e2eebb6503
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL. A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects. Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it. svn path=/trunk/KDE/kdebase/workspace/; revision=1151271 |
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data | ||
CMakeLists.txt | ||
cube.cpp | ||
cube.desktop | ||
cube.h | ||
cube_config.cpp | ||
cube_config.desktop | ||
cube_config.h | ||
cube_config.ui | ||
cube_inside.h | ||
cube_proxy.cpp | ||
cube_proxy.h | ||
cubeslide.cpp | ||
cubeslide.desktop | ||
cubeslide.h | ||
cubeslide_config.cpp | ||
cubeslide_config.desktop | ||
cubeslide_config.h | ||
cubeslide_config.ui |