49e734f743
With the removal of BoxSwitch all effects which want mouse events use the fullscreen input window. The available functionality is too complex both in EffectsHandler and in the Effects. With this change only fullscreen input windows are supported and all effects share the input window. This means there is at maximum one input window. This simplifies the code in the Effects as they don't have to keep track of the window they created any more. In EffectsHandler it means that only one window needs to be created, destroyed and raised. Also it means that we can properly react on screen size changes which had been ignored in the past. Also quite some roundtrips to X are no longer needed as we do not need to query the window geometry when creating the input window. REVIEW: 110156
160 lines
4.8 KiB
C++
160 lines
4.8 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_COVERSWITCH_H
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#define KWIN_COVERSWITCH_H
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#include <QHash>
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#include <QRect>
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#include <QRegion>
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#include <QSize>
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#include <QTimeLine>
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#include <QQueue>
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#include <kwineffects.h>
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#include <kwinglutils.h>
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namespace KWin
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{
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class CoverSwitchEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int animationDuration READ configuredAnimationDuration)
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Q_PROPERTY(bool animateSwitch READ isAnimateSwitch)
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Q_PROPERTY(bool animateStart READ isAnimateStart)
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Q_PROPERTY(bool animateStop READ isAnimateStop)
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Q_PROPERTY(bool reflection READ isReflection)
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Q_PROPERTY(bool windowTitle READ isWindowTitle)
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Q_PROPERTY(qreal zPosition READ windowZPosition)
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Q_PROPERTY(bool primaryTabBox READ isPrimaryTabBox)
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Q_PROPERTY(bool secondaryTabBox READ isSecondaryTabBox)
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// TODO: mirror colors
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public:
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CoverSwitchEffect();
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~CoverSwitchEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
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virtual void postPaintScreen();
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void windowInputMouseEvent(QEvent* e);
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virtual bool isActive() const;
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static bool supported();
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// for properties
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int configuredAnimationDuration() const {
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return animationDuration;
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}
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bool isAnimateSwitch() const {
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return animateSwitch;
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}
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bool isAnimateStart() const {
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return animateStart;
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}
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bool isAnimateStop() const {
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return animateStop;
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}
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bool isReflection() const {
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return reflection;
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}
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bool isWindowTitle() const {
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return windowTitle;
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}
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qreal windowZPosition() const {
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return zPosition;
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}
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bool isPrimaryTabBox() const {
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return primaryTabBox;
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}
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bool isSecondaryTabBox() const {
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return secondaryTabBox;
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}
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public Q_SLOTS:
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void slotWindowClosed(KWin::EffectWindow *c);
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void slotTabBoxAdded(int mode);
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void slotTabBoxClosed();
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void slotTabBoxUpdated();
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void slotTabBoxKeyEvent(QKeyEvent* event);
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private:
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void paintScene(EffectWindow* frontWindow, const EffectWindowList& leftWindows, const EffectWindowList& rightWindows,
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bool reflectedWindows = false);
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void paintWindowCover(EffectWindow* w, bool reflectedWindow, WindowPaintData& data);
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void paintFrontWindow(EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow);
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void paintWindows(const EffectWindowList& windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow = NULL);
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void selectNextOrPreviousWindow(bool forward);
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inline void selectNextWindow() { selectNextOrPreviousWindow(true); }
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inline void selectPreviousWindow() { selectNextOrPreviousWindow(false); }
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void abort();
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/**
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* Updates the caption of the caption frame.
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* Taking care of rewording the desktop client.
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* As well sets the icon for the caption frame.
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**/
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void updateCaption();
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bool mActivated;
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float angle;
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bool animateSwitch;
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bool animateStart;
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bool animateStop;
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bool animation;
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bool start;
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bool stop;
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bool reflection;
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float mirrorColor[2][4];
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bool windowTitle;
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int animationDuration;
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bool stopRequested;
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bool startRequested;
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QTimeLine timeLine;
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QRect area;
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float zPosition;
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float scaleFactor;
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enum Direction {
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Left,
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Right
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};
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Direction direction;
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QQueue<Direction> scheduled_directions;
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EffectWindow* selected_window;
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int activeScreen;
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QList< EffectWindow* > leftWindows;
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QList< EffectWindow* > rightWindows;
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EffectWindowList currentWindowList;
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EffectWindowList referrencedWindows;
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EffectFrame* captionFrame;
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QFont captionFont;
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bool primaryTabBox;
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bool secondaryTabBox;
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GLShader *m_reflectionShader;
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};
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} // namespace
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#endif
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