fb4dc9a9cf
Summary: If a modal window is near some of screen edges, it will be distorted in undesired way when it's being animated. In order to keep perspective distortions invariant, no matter where the modal window is on the screen, we have to move that modal window to the origin, scale it, rotate it, translate it, apply perspective projection, and then move it back. Test Plan: * Opened Kate * Opened "Open File" dialog (during the in animation, it was distorted as expected) * Closed that dialog (during the out animation, it was distorted as expected) Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D14687
232 lines
7.2 KiB
C++
232 lines
7.2 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "sheet.h"
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#include "sheetconfig.h"
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#include <QTimeLine>
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#include <QGraphicsRotation>
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#include <QVector3D>
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// Effect is based on fade effect by Philip Falkner
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namespace KWin
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{
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SheetEffect::SheetEffect()
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{
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initConfig<SheetConfig>();
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reconfigure(ReconfigureAll);
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connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
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}
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bool SheetEffect::supported()
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{
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return effects->isOpenGLCompositing() && effects->animationsSupported();
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}
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void SheetEffect::reconfigure(ReconfigureFlags)
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{
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SheetConfig::self()->read();
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duration = animationTime(SheetConfig::animationTime() != 0 ? SheetConfig::animationTime() : 500);
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}
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void SheetEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (!windows.isEmpty()) {
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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screenTime = time;
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}
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effects->prePaintScreen(data, time);
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}
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void SheetEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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InfoMap::iterator info = windows.find(w);
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if (info != windows.end()) {
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data.setTransformed();
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if (info->added)
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info->timeLine->setCurrentTime(info->timeLine->currentTime() + screenTime);
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else if (info->closed) {
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info->timeLine->setCurrentTime(info->timeLine->currentTime() - screenTime);
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if (info->deleted)
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
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}
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}
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effects->prePaintWindow(w, data, time);
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// if the window isn't to be painted, then let's make sure
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// to track its progress
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if (info != windows.end() && !w->isPaintingEnabled() && !effects->activeFullScreenEffect())
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w->addRepaintFull();
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}
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void SheetEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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InfoMap::const_iterator info = windows.constFind(w);
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if (info == windows.constEnd()) {
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effects->paintWindow(w, mask, region, data);
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return;
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}
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// Perspective projection distorts objects near edges of the viewport
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// in undesired way. To fix this, the center of the window will be
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// moved to the origin, after applying perspective projection, the
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// center is moved back to its "original" projected position. Overall,
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// this is how the window will be transformed:
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// [move to the origin] -> [scale] -> [rotate] -> [translate] ->
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// -> [perspective projection] -> [reverse "move to the origin"]
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const QMatrix4x4 oldProjMatrix = data.screenProjectionMatrix();
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const QRectF windowGeo = w->geometry();
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const QVector3D invOffset = oldProjMatrix.map(QVector3D(windowGeo.center()));
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QMatrix4x4 invOffsetMatrix;
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invOffsetMatrix.translate(invOffset.x(), invOffset.y());
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data.setProjectionMatrix(invOffsetMatrix * oldProjMatrix);
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// Move the center of the window to the origin.
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const QRectF screenGeo = effects->virtualScreenGeometry();
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const QPointF offset = screenGeo.center() - windowGeo.center();
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data.translate(offset.x(), offset.y());
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const double progress = info->timeLine->currentValue();
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QGraphicsRotation rot;
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data.setRotationAxis(Qt::XAxis);
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data.setRotationAngle(60.0 * (1.0 - progress));
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data *= QVector3D(1.0, progress, progress);
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data.translate(0.0, - (w->y() - info->parentY) * (1.0 - progress));
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effects->paintWindow(w, mask, region, data);
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}
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void SheetEffect::postPaintWindow(EffectWindow* w)
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{
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InfoMap::iterator info = windows.find(w);
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if (info != windows.end()) {
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if (info->added && info->timeLine->currentValue() == 1.0) {
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windows.remove(w);
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effects->addRepaintFull();
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} else if (info->closed && info->timeLine->currentValue() == 0.0) {
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info->closed = false;
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if (info->deleted) {
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windows.remove(w);
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w->unrefWindow();
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}
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effects->addRepaintFull();
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}
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if (info->added || info->closed)
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w->addRepaintFull();
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}
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effects->postPaintWindow(w);
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}
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void SheetEffect::slotWindowAdded(EffectWindow* w)
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{
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if (!isSheetWindow(w))
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return;
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InfoMap::iterator it = windows.find(w);
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WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
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info->added = true;
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info->closed = false;
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info->deleted = false;
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delete info->timeLine;
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info->timeLine = new QTimeLine(duration);
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const EffectWindowList stack = effects->stackingOrder();
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// find parent
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foreach (EffectWindow * window, stack) {
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if (window->findModal() == w) {
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info->parentY = window->y();
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break;
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}
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}
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w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->addRepaintFull();
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}
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void SheetEffect::slotWindowClosed(EffectWindow* w)
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{
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if (!isSheetWindow(w))
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return;
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w->refWindow();
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InfoMap::iterator it = windows.find(w);
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WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
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info->added = false;
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info->closed = true;
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info->deleted = true;
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delete info->timeLine;
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info->timeLine = new QTimeLine(duration);
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info->timeLine->setCurrentTime(duration);
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bool found = false;
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// find parent
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const EffectWindowList stack = effects->stackingOrder();
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foreach (EffectWindow * window, stack) {
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if (window->findModal() == w) {
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info->parentY = window->y();
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found = true;
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break;
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}
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}
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if (!found)
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info->parentY = 0;
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w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->addRepaintFull();
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}
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void SheetEffect::slotWindowDeleted(EffectWindow* w)
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{
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windows.remove(w);
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}
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bool SheetEffect::isSheetWindow(EffectWindow* w)
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{
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return w->isModal();
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}
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bool SheetEffect::isActive() const
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{
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return !windows.isEmpty();
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}
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SheetEffect::WindowInfo::WindowInfo()
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: deleted(false)
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, added(false)
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, closed(false)
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, timeLine(0)
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, parentY(0)
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{
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}
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SheetEffect::WindowInfo::~WindowInfo()
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{
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delete timeLine;
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}
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} // namespace
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