fa4c60e33f
Summary: To ease development of touchpad gestures it's useful to have support in the nested Wayland platform. Test Plan: Shown in Debug Console of nested KWin Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D5059
388 lines
13 KiB
C++
388 lines
13 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_PLATFORM_H
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#define KWIN_PLATFORM_H
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#include <kwin_export.h>
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#include <kwinglobals.h>
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#include <epoxy/egl.h>
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#include <fixx11h.h>
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#include <QImage>
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#include <QObject>
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#include <functional>
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class QAction;
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namespace KWayland {
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namespace Server {
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class OutputConfigurationInterface;
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}
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}
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namespace KWin
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{
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class Edge;
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class OpenGLBackend;
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class QPainterBackend;
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class Screens;
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class ScreenEdges;
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class Toplevel;
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class WaylandCursorTheme;
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class KWIN_EXPORT Platform : public QObject
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{
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Q_OBJECT
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public:
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virtual ~Platform();
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virtual void init() = 0;
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virtual Screens *createScreens(QObject *parent = nullptr);
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virtual OpenGLBackend *createOpenGLBackend();
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virtual QPainterBackend *createQPainterBackend();
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/**
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* Allows the platform to create a platform specific screen edge.
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* The default implementation creates a Edge.
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**/
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virtual Edge *createScreenEdge(ScreenEdges *parent);
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/**
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* Allows the platform to create a platform specific Cursor.
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* The default implementation creates an InputRedirectionCursor.
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**/
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virtual void createPlatformCursor(QObject *parent = nullptr);
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virtual void warpPointer(const QPointF &globalPos);
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/**
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* Whether our Compositing EGL display allows a surface less context
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* so that a sharing context could be created.
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**/
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virtual bool supportsQpaContext() const;
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/**
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* The EGLDisplay used by the compositing scene.
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**/
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EGLDisplay sceneEglDisplay() const;
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void setSceneEglDisplay(EGLDisplay display);
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/**
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* The EGLContext used by the compositing scene.
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**/
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virtual EGLContext sceneEglContext() const;
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/**
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* The first (in case of multiple) EGLSurface used by the compositing scene.
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**/
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EGLSurface sceneEglSurface() const;
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/**
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* The EglConfig used by the compositing scene.
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**/
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EGLConfig sceneEglConfig() const;
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/**
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* Implementing subclasses should provide a size in case the backend represents
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* a basic screen and uses the BasicScreens.
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*
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* Base implementation returns an invalid size.
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**/
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virtual QSize screenSize() const;
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/**
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* Implementing subclasses should provide all geometries in case the backend represents
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* a basic screen and uses the BasicScreens.
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*
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* Base implementation returns one QRect positioned at 0/0 with screenSize() as size.
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**/
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virtual QVector<QRect> screenGeometries() const;
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/**
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* Implement this method to receive configuration change requests through KWayland's
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* OutputManagement interface.
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*
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* Base implementation warns that the current backend does not implement this
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* functionality.
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*/
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virtual void configurationChangeRequested(KWayland::Server::OutputConfigurationInterface *config);
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/**
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* Whether the Platform requires compositing for rendering.
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* Default implementation returns @c true. If the implementing Platform allows to be used
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* without compositing (e.g. rendering is done by the windowing system), re-implement this method.
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**/
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virtual bool requiresCompositing() const;
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/**
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* Whether Compositing is possible in the Platform.
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* Returning @c false in this method makes only sense if @link{requiresCompositing} returns @c false.
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*
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* The default implementation returns @c true.
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* @see requiresCompositing
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**/
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virtual bool compositingPossible() const;
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/**
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* Returns a user facing text explaining why compositing is not possible in case
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* @link{compositingPossible} returns @c false.
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*
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* The default implementation returns an empty string.
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* @see compositingPossible
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**/
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virtual QString compositingNotPossibleReason() const;
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/**
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* Whether OpenGL compositing is broken.
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* The Platform can implement this method if it is able to detect whether OpenGL compositing
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* broke (e.g. triggered a crash in a previous run).
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*
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* Default implementation returns @c false.
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* @see createOpenGLSafePoint
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**/
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virtual bool openGLCompositingIsBroken() const;
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enum class OpenGLSafePoint {
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PreInit,
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PostInit,
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PreFrame,
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PostFrame,
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PostLastGuardedFrame
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};
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/**
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* This method is invoked before and after creating the OpenGL rendering Scene.
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* An implementing Platform can use it to detect crashes triggered by the OpenGL implementation.
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* This can be used for @link{openGLCompositingIsBroken}.
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*
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* The default implementation does nothing.
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* @see openGLCompositingIsBroken.
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**/
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virtual void createOpenGLSafePoint(OpenGLSafePoint safePoint);
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/**
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* Starts an interactive window selection process.
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*
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* Once the user selected a window the @p callback is invoked with the selected Toplevel as
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* argument. In case the user cancels the interactive window selection or selecting a window is currently
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* not possible (e.g. screen locked) the @p callback is invoked with a @c nullptr argument.
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*
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* During the interactive window selection the cursor is turned into a crosshair cursor unless
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* @p cursorName is provided. The argument @p cursorName is a QByteArray instead of Qt::CursorShape
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* to support the "pirate" cursor for kill window which is not wrapped by Qt::CursorShape.
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*
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* The default implementation forwards to InputRedirection.
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*
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* @param callback The function to invoke once the interactive window selection ends
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* @param cursorName The optional name of the cursor shape to use, default is crosshair
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**/
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virtual void startInteractiveWindowSelection(std::function<void(KWin::Toplevel*)> callback, const QByteArray &cursorName = QByteArray());
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/**
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* Starts an interactive position selection process.
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*
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* Once the user selected a position on the screen the @p callback is invoked with
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* the selected point as argument. In case the user cancels the interactive position selection
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* or selecting a position is currently not possible (e.g. screen locked) the @p callback
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* is invoked with a point at @c -1 as x and y argument.
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*
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* During the interactive window selection the cursor is turned into a crosshair cursor.
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*
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* The default implementation forwards to InputRedirection.
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*
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* @param callback The function to invoke once the interactive position selection ends
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**/
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virtual void startInteractivePositionSelection(std::function<void(const QPoint &)> callback);
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/**
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* Platform specific preparation for an @p action which is used for KGlobalAccel.
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*
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* A platform might need to do preparation for an @p action before
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* it can be used with KGlobalAccel.
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*
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* Code using KGlobalAccel should invoke this method for the @p action
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* prior to setting up any shortcuts and connections.
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*
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* The default implementation does nothing.
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*
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* @param action The action which will be used with KGlobalAccel.
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* @since 5.10
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**/
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virtual void setupActionForGlobalAccel(QAction *action);
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bool usesSoftwareCursor() const {
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return m_softWareCursor;
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}
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QImage softwareCursor() const;
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QPoint softwareCursorHotspot() const;
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void markCursorAsRendered();
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/**
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* Returns a PlatformCursorImage. By default this is created by softwareCursor and
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* softwareCursorHotspot. An implementing subclass can use this to provide a better
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* suited PlatformCursorImage.
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*
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* @see softwareCursor
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* @see softwareCursorHotspot
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* @since 5.9
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**/
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virtual PlatformCursorImage cursorImage() const;
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/**
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* The Platform cursor image should be hidden.
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* @see showCursor
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* @see doHideCursor
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* @see isCursorHidden
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* @since 5.9
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**/
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void hideCursor();
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/**
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* The Platform cursor image should be shown again.
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* @see hideCursor
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* @see doShowCursor
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* @see isCursorHidden
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* @since 5.9
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**/
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void showCursor();
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/**
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* Whether the cursor is currently hidden.
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* @see showCursor
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* @see hideCursor
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* @since 5.9
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**/
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bool isCursorHidden() const {
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return m_hideCursorCounter > 0;
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}
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bool handlesOutputs() const {
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return m_handlesOutputs;
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}
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bool isReady() const {
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return m_ready;
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}
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void setInitialWindowSize(const QSize &size) {
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m_initialWindowSize = size;
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}
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void setDeviceIdentifier(const QByteArray &identifier) {
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m_deviceIdentifier = identifier;
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}
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bool supportsPointerWarping() const {
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return m_pointerWarping;
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}
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bool areOutputsEnabled() const {
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return m_outputsEnabled;
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}
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void setOutputsEnabled(bool enabled) {
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m_outputsEnabled = enabled;
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}
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int initialOutputCount() const {
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return m_initialOutputCount;
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}
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void setInitialOutputCount(int count) {
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m_initialOutputCount = count;
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}
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public Q_SLOTS:
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void pointerMotion(const QPointF &position, quint32 time);
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void pointerButtonPressed(quint32 button, quint32 time);
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void pointerButtonReleased(quint32 button, quint32 time);
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void pointerAxisHorizontal(qreal delta, quint32 time);
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void pointerAxisVertical(qreal delta, quint32 time);
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void keyboardKeyPressed(quint32 key, quint32 time);
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void keyboardKeyReleased(quint32 key, quint32 time);
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void keyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group);
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void keymapChange(int fd, uint32_t size);
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void touchDown(qint32 id, const QPointF &pos, quint32 time);
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void touchUp(qint32 id, quint32 time);
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void touchMotion(qint32 id, const QPointF &pos, quint32 time);
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void touchCancel();
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void touchFrame();
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void processSwipeGestureBegin(int fingerCount, quint32 time);
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void processSwipeGestureUpdate(const QSizeF &delta, quint32 time);
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void processSwipeGestureEnd(quint32 time);
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void processSwipeGestureCancelled(quint32 time);
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void processPinchGestureBegin(int fingerCount, quint32 time);
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void processPinchGestureUpdate(qreal scale, qreal angleDelta, const QSizeF &delta, quint32 time);
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void processPinchGestureEnd(quint32 time);
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void processPinchGestureCancelled(quint32 time);
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Q_SIGNALS:
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void screensQueried();
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void initFailed();
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void cursorChanged();
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void readyChanged(bool);
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/**
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* Emitted by backends using a one screen (nested window) approach and when the size of that changes.
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**/
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void screenSizeChanged();
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protected:
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explicit Platform(QObject *parent = nullptr);
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void setSoftWareCursor(bool set);
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void handleOutputs() {
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m_handlesOutputs = true;
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}
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void repaint(const QRect &rect);
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void setReady(bool ready);
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QSize initialWindowSize() const {
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return m_initialWindowSize;
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}
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QByteArray deviceIdentifier() const {
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return m_deviceIdentifier;
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}
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void setSupportsPointerWarping(bool set) {
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m_pointerWarping = set;
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}
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/**
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* Actual platform specific way to hide the cursor.
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* Sub-classes need to implement if they support hiding the cursor.
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*
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* This method is invoked by hideCursor if the cursor needs to be hidden.
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* The default implementation does nothing.
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*
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* @see doShowCursor
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* @see hideCursor
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* @see showCursor
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**/
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virtual void doHideCursor();
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/**
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* Actual platform specific way to show the cursor.
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* Sub-classes need to implement if they support showing the cursor.
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*
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* This method is invoked by showCursor if the cursor needs to be shown again.
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*
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* @see doShowCursor
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* @see hideCursor
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* @see showCursor
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**/
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virtual void doShowCursor();
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private:
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void triggerCursorRepaint();
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bool m_softWareCursor = false;
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struct {
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QRect lastRenderedGeometry;
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} m_cursor;
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bool m_handlesOutputs = false;
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bool m_ready = false;
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QSize m_initialWindowSize;
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QByteArray m_deviceIdentifier;
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bool m_pointerWarping = false;
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bool m_outputsEnabled = true;
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int m_initialOutputCount = 1;
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EGLDisplay m_eglDisplay;
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int m_hideCursorCounter = 0;
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};
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}
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Q_DECLARE_INTERFACE(KWin::Platform, "org.kde.kwin.Platform")
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#endif
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