The main usage of ShaderManager::isValid was to have OpenGL2 specific code pathes. Now we have an actual OpenGL2Compositing type and we know that the ShaderManager is valid if we have this compositing type and we know that it is not valid on OpenGL1Compositing. This gives us a much better check and allows us to use the isValid method just for where we want to check whether the shaders compiled successfully. In addition some effects require OpenGL2, so we do not need to check again that the ShaderManager is valid. Such usages are removed.
121 lines
3.7 KiB
C++
121 lines
3.7 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "showpaint.h"
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#include <kwinconfig.h>
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#include <kwinglutils.h>
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrender.h>
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#endif
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#include <math.h>
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#include <qcolor.h>
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namespace KWin
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{
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KWIN_EFFECT(showpaint, ShowPaintEffect)
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static QColor colors[] = { Qt::red, Qt::green, Qt::blue, Qt::cyan, Qt::magenta,
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Qt::yellow, Qt::gray
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};
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ShowPaintEffect::ShowPaintEffect()
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: color_index(0)
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{
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}
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ShowPaintEffect::~ShowPaintEffect()
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{
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}
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void ShowPaintEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
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{
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painted = QRegion();
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effects->paintScreen(mask, region, data);
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if (effects->isOpenGLCompositing())
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paintGL();
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if (effects->compositingType() == XRenderCompositing)
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paintXrender();
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#endif
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if (++color_index == sizeof(colors) / sizeof(colors[ 0 ]))
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color_index = 0;
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}
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void ShowPaintEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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painted |= region;
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effects->paintWindow(w, mask, region, data);
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}
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void ShowPaintEffect::paintGL()
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{
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GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
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vbo->reset();
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vbo->setUseColor(true);
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if (effects->compositingType() == OpenGL2Compositing) {
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ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
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}
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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QColor color = colors[ color_index ];
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color.setAlphaF(0.2);
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vbo->setColor(color);
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QVector<float> verts;
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verts.reserve(painted.rects().count() * 12);
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foreach (const QRect & r, painted.rects()) {
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verts << r.x() + r.width() << r.y();
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verts << r.x() << r.y();
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verts << r.x() << r.y() + r.height();
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verts << r.x() << r.y() + r.height();
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verts << r.x() + r.width() << r.y() + r.height();
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verts << r.x() + r.width() << r.y();
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}
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vbo->setData(verts.count() / 2, 2, verts.data(), NULL);
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vbo->render(GL_TRIANGLES);
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if (effects->compositingType() == OpenGL2Compositing) {
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ShaderManager::instance()->popShader();
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}
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glDisable(GL_BLEND);
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}
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void ShowPaintEffect::paintXrender()
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{
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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XRenderColor col;
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float alpha = 0.2;
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const QColor& color = colors[ color_index ];
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col.alpha = int(alpha * 0xffff);
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col.red = int(alpha * 0xffff * color.red() / 255);
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col.green = int(alpha * 0xffff * color.green() / 255);
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col.blue = int(alpha * 0xffff * color.blue() / 255);
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foreach (const QRect & r, painted.rects())
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XRenderFillRectangle(display(), PictOpOver, effects->xrenderBufferPicture(),
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&col, r.x(), r.y(), r.width(), r.height());
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#endif
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}
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} // namespace
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