kwin/effects/snaphelper/snaphelper.cpp
Martin Gräßlin f9a2ecbf33 Do not use ShaderManager::isValid to check for OpenGL2 compositing
The main usage of ShaderManager::isValid was to have OpenGL2 specific
code pathes. Now we have an actual OpenGL2Compositing type and we know
that the ShaderManager is valid if we have this compositing type and we
know that it is not valid on OpenGL1Compositing. This gives us a much
better check and allows us to use the isValid method just for where we
want to check whether the shaders compiled successfully.

In addition some effects require OpenGL2, so we do not need to check
again that the ShaderManager is valid. Such usages are removed.
2012-09-29 15:33:57 +02:00

214 lines
7.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "snaphelper.h"
#include "kwinglutils.h"
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include "kwinxrenderutils.h"
#endif
namespace KWin
{
KWIN_EFFECT(snaphelper, SnapHelperEffect)
SnapHelperEffect::SnapHelperEffect()
: m_active(false)
, m_window(NULL)
{
m_timeline.setCurveShape(QTimeLine::LinearCurve);
reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowStartUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowStartUserMovedResized(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowFinishUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowFinishUserMovedResized(KWin::EffectWindow*)));
/*if ( effects->compositingType() == XRenderCompositing )
{
XGCValues gcattr;
// TODO: Foreground color
gcattr.line_width = 4;
m_gc = XCreateGC( display(), rootWindow(), GCLineWidth, &gcattr );
}*/
}
SnapHelperEffect::~SnapHelperEffect()
{
//if ( effects->compositingType() == XRenderCompositing )
// XFreeGC( display(), m_gc );
}
void SnapHelperEffect::reconfigure(ReconfigureFlags)
{
m_timeline.setDuration(animationTime(250));
}
void SnapHelperEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
double oldValue = m_timeline.currentValue();
if (m_active)
m_timeline.setCurrentTime(m_timeline.currentTime() + time);
else
m_timeline.setCurrentTime(m_timeline.currentTime() - time);
if (oldValue != m_timeline.currentValue())
effects->addRepaintFull();
effects->prePaintScreen(data, time);
}
void SnapHelperEffect::postPaintScreen()
{
effects->postPaintScreen();
if (m_timeline.currentValue() != 0.0) {
// Display the guide
if (effects->isOpenGLCompositing()) {
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
if (effects->compositingType() == OpenGL2Compositing) {
ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
}
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
QColor color;
color.setRedF(0.5);
color.setGreenF(0.5);
color.setBlueF(0.5);
color.setAlphaF(m_timeline.currentValue() * 0.5);
vbo->setColor(color);
glLineWidth(4.0);
QVector<float> verts;
verts.reserve(effects->numScreens() * 24);
for (int i = 0; i < effects->numScreens(); i++) {
const QRect& rect = effects->clientArea(ScreenArea, i, 0);
int midX = rect.x() + rect.width() / 2;
int midY = rect.y() + rect.height() / 2 ;
int halfWidth = m_window->width() / 2;
int halfHeight = m_window->height() / 2;
// Center lines
verts << rect.x() + rect.width() / 2 << rect.y();
verts << rect.x() + rect.width() / 2 << rect.y() + rect.height();
verts << rect.x() << rect.y() + rect.height() / 2;
verts << rect.x() + rect.width() << rect.y() + rect.height() / 2;
// Window outline
// The +/- 2 is to prevent line overlap
verts << midX - halfWidth + 2 << midY - halfHeight;
verts << midX + halfWidth + 2 << midY - halfHeight;
verts << midX + halfWidth << midY - halfHeight + 2;
verts << midX + halfWidth << midY + halfHeight + 2;
verts << midX + halfWidth - 2 << midY + halfHeight;
verts << midX - halfWidth - 2 << midY + halfHeight;
verts << midX - halfWidth << midY + halfHeight - 2;
verts << midX - halfWidth << midY - halfHeight - 2;
}
vbo->setData(verts.count() / 2, 2, verts.data(), NULL);
vbo->render(GL_LINES);
if (effects->compositingType() == OpenGL2Compositing) {
ShaderManager::instance()->popShader();
}
glDisable(GL_BLEND);
glLineWidth(1.0);
}
if ( effects->compositingType() == XRenderCompositing ) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
for ( int i = 0; i < effects->numScreens(); i++ ) {
const QRect& rect = effects->clientArea( ScreenArea, i, 0 );
int midX = rect.x() + rect.width() / 2;
int midY = rect.y() + rect.height() / 2 ;
int halfWidth = m_window->width() / 2;
int halfHeight = m_window->height() / 2;
XRectangle rects[6];
// Center lines
rects[0].x = rect.x() + rect.width() / 2 - 2;
rects[0].y = rect.y();
rects[0].width = 4;
rects[0].height = rect.height();
rects[1].x = rect.x();
rects[1].y = rect.y() + rect.height() / 2 - 2;
rects[1].width = rect.width();
rects[1].height = 4;
// Window outline
// The +/- 4 is to prevent line overlap
rects[2].x = midX - halfWidth + 4;
rects[2].y = midY - halfHeight;
rects[2].width = 2*halfWidth - 4;
rects[2].height = 4;
rects[3].x = midX + halfWidth - 4;
rects[3].y = midY - halfHeight + 4;
rects[3].width = 4;
rects[3].height = 2*halfHeight - 4;
rects[4].x = midX - halfWidth;
rects[4].y = midY + halfHeight - 4;
rects[4].width = 2*halfWidth - 4;
rects[4].height = 4;
rects[5].x = midX - halfWidth;
rects[5].y = midY - halfHeight;
rects[5].width = 4;
rects[5].height = 2*halfHeight - 4;
XRenderColor c = preMultiply(QColor(128, 128, 128, m_timeline.currentValue()*128));
XRenderFillRectangles(display(), PictOpOver, effects->xrenderBufferPicture(), &c, rects, 6);
}
#endif
}
} else if (m_window && !m_active) {
if (m_window->isDeleted())
m_window->unrefWindow();
m_window = NULL;
}
}
void SnapHelperEffect::slotWindowClosed(EffectWindow* w)
{
if (m_window == w) {
m_window->refWindow();
m_active = false;
}
}
void SnapHelperEffect::slotWindowStartUserMovedResized(EffectWindow *w)
{
if (w->isMovable()) {
m_active = true;
m_window = w;
effects->addRepaintFull();
}
}
void SnapHelperEffect::slotWindowFinishUserMovedResized(EffectWindow *w)
{
Q_UNUSED(w)
if (m_active) {
m_active = false;
effects->addRepaintFull();
}
}
bool SnapHelperEffect::isActive() const
{
return m_active || m_timeline.currentValue() != 0.0;
}
} // namespace