kwin/scene_xrender.cpp
Martin Gräßlin fba7504063 Introduce dedicated PaintRedirector subclasses for OpenGL/XRender
PaintRedirector is turned into an abstract class providing a factory
method which returns either an instance of
* OpenGLPaintRedirector
* NativeXRenderPaintRedirector
* RasterXRenderPaintRedirector

OpenGLPaintRedirector is basically doing exactly the same as the parent
class used to do before. Though the idea is to extend the functionality
to have the PaintRedirector write directly into OpenGL textures to limit
copying the complete decorations.

NativeXRenderPaintRedirector is similar to OpenGLPaintRedirector by
rendering into a QPixmap and providing the pictureHandle for the QPixmap
to SceneXRender.

RasterXRenderPaintRedirector is providing the functionality for the case
that the QPixmap/XPixmap relationship is not present. From the QPixmap
containing the pending decoration paint a QImage is created and then the
relevent parts are copied directly into the decoration pixmap.

REVIEW: 109074
2013-03-11 11:19:57 +01:00

1069 lines
39 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2009 Fredrik Höglund <fredrik@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "scene_xrender.h"
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include "toplevel.h"
#include "client.h"
#include "deleted.h"
#include "effects.h"
#include "overlaywindow.h"
#include "paintredirector.h"
#include "xcbutils.h"
#include "kwinxrenderutils.h"
#include <X11/extensions/Xcomposite.h>
#include <xcb/xfixes.h>
#include <kxerrorhandler.h>
#include <QtGui/QPainter>
#include <qmath.h>
namespace KWin
{
//****************************************
// SceneXrender
//****************************************
// kDebug() support for the XserverRegion type
struct RegionDebug {
RegionDebug(XserverRegion r) : rr(r) {}
XserverRegion rr;
};
QDebug& operator<<(QDebug& stream, RegionDebug r)
{
if (r.rr == None)
return stream << "EMPTY";
int num;
XRectangle* rects = XFixesFetchRegion(display(), r.rr, &num);
if (rects == NULL || num == 0)
return stream << "EMPTY";
for (int i = 0;
i < num;
++i)
stream << "[" << rects[ i ].x << "+" << rects[ i ].y << " " << rects[ i ].width << "x" << rects[ i ].height << "]";
return stream;
}
Picture SceneXrender::buffer = None;
ScreenPaintData SceneXrender::screen_paint;
SceneXrender::SceneXrender(Workspace* ws)
: Scene(ws)
, front(None)
, m_overlayWindow(new OverlayWindow())
, init_ok(false)
{
if (!Xcb::Extensions::self()->isRenderAvailable()) {
kError(1212) << "No XRender extension available";
return;
}
if (!Xcb::Extensions::self()->isFixesRegionAvailable()) {
kError(1212) << "No XFixes v3+ extension available";
return;
}
initXRender(true);
}
SceneXrender::~SceneXrender()
{
if (!init_ok) {
// TODO this probably needs to clean up whatever has been created until the failure
m_overlayWindow->destroy();
return;
}
SceneXrender::Window::cleanup();
SceneXrender::EffectFrame::cleanup();
XRenderFreePicture(display(), front);
XRenderFreePicture(display(), buffer);
buffer = None;
m_overlayWindow->destroy();
foreach (Window * w, windows)
delete w;
delete m_overlayWindow;
}
void SceneXrender::initXRender(bool createOverlay)
{
init_ok = false;
if (front != None)
XRenderFreePicture(display(), front);
KXErrorHandler xerr;
bool haveOverlay = createOverlay ? m_overlayWindow->create() : (m_overlayWindow->window() != None);
if (haveOverlay) {
m_overlayWindow->setup(None);
XWindowAttributes attrs;
XGetWindowAttributes(display(), m_overlayWindow->window(), &attrs);
format = XRenderFindVisualFormat(display(), attrs.visual);
if (format == NULL) {
kError(1212) << "Failed to find XRender format for overlay window";
return;
}
front = XRenderCreatePicture(display(), m_overlayWindow->window(), format, 0, NULL);
} else {
// create XRender picture for the root window
format = XRenderFindVisualFormat(display(), DefaultVisual(display(), DefaultScreen(display())));
if (format == NULL) {
kError(1212) << "Failed to find XRender format for root window";
return; // error
}
XRenderPictureAttributes pa;
pa.subwindow_mode = IncludeInferiors;
front = XRenderCreatePicture(display(), rootWindow(), format, CPSubwindowMode, &pa);
}
createBuffer();
if (xerr.error(true)) {
kError(1212) << "XRender compositing setup failed";
return;
}
init_ok = true;
}
bool SceneXrender::initFailed() const
{
return !init_ok;
}
// Create the compositing buffer. The root window is not double-buffered,
// so it is done manually using this buffer,
void SceneXrender::createBuffer()
{
if (buffer != None)
XRenderFreePicture(display(), buffer);
Pixmap pixmap = XCreatePixmap(display(), rootWindow(), displayWidth(), displayHeight(), DefaultDepth(display(), DefaultScreen(display())));
buffer = XRenderCreatePicture(display(), pixmap, format, 0, 0);
XFreePixmap(display(), pixmap); // The picture owns the pixmap now
}
// the entry point for painting
int SceneXrender::paint(QRegion damage, ToplevelList toplevels)
{
QElapsedTimer renderTimer;
renderTimer.start();
foreach (Toplevel * c, toplevels) {
assert(windows.contains(c));
stacking_order.append(windows[ c ]);
}
int mask = 0;
paintScreen(&mask, &damage);
if (m_overlayWindow->window()) // show the window only after the first pass, since
m_overlayWindow->show(); // that pass may take long
present(mask, damage);
// do cleanup
stacking_order.clear();
return renderTimer.elapsed();
}
void SceneXrender::present(int mask, QRegion damage)
{
if (mask & PAINT_SCREEN_REGION) {
// Use the damage region as the clip region for the root window
XFixesRegion frontRegion(damage);
xcb_xfixes_set_picture_clip_region(connection(), front, frontRegion, 0, 0);
// copy composed buffer to the root window
xcb_xfixes_set_picture_clip_region(connection(), buffer, XCB_XFIXES_REGION_NONE, 0, 0);
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_SRC, buffer, XCB_RENDER_PICTURE_NONE,
front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
xcb_xfixes_set_picture_clip_region(connection(), front, XCB_XFIXES_REGION_NONE, 0, 0);
XSync(display(), false);
} else {
// copy composed buffer to the root window
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_SRC, buffer, XCB_RENDER_PICTURE_NONE,
front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
XSync(display(), false);
}
}
void SceneXrender::paintGenericScreen(int mask, ScreenPaintData data)
{
screen_paint = data; // save, transformations will be done when painting windows
Scene::paintGenericScreen(mask, data);
}
// fill the screen background
void SceneXrender::paintBackground(QRegion region)
{
PaintClipper pc(region);
for (PaintClipper::Iterator iterator;
!iterator.isDone();
iterator.next()) {
XRenderColor col = { 0, 0, 0, 0xffff }; // black
XRenderFillRectangle(display(), PictOpSrc, buffer, &col, 0, 0, displayWidth(), displayHeight());
}
}
void SceneXrender::windowGeometryShapeChanged(KWin::Toplevel* c)
{
if (!windows.contains(c)) // this is ok, shape is not valid by default
return;
Window* w = windows[ c ];
w->discardPicture();
w->discardShape();
w->discardAlpha();
}
void SceneXrender::windowOpacityChanged(KWin::Toplevel* c)
{
if (!windows.contains(c)) // this is ok, alpha is created on demand
return;
Window* w = windows[ c ];
w->discardAlpha();
}
void SceneXrender::windowClosed(KWin::Toplevel* c, KWin::Deleted* deleted)
{
assert(windows.contains(c));
if (deleted != NULL) {
// replace c with deleted
Window* w = windows.take(c);
w->updateToplevel(deleted);
if (w->shadow()) {
w->shadow()->setToplevel(deleted);
}
windows[ deleted ] = w;
} else {
delete windows.take(c);
c->effectWindow()->setSceneWindow(NULL);
}
}
void SceneXrender::windowDeleted(Deleted* c)
{
assert(windows.contains(c));
delete windows.take(c);
c->effectWindow()->setSceneWindow(NULL);
}
void SceneXrender::windowAdded(Toplevel* c)
{
assert(!windows.contains(c));
windows[ c ] = new Window(c);
connect(c, SIGNAL(opacityChanged(KWin::Toplevel*,qreal)), SLOT(windowOpacityChanged(KWin::Toplevel*)));
connect(c, SIGNAL(geometryShapeChanged(KWin::Toplevel*,QRect)), SLOT(windowGeometryShapeChanged(KWin::Toplevel*)));
connect(c, SIGNAL(windowClosed(KWin::Toplevel*,KWin::Deleted*)), SLOT(windowClosed(KWin::Toplevel*,KWin::Deleted*)));
c->effectWindow()->setSceneWindow(windows[ c ]);
c->getShadow();
windows[ c ]->updateShadow(c->shadow());
}
//****************************************
// SceneXrender::Window
//****************************************
XRenderPicture *SceneXrender::Window::s_tempPicture = 0;
QRect SceneXrender::Window::temp_visibleRect;
SceneXrender::Window::Window(Toplevel* c)
: Scene::Window(c)
, _picture(None)
, format(XRenderFindVisualFormat(display(), c->visual()))
, alpha(None)
, alpha_cached_opacity(0.0)
{
}
SceneXrender::Window::~Window()
{
discardPicture();
discardAlpha();
discardShape();
}
void SceneXrender::Window::cleanup()
{
delete s_tempPicture;
s_tempPicture = NULL;
}
// Create XRender picture for the pixmap with the window contents.
Picture SceneXrender::Window::picture()
{
if (!toplevel->damage().isEmpty() && _picture != None) {
XRenderFreePicture(display(), _picture);
_picture = None;
}
if (_picture == None && format != NULL) {
// Get the pixmap with the window contents.
Pixmap pix = toplevel->windowPixmap();
if (pix == None)
return None;
_picture = XRenderCreatePicture(display(), pix, format, 0, 0);
toplevel->resetDamage(toplevel->rect());
}
return _picture;
}
void SceneXrender::Window::discardPicture()
{
if (_picture != None)
XRenderFreePicture(display(), _picture);
_picture = None;
}
void SceneXrender::Window::discardAlpha()
{
if (alpha != None)
XRenderFreePicture(display(), alpha);
alpha = None;
}
// Create XRender picture for the alpha mask.
Picture SceneXrender::Window::alphaMask(double opacity)
{
if (isOpaque() && qFuzzyCompare(opacity, 1.0))
return None;
bool created = false;
if (alpha == None) {
// Create a 1x1 8bpp pixmap containing the given opacity in the alpha channel.
Pixmap pixmap = XCreatePixmap(display(), rootWindow(), 1, 1, 8);
XRenderPictFormat* format = XRenderFindStandardFormat(display(), PictStandardA8);
XRenderPictureAttributes pa;
pa.repeat = True;
alpha = XRenderCreatePicture(display(), pixmap, format, CPRepeat, &pa);
XFreePixmap(display(), pixmap);
created = true;
}
if (created || !qFuzzyCompare(alpha_cached_opacity + 1.0, opacity + 1.0)) {
XRenderColor col;
col.alpha = int(opacity * 0xffff);
XRenderFillRectangle(display(), PictOpSrc, alpha, &col, 0, 0, 1, 1);
alpha_cached_opacity = opacity;
}
return alpha;
}
// Maps window coordinates to screen coordinates
QRect SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const
{
QRect r = rect;
if (mask & PAINT_WINDOW_TRANSFORMED) {
// Apply the window transformation
r.moveTo(r.x() * data.xScale() + data.xTranslation(),
r.y() * data.yScale() + data.yTranslation());
r.setWidth(r.width() * data.xScale());
r.setHeight(r.height() * data.yScale());
}
// Move the rectangle to the screen position
r.translate(x(), y());
if (mask & PAINT_SCREEN_TRANSFORMED) {
// Apply the screen transformation
r.moveTo(r.x() * screen_paint.xScale() + screen_paint.xTranslation(),
r.y() * screen_paint.yScale() + screen_paint.yTranslation());
r.setWidth(r.width() * screen_paint.xScale());
r.setHeight(r.height() * screen_paint.yScale());
}
return r;
}
// Maps window coordinates to screen coordinates
QPoint SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const
{
QPoint pt = point;
if (mask & PAINT_WINDOW_TRANSFORMED) {
// Apply the window transformation
pt.rx() = pt.x() * data.xScale() + data.xTranslation();
pt.ry() = pt.y() * data.yScale() + data.yTranslation();
}
// Move the point to the screen position
pt += QPoint(x(), y());
if (mask & PAINT_SCREEN_TRANSFORMED) {
// Apply the screen transformation
pt.rx() = pt.x() * screen_paint.xScale() + screen_paint.xTranslation();
pt.ry() = pt.y() * screen_paint.yScale() + screen_paint.yTranslation();
}
return pt;
}
void SceneXrender::Window::prepareTempPixmap()
{
const QSize oldSize = temp_visibleRect.size();
temp_visibleRect = toplevel->visibleRect().translated(-toplevel->pos());
if (s_tempPicture && (oldSize.width() < temp_visibleRect.width() || oldSize.height() < temp_visibleRect.height())) {
delete s_tempPicture;
s_tempPicture = NULL;
scene_setXRenderOffscreenTarget(0); // invalidate, better crash than cause weird results for developers
}
if (!s_tempPicture) {
xcb_pixmap_t pix = xcb_generate_id(connection());
xcb_create_pixmap(connection(), 32, pix, rootWindow(), temp_visibleRect.width(), temp_visibleRect.height());
s_tempPicture = new XRenderPicture(pix, 32);
xcb_free_pixmap(connection(), pix);
}
const xcb_render_color_t transparent = {0, 0, 0, 0};
const xcb_rectangle_t rect = {0, 0, uint16_t(temp_visibleRect.width()), uint16_t(temp_visibleRect.height())};
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, *s_tempPicture, transparent, 1, &rect);
}
// paint the window
void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintData data)
{
setTransformedShape(QRegion()); // maybe nothing will be painted
// check if there is something to paint
bool opaque = isOpaque() && qFuzzyCompare(data.opacity(), 1.0);
/* HACK: It seems this causes painting glitches, disable temporarily
if (( mask & PAINT_WINDOW_OPAQUE ) ^ ( mask & PAINT_WINDOW_TRANSLUCENT ))
{ // We are only painting either opaque OR translucent windows, not both
if ( mask & PAINT_WINDOW_OPAQUE && !opaque )
return; // Only painting opaque and window is translucent
if ( mask & PAINT_WINDOW_TRANSLUCENT && opaque )
return; // Only painting translucent and window is opaque
}*/
// Intersect the clip region with the rectangle the window occupies on the screen
if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED)))
region &= toplevel->visibleRect();
if (region.isEmpty())
return;
Picture pic = picture(); // get XRender picture
if (pic == None) // The render format can be null for GL and/or Xv visuals
return;
// set picture filter
if (options->isXrenderSmoothScale()) { // only when forced, it's slow
if (mask & PAINT_WINDOW_TRANSFORMED)
filter = ImageFilterGood;
else if (mask & PAINT_SCREEN_TRANSFORMED)
filter = ImageFilterGood;
else
filter = ImageFilterFast;
} else
filter = ImageFilterFast;
// do required transformations
const QRect wr = mapToScreen(mask, data, QRect(0, 0, width(), height()));
QRect cr = QRect(toplevel->clientPos(), toplevel->clientSize()); // Client rect (in the window)
qreal xscale = 1;
qreal yscale = 1;
bool scaled = false;
Client *client = dynamic_cast<Client*>(toplevel);
Deleted *deleted = dynamic_cast<Deleted*>(toplevel);
const QRect decorationRect = toplevel->decorationRect();
if (((client && !client->noBorder()) || (deleted && !deleted->noBorder())) &&
Workspace::self()->decorationHasAlpha()) {
// decorated client
transformed_shape = decorationRect;
if (toplevel->shape()) {
// "xeyes" + decoration
transformed_shape -= cr;
transformed_shape += shape();
}
} else {
transformed_shape = shape();
}
if (toplevel->hasShadow())
transformed_shape |= toplevel->shadow()->shadowRegion();
XTransform xform = {{
{ XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) },
{ XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) },
{ XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) }
}
};
static XTransform identity = {{
{ XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) },
{ XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) },
{ XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) }
}
};
XRenderPictureAttributes attr;
if (mask & PAINT_WINDOW_TRANSFORMED) {
xscale = data.xScale();
yscale = data.yScale();
}
if (mask & PAINT_SCREEN_TRANSFORMED) {
xscale *= screen_paint.xScale();
yscale *= screen_paint.yScale();
}
if (!qFuzzyCompare(xscale, 1.0) || !qFuzzyCompare(yscale, 1.0)) {
scaled = true;
xform.matrix[0][0] = XDoubleToFixed(1.0 / xscale);
xform.matrix[1][1] = XDoubleToFixed(1.0 / yscale);
// transform the shape for clipping in paintTransformedScreen()
QVector<QRect> rects = transformed_shape.rects();
for (int i = 0; i < rects.count(); ++i) {
QRect& r = rects[ i ];
r.setRect(qRound(r.x() * xscale), qRound(r.y() * yscale),
qRound(r.width() * xscale), qRound(r.height() * yscale));
}
transformed_shape.setRects(rects.constData(), rects.count());
}
transformed_shape.translate(mapToScreen(mask, data, QPoint(0, 0)));
PaintClipper pcreg(region); // clip by the region to paint
PaintClipper pc(transformed_shape); // clip by window's shape
const bool wantShadow = m_shadow && !m_shadow->shadowRegion().isEmpty();
// In order to obtain a pixel perfect rescaling
// we need to blit the window content togheter with
// decorations in a temporary pixmap and scale
// the temporary pixmap at the end.
// We should do this only if there is scaling and
// the window has border
// This solves a number of glitches and on top of this
// it optimizes painting quite a bit
const bool blitInTempPixmap = xRenderOffscreen() || (scaled && (wantShadow || (client && !client->noBorder()) || (deleted && !deleted->noBorder())));
Picture renderTarget = buffer;
if (blitInTempPixmap) {
if (scene_xRenderOffscreenTarget()) {
temp_visibleRect = toplevel->visibleRect().translated(-toplevel->pos());
renderTarget = *scene_xRenderOffscreenTarget();
} else {
prepareTempPixmap();
renderTarget = *s_tempPicture;
}
} else {
XRenderSetPictureTransform(display(), pic, &xform);
if (filter == ImageFilterGood) {
XRenderSetPictureFilter(display(), pic, const_cast<char*>("good"), NULL, 0);
}
//BEGIN OF STUPID RADEON HACK
// This is needed to avoid hitting a fallback in the radeon driver.
// The Render specification states that sampling pixels outside the
// source picture results in alpha=0 pixels. This can be achieved by
// setting the border color to transparent black, but since the border
// color has the same format as the texture, it only works when the
// texture has an alpha channel. So the driver falls back to software
// when the repeat mode is RepeatNone, the picture has a non-identity
// transformation matrix, and doesn't have an alpha channel.
// Since we only scale the picture, we can work around this by setting
// the repeat mode to RepeatPad.
if (!window()->hasAlpha()) {
attr.repeat = RepeatPad;
XRenderChangePicture(display(), pic, CPRepeat, &attr);
}
//END OF STUPID RADEON HACK
}
#define MAP_RECT_TO_TARGET(_RECT_) \
if (blitInTempPixmap) _RECT_.translate(-temp_visibleRect.topLeft()); else _RECT_ = mapToScreen(mask, data, _RECT_)
//BEGIN deco preparations
bool noBorder = true;
xcb_render_picture_t left = XCB_RENDER_PICTURE_NONE;
xcb_render_picture_t top = XCB_RENDER_PICTURE_NONE;
xcb_render_picture_t right = XCB_RENDER_PICTURE_NONE;
xcb_render_picture_t bottom = XCB_RENDER_PICTURE_NONE;
PaintRedirector *redirector = NULL;
QRect dtr, dlr, drr, dbr;
if (client || deleted) {
if (client && !client->noBorder()) {
redirector = client->decorationPaintRedirector();
noBorder = client->noBorder();
client->layoutDecorationRects(dlr, dtr, drr, dbr, Client::WindowRelative);
}
if (deleted && !deleted->noBorder()) {
noBorder = deleted->noBorder();
redirector = deleted->decorationPaintRedirector();
deleted->layoutDecorationRects(dlr, dtr, drr, dbr);
}
if (redirector) {
redirector->ensurePixmapsPainted();
left = redirector->leftDecoPixmap<xcb_render_picture_t>();
top = redirector->topDecoPixmap<xcb_render_picture_t>();
right = redirector->rightDecoPixmap<xcb_render_picture_t>();
bottom = redirector->bottomDecoPixmap<xcb_render_picture_t>();
}
if (!noBorder) {
MAP_RECT_TO_TARGET(dtr);
MAP_RECT_TO_TARGET(dlr);
MAP_RECT_TO_TARGET(drr);
MAP_RECT_TO_TARGET(dbr);
}
}
//END deco preparations
//BEGIN shadow preparations
QRect stlr, str, strr, srr, sbrr, sbr, sblr, slr;
SceneXRenderShadow* m_xrenderShadow = static_cast<SceneXRenderShadow*>(m_shadow);
if (wantShadow) {
m_xrenderShadow->layoutShadowRects(str, strr, srr, sbrr, sbr, sblr, slr, stlr);
MAP_RECT_TO_TARGET(stlr);
MAP_RECT_TO_TARGET(str);
MAP_RECT_TO_TARGET(strr);
MAP_RECT_TO_TARGET(srr);
MAP_RECT_TO_TARGET(sbrr);
MAP_RECT_TO_TARGET(sbr);
MAP_RECT_TO_TARGET(sblr);
MAP_RECT_TO_TARGET(slr);
}
//BEGIN end preparations
//BEGIN client preparations
QRect dr = cr;
if (blitInTempPixmap) {
dr.translate(-temp_visibleRect.topLeft());
} else {
dr = mapToScreen(mask, data, dr); // Destination rect
if (scaled) {
cr.moveLeft(cr.x() * xscale);
cr.moveTop(cr.y() * yscale);
}
}
const int clientRenderOp = (opaque || blitInTempPixmap) ? PictOpSrc : PictOpOver;
//END client preparations
#undef MAP_RECT_TO_TARGET
for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) {
#define RENDER_SHADOW_TILE(_TILE_, _RECT_) \
XRenderComposite(display(), PictOpOver, m_xrenderShadow->shadowPixmap(SceneXRenderShadow::ShadowElement##_TILE_).x11PictureHandle(), \
shadowAlpha, renderTarget, 0, 0, 0, 0, _RECT_.x(), _RECT_.y(), _RECT_.width(), _RECT_.height())
//shadow
if (wantShadow) {
Picture shadowAlpha = opaque ? None : alphaMask(data.opacity());
RENDER_SHADOW_TILE(TopLeft, stlr);
RENDER_SHADOW_TILE(Top, str);
RENDER_SHADOW_TILE(TopRight, strr);
RENDER_SHADOW_TILE(Left, slr);
RENDER_SHADOW_TILE(Right, srr);
RENDER_SHADOW_TILE(BottomLeft, sblr);
RENDER_SHADOW_TILE(Bottom, sbr);
RENDER_SHADOW_TILE(BottomRight, sbrr);
}
#undef RENDER_SHADOW_TILE
// Paint the window contents
if (!(client && client->isShade())) {
Picture clientAlpha = opaque ? None : alphaMask(data.opacity());
XRenderComposite(display(), clientRenderOp, pic, clientAlpha, renderTarget, cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height());
if (!opaque)
transformed_shape = QRegion();
}
#define RENDER_DECO_PART(_PART_, _RECT_) \
XRenderComposite(display(), PictOpOver, _PART_, decorationAlpha, renderTarget,\
0, 0, 0, 0, _RECT_.x(), _RECT_.y(), _RECT_.width(), _RECT_.height())
if (client || deleted) {
if (!noBorder) {
Picture decorationAlpha = alphaMask(data.opacity() * data.decorationOpacity());
RENDER_DECO_PART(top, dtr);
RENDER_DECO_PART(left, dlr);
RENDER_DECO_PART(right, drr);
RENDER_DECO_PART(bottom, dbr);
}
if (redirector) {
redirector->markAsRepainted();
}
}
#undef RENDER_DECO_PART
if (data.brightness() != 1.0) {
// fake brightness change by overlaying black
const float alpha = (1 - data.brightness()) * data.opacity();
xcb_rectangle_t rect;
if (blitInTempPixmap) {
rect.x = -temp_visibleRect.left();
rect.y = -temp_visibleRect.top();
rect.width = width();
rect.height = height();
} else {
rect.x = wr.x();
rect.y = wr.y();
rect.width = wr.width();
rect.height = wr.height();
}
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_OVER, renderTarget,
preMultiply(data.brightness() < 1.0 ? QColor(0,0,0,255*alpha) : QColor(255,255,255,-alpha*255)),
1, &rect);
}
if (blitInTempPixmap) {
const QRect r = mapToScreen(mask, data, temp_visibleRect);
XRenderSetPictureTransform(display(), *s_tempPicture, &xform);
XRenderSetPictureFilter(display(), *s_tempPicture, const_cast<char*>("good"), NULL, 0);
XRenderComposite(display(), PictOpOver, *s_tempPicture, None, buffer,
0, 0, 0, 0, r.x(), r.y(), r.width(), r.height());
XRenderSetPictureTransform(display(), *s_tempPicture, &identity);
}
}
if (scaled && !blitInTempPixmap) {
XRenderSetPictureTransform(display(), pic, &identity);
if (filter == ImageFilterGood)
XRenderSetPictureFilter(display(), pic, const_cast<char*>("fast"), NULL, 0);
if (!window()->hasAlpha()) {
attr.repeat = RepeatNone;
XRenderChangePicture(display(), pic, CPRepeat, &attr);
}
}
if (xRenderOffscreen())
scene_setXRenderOffscreenTarget(*s_tempPicture);
}
void SceneXrender::screenGeometryChanged(const QSize &size)
{
Scene::screenGeometryChanged(size);
initXRender(false);
}
//****************************************
// SceneXrender::EffectFrame
//****************************************
XRenderPicture *SceneXrender::EffectFrame::s_effectFrameCircle = NULL;
SceneXrender::EffectFrame::EffectFrame(EffectFrameImpl* frame)
: Scene::EffectFrame(frame)
{
m_picture = NULL;
m_textPicture = NULL;
m_iconPicture = NULL;
m_selectionPicture = NULL;
}
SceneXrender::EffectFrame::~EffectFrame()
{
delete m_picture;
delete m_textPicture;
delete m_iconPicture;
delete m_selectionPicture;
}
void SceneXrender::EffectFrame::cleanup()
{
delete s_effectFrameCircle;
s_effectFrameCircle = NULL;
}
void SceneXrender::EffectFrame::free()
{
delete m_picture;
m_picture = NULL;
delete m_textPicture;
m_textPicture = NULL;
delete m_iconPicture;
m_iconPicture = NULL;
delete m_selectionPicture;
m_selectionPicture = NULL;
}
void SceneXrender::EffectFrame::freeIconFrame()
{
delete m_iconPicture;
m_iconPicture = NULL;
}
void SceneXrender::EffectFrame::freeTextFrame()
{
delete m_textPicture;
m_textPicture = NULL;
}
void SceneXrender::EffectFrame::freeSelection()
{
delete m_selectionPicture;
m_selectionPicture = NULL;
}
void SceneXrender::EffectFrame::crossFadeIcon()
{
// TODO: implement me
}
void SceneXrender::EffectFrame::crossFadeText()
{
// TODO: implement me
}
void SceneXrender::EffectFrame::render(QRegion region, double opacity, double frameOpacity)
{
Q_UNUSED(region)
if (m_effectFrame->geometry().isEmpty()) {
return; // Nothing to display
}
// Render the actual frame
if (m_effectFrame->style() == EffectFrameUnstyled) {
renderUnstyled(effects->xrenderBufferPicture(), m_effectFrame->geometry(), opacity * frameOpacity);
} else if (m_effectFrame->style() == EffectFrameStyled) {
if (!m_picture) { // Lazy creation
updatePicture();
}
if (m_picture) {
qreal left, top, right, bottom;
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry
QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom);
XRenderComposite(display(), PictOpOver, *m_picture, None, effects->xrenderBufferPicture(),
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height());
}
}
if (!m_effectFrame->selection().isNull()) {
if (!m_selectionPicture) { // Lazy creation
const QPixmap pix = m_effectFrame->selectionFrame().framePixmap();
if (!pix.isNull()) // don't try if there's no content
m_selectionPicture = new XRenderPicture(m_effectFrame->selectionFrame().framePixmap());
}
if (m_selectionPicture) {
const QRect geom = m_effectFrame->selection();
XRenderComposite(display(), PictOpOver, *m_selectionPicture, None, effects->xrenderBufferPicture(),
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height());
}
}
XRenderPicture fill = xRenderBlendPicture(opacity);
// Render icon
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
QPoint topLeft(m_effectFrame->geometry().x(), m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2);
if (!m_iconPicture) // lazy creation
m_iconPicture = new XRenderPicture(m_effectFrame->icon());
QRect geom = QRect(topLeft, m_effectFrame->iconSize());
XRenderComposite(display(), PictOpOver, *m_iconPicture, fill, effects->xrenderBufferPicture(),
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height());
}
// Render text
if (!m_effectFrame->text().isEmpty()) {
if (!m_textPicture) { // Lazy creation
updateTextPicture();
}
XRenderComposite(display(), PictOpOver, *m_textPicture, fill, effects->xrenderBufferPicture(),
0, 0, 0, 0, m_effectFrame->geometry().x(), m_effectFrame->geometry().y(),
m_effectFrame->geometry().width(), m_effectFrame->geometry().height());
}
}
void SceneXrender::EffectFrame::renderUnstyled(xcb_render_picture_t pict, const QRect &rect, qreal opacity)
{
const int roundness = 5;
const QRect area = rect.adjusted(-roundness, -roundness, roundness, roundness);
xcb_rectangle_t rects[3];
// center
rects[0].x = area.left();
rects[0].y = area.top() + roundness;
rects[0].width = area.width();
rects[0].height = area.height() - roundness * 2;
// top
rects[1].x = area.left() + roundness;
rects[1].y = area.top();
rects[1].width = area.width() - roundness * 2;
rects[1].height = roundness;
// bottom
rects[2].x = area.left() + roundness;
rects[2].y = area.top() + area.height() - roundness;
rects[2].width = area.width() - roundness * 2;
rects[2].height = roundness;
xcb_render_color_t color = {0, 0, 0, uint16_t(opacity * 0xffff)};
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_OVER, pict, color, 3, rects);
if (!s_effectFrameCircle) {
// create the circle
const int diameter = roundness * 2;
xcb_pixmap_t pix = xcb_generate_id(connection());
xcb_create_pixmap(connection(), 32, pix, rootWindow(), diameter, diameter);
s_effectFrameCircle = new XRenderPicture(pix, 32);
xcb_free_pixmap(connection(), pix);
// clear it with transparent
xcb_rectangle_t xrect = {0, 0, diameter, diameter};
xcb_render_color_t tranparent = {0, 0, 0, 0};
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, *s_effectFrameCircle, tranparent, 1, &xrect);
static int num_segments = 80;
static qreal theta = 2 * M_PI / qreal(num_segments);
static qreal c = qCos(theta); //precalculate the sine and cosine
static qreal s = qSin(theta);
qreal t;
qreal x = roundness;//we start at angle = 0
qreal y = 0;
#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
QVector<xcb_render_pointfix_t> points;
xcb_render_pointfix_t point;
point.x = DOUBLE_TO_FIXED(roundness);
point.y = DOUBLE_TO_FIXED(roundness);
points << point;
for (int ii = 0; ii <= num_segments; ++ii) {
point.x = DOUBLE_TO_FIXED(x + roundness);
point.y = DOUBLE_TO_FIXED(y + roundness);
points << point;
//apply the rotation matrix
t = x;
x = c * x - s * y;
y = s * t + c * y;
}
XRenderPicture fill = xRenderFill(Qt::black);
xcb_render_tri_fan(connection(), XCB_RENDER_PICT_OP_OVER, fill, *s_effectFrameCircle,
0, 0, 0, points.count(), points.constData());
#undef DOUBLE_TO_FIXED
}
// TODO: merge alpha mask with SceneXrender::Window::alphaMask
// alpha mask
xcb_pixmap_t pix = xcb_generate_id(connection());
xcb_create_pixmap(connection(), 8, pix, rootWindow(), 1, 1);
XRenderPicture alphaMask(pix, 8);
xcb_free_pixmap(connection(), pix);
const uint32_t values[] = {true};
xcb_render_change_picture(connection(), alphaMask, XCB_RENDER_CP_REPEAT, values);
color.alpha = int(opacity * 0xffff);
xcb_rectangle_t xrect = {0, 0, 1, 1};
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, alphaMask, color, 1, &xrect);
// TODO: replace by lambda
#define RENDER_CIRCLE(srcX, srcY, destX, destY) \
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, *s_effectFrameCircle, alphaMask, \
pict, srcX, srcY, 0, 0, destX, destY, roundness, roundness)
RENDER_CIRCLE(0, 0, area.left(), area.top());
RENDER_CIRCLE(0, roundness, area.left(), area.top() + area.height() - roundness);
RENDER_CIRCLE(roundness, 0, area.left() + area.width() - roundness, area.top());
RENDER_CIRCLE(roundness, roundness,
area.left() + area.width() - roundness, area.top() + area.height() - roundness);
#undef RENDER_CIRCLE
}
void SceneXrender::EffectFrame::updatePicture()
{
delete m_picture;
m_picture = 0L;
if (m_effectFrame->style() == EffectFrameStyled) {
const QPixmap pix = m_effectFrame->frame().framePixmap();
if (!pix.isNull())
m_picture = new XRenderPicture(pix);
}
}
void SceneXrender::EffectFrame::updateTextPicture()
{
// Mostly copied from SceneOpenGL::EffectFrame::updateTextTexture() above
delete m_textPicture;
m_textPicture = 0L;
if (m_effectFrame->text().isEmpty()) {
return;
}
// Determine position on texture to paint text
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size());
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
rect.setLeft(m_effectFrame->iconSize().width());
}
// If static size elide text as required
QString text = m_effectFrame->text();
if (m_effectFrame->isStatic()) {
QFontMetrics metrics(m_effectFrame->text());
text = metrics.elidedText(text, Qt::ElideRight, rect.width());
}
QPixmap pixmap(m_effectFrame->geometry().size());
pixmap.fill(Qt::transparent);
QPainter p(&pixmap);
p.setFont(m_effectFrame->font());
if (m_effectFrame->style() == EffectFrameStyled) {
p.setPen(m_effectFrame->styledTextColor());
} else {
// TODO: What about no frame? Custom color setting required
p.setPen(Qt::white);
}
p.drawText(rect, m_effectFrame->alignment(), text);
p.end();
m_textPicture = new XRenderPicture(pixmap);
}
SceneXRenderShadow::SceneXRenderShadow(Toplevel *toplevel)
:Shadow(toplevel)
{
}
SceneXRenderShadow::~SceneXRenderShadow()
{
}
void SceneXRenderShadow::layoutShadowRects(QRect& top, QRect& topRight,
QRect& right, QRect& bottomRight,
QRect& bottom, QRect& bottomLeft,
QRect& left, QRect& topLeft)
{
WindowQuadList quads = shadowQuads();
if (quads.count() == 0) {
return;
}
WindowQuad topQuad = quads.select(WindowQuadShadowTop)[0];
WindowQuad topRightQuad = quads.select(WindowQuadShadowTopRight)[0];
WindowQuad topLeftQuad = quads.select(WindowQuadShadowTopLeft)[0];
WindowQuad leftQuad = quads.select(WindowQuadShadowLeft)[0];
WindowQuad rightQuad = quads.select(WindowQuadShadowRight)[0];
WindowQuad bottomQuad = quads.select(WindowQuadShadowBottom)[0];
WindowQuad bottomRightQuad = quads.select(WindowQuadShadowBottomRight)[0];
WindowQuad bottomLeftQuad = quads.select(WindowQuadShadowBottomLeft)[0];
top = QRect(topQuad.left(), topQuad.top(), (topQuad.right()-topQuad.left()), (topQuad.bottom()-topQuad.top()));
topLeft = QRect(topLeftQuad.left(), topLeftQuad.top(), (topLeftQuad.right()-topLeftQuad.left()), (topLeftQuad.bottom()-topLeftQuad.top()));
topRight = QRect(topRightQuad.left(), topRightQuad.top(), (topRightQuad.right()-topRightQuad.left()), (topRightQuad.bottom()-topRightQuad.top()));
left = QRect(leftQuad.left(), leftQuad.top(), (leftQuad.right()-leftQuad.left()), (leftQuad.bottom()-leftQuad.top()));
right = QRect(rightQuad.left(), rightQuad.top(), (rightQuad.right()-rightQuad.left()), (rightQuad.bottom()-rightQuad.top()));
bottom = QRect(bottomQuad.left(), bottomQuad.top(), (bottomQuad.right()-bottomQuad.left()), (bottomQuad.bottom()-bottomQuad.top()));
bottomLeft = QRect(bottomLeftQuad.left(), bottomLeftQuad.top(), (bottomLeftQuad.right()-bottomLeftQuad.left()), (bottomLeftQuad.bottom()-bottomLeftQuad.top()));
bottomRight = QRect(bottomRightQuad.left(), bottomRightQuad.top(), (bottomRightQuad.right()-bottomRightQuad.left()), (bottomRightQuad.bottom()-bottomRightQuad.top()));
}
void SceneXRenderShadow::buildQuads()
{
Shadow::buildQuads();
if (shadowQuads().count() == 0) {
return;
}
QRect stlr, str, strr, srr, sbrr, sbr, sblr, slr;
layoutShadowRects(str, strr, srr, sbrr, sbr, sblr, slr, stlr);
XRenderPictureAttributes attr;
attr.repeat = True;
for (int i = 0; i < ShadowElementsCount; ++i) {
XRenderChangePicture(display(), shadowPixmap((Shadow::ShadowElements)i).x11PictureHandle(), CPRepeat, &attr);
}
}
} // namespace
#endif