfig(), "Mouse");
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QString size = mousecfg.readEntry("cursorSize", QString());
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// fetch a reasonable size for the cursor-theme image
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bool ok;
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int cursorSize = size.toInt(&ok);
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if (!ok)
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cursorSize = QApplication::style()->pixelMetric(QStyle::PM_LargeIconSize);
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return cursorSize;
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};
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m_cursorSize = readCursorSize();
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int iconSize = m_cursorSize / 1.5;
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if (!iconSize) {
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iconSize = QApplication::style()->pixelMetric(QStyle::PM_SmallIconSize);
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}
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// get ratio for bouncing cursor so we don't need to manually calculate the sizes for each icon size
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if (m_type == BouncingFeedback)
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m_bounceSizesRatio = iconSize / 16.0;
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const QPixmap iconPixmap = QIcon::fromTheme(icon, QIcon::fromTheme(QStringLiteral("system-run"))).pixmap(iconSize);
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prepareTextures(iconPixmap);
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m_dirtyRect = m_currentGeometry = feedbackRect();
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effects->addRepaint(m_dirtyRect);
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}
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void StartupFeedbackEffect::stop()
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{
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if (m_active)
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effects->stopMousePolling();
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m_active = false;
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effects->makeOpenGLContextCurrent();
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switch(m_type) {
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case BouncingFeedback:
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for (int i = 0; i < 5; ++i) {
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delete m_bouncingTextures[i];
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m_bouncingTextures[i] = nullptr;
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}
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break;
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case BlinkingFeedback:
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case PassiveFeedback:
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delete m_texture;
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m_texture = nullptr;
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break;
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case NoFeedback:
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return; // don't want the full repaint
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default:
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break; // impossible
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}
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effects->addRepaintFull();
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}
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void StartupFeedbackEffect::prepareTextures(const QPixmap& pix)
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{
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effects->makeOpenGLContextCurrent();
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switch(m_type) {
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case BouncingFeedback:
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for (int i = 0; i < 5; ++i) {
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delete m_bouncingTextures[i];
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m_bouncingTextures[i] = new GLTexture(scalePixmap(pix, BOUNCE_SIZES[i]));
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}
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break;
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case BlinkingFeedback:
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case PassiveFeedback:
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m_texture = new GLTexture(pix);
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break;
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default:
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// for safety
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m_active = false;
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break;
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}
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}
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QImage StartupFeedbackEffect::scalePixmap(const QPixmap& pm, const QSize& size) const
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{
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const QSize& adjustedSize = size * m_bounceSizesRatio;
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QImage scaled = pm.toImage().scaled(adjustedSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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if (scaled.format() != QImage::Format_ARGB32_Premultiplied && scaled.format() != QImage::Format_ARGB32)
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scaled = scaled.convertToFormat(QImage::Format_ARGB32);
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QImage result(20 * m_bounceSizesRatio, 20 * m_bounceSizesRatio, QImage::Format_ARGB32);
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QPainter p(&result);
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p.setCompositionMode(QPainter::CompositionMode_Source);
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p.fillRect(result.rect(), Qt::transparent);
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p.drawImage((20 * m_bounceSizesRatio - adjustedSize.width()) / 2, (20*m_bounceSizesRatio - adjustedSize.height()) / 2, scaled, 0, 0, adjustedSize.width(), adjustedSize.height() * m_bounceSizesRatio);
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return result;
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}
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QRect StartupFeedbackEffect::feedbackRect() const
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{
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int xDiff;
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if (m_cursorSize <= 16)
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xDiff = 8 + 7;
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else if (m_cursorSize <= 32)
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xDiff = 16 + 7;
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else if (m_cursorSize <= 48)
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xDiff = 24 + 7;
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else
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xDiff = 32 + 7;
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int yDiff = xDiff;
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GLTexture* texture = nullptr;
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int yOffset = 0;
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switch(m_type) {
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case BouncingFeedback:
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texture = m_bouncingTextures[ FRAME_TO_BOUNCE_TEXTURE[ m_frame ]];
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yOffset = FRAME_TO_BOUNCE_YOFFSET[ m_frame ] * m_bounceSizesRatio;
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break;
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case BlinkingFeedback: // fall through
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case PassiveFeedback:
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texture = m_texture;
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break;
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default:
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// nothing
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break;
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}
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const QPoint cursorPos = effects->cursorPos() + QPoint(xDiff, yDiff + yOffset);
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QRect rect;
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if( texture )
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rect = QRect(cursorPos, texture->size());
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return rect;
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}
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bool StartupFeedbackEffect::isActive() const
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{
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return m_active;
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}
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} // namespace
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