b7f06b8708
Effect used the display size which caused windows being larger than either width or height not to be captured correctly. Now it uses the window size for the offscreen texture which also requires to adjust the modelviewprojection matrix. As an unrelated change the pointer to GLRenderTarget and GLTexture are changed to a QScopedPointer and some variables which got moved around are consted. BUG: 312851 FIXED-IN: 4.11 REVIEW: 108258
367 lines
14 KiB
C++
367 lines
14 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
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Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "screenshot.h"
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#include <kwinglutils.h>
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#include <kwinxrenderutils.h>
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#include <KDE/KDebug>
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#include <KDE/KTemporaryFile>
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#include <QtDBus/QDBusConnection>
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#include <QtCore/QVarLengthArray>
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#include <QtGui/QPainter>
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#include <X11/extensions/Xfixes.h>
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#include <QX11Info>
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namespace KWin
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{
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KWIN_EFFECT(screenshot, ScreenShotEffect)
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KWIN_EFFECT_SUPPORTED(screenshot, ScreenShotEffect::supported())
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bool ScreenShotEffect::supported()
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{
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return effects->compositingType() == XRenderCompositing ||
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(effects->isOpenGLCompositing() && GLRenderTarget::supported());
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}
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ScreenShotEffect::ScreenShotEffect()
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: m_scheduledScreenshot(0)
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{
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connect ( effects, SIGNAL(windowClosed(KWin::EffectWindow*)), SLOT(windowClosed(KWin::EffectWindow*)) );
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QDBusConnection::sessionBus().registerObject("/Screenshot", this, QDBusConnection::ExportScriptableContents);
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QDBusConnection::sessionBus().registerService("org.kde.kwin.Screenshot");
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}
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ScreenShotEffect::~ScreenShotEffect()
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{
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QDBusConnection::sessionBus().unregisterObject("/Screenshot");
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QDBusConnection::sessionBus().unregisterService("org.kde.kwin.Screenshot");
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}
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void ScreenShotEffect::postPaintScreen()
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{
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effects->postPaintScreen();
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if (m_scheduledScreenshot) {
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WindowPaintData d(m_scheduledScreenshot);
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double left = 0;
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double top = 0;
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double right = m_scheduledScreenshot->width();
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double bottom = m_scheduledScreenshot->height();
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if (m_scheduledScreenshot->hasDecoration() && m_type & INCLUDE_DECORATION) {
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foreach (const WindowQuad & quad, d.quads) {
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// we need this loop to include the decoration padding
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left = qMin(left, quad.left());
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top = qMin(top, quad.top());
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right = qMax(right, quad.right());
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bottom = qMax(bottom, quad.bottom());
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}
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} else if (m_scheduledScreenshot->hasDecoration()) {
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WindowQuadList newQuads;
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left = m_scheduledScreenshot->width();
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top = m_scheduledScreenshot->height();
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right = 0;
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bottom = 0;
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foreach (const WindowQuad & quad, d.quads) {
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if (quad.type() == WindowQuadContents) {
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newQuads << quad;
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left = qMin(left, quad.left());
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top = qMin(top, quad.top());
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right = qMax(right, quad.right());
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bottom = qMax(bottom, quad.bottom());
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}
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}
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d.quads = newQuads;
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}
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const int width = right - left;
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const int height = bottom - top;
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bool validTarget = true;
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QScopedPointer<GLTexture> offscreenTexture;
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QScopedPointer<GLRenderTarget> target;
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if (effects->isOpenGLCompositing()) {
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int w = width;
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int h = height;
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if (!GLTexture::NPOTTextureSupported()) {
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w = nearestPowerOfTwo(w);
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h = nearestPowerOfTwo(h);
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}
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offscreenTexture.reset(new GLTexture(w, h));
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offscreenTexture->setFilter(GL_LINEAR);
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offscreenTexture->setWrapMode(GL_CLAMP_TO_EDGE);
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target.reset(new GLRenderTarget(*offscreenTexture));
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validTarget = target->valid();
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}
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if (validTarget) {
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d.setXTranslation(-m_scheduledScreenshot->x() - left);
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d.setYTranslation(-m_scheduledScreenshot->y() - top);
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// render window into offscreen texture
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int mask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT;
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QImage img;
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if (effects->isOpenGLCompositing()) {
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GLRenderTarget::pushRenderTarget(target.data());
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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setMatrix(offscreenTexture->width(), offscreenTexture->height());
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effects->drawWindow(m_scheduledScreenshot, mask, infiniteRegion(), d);
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restoreMatrix();
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// copy content from framebuffer into image
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img = QImage(QSize(width, height), QImage::Format_ARGB32);
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)img.bits());
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GLRenderTarget::popRenderTarget();
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ScreenShotEffect::convertFromGLImage(img, width, height);
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}
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if (effects->compositingType() == XRenderCompositing) {
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setXRenderOffscreen(true);
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effects->drawWindow(m_scheduledScreenshot, mask, QRegion(0, 0, width, height), d);
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if (xRenderOffscreenTarget())
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img = xRenderOffscreenTarget()->toImage().copy(0, 0, width, height);
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setXRenderOffscreen(false);
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}
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#endif
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if (m_type & INCLUDE_CURSOR) {
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grabPointerImage(img, m_scheduledScreenshot->x() + left, m_scheduledScreenshot->y() + top);
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}
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m_lastScreenshot = QPixmap::fromImage(img);
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if (m_lastScreenshot.handle() == 0) {
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Pixmap xpix = XCreatePixmap(display(), rootWindow(), m_lastScreenshot.width(),
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m_lastScreenshot.height(), 32);
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m_lastScreenshot = QPixmap::fromX11Pixmap(xpix, QPixmap::ExplicitlyShared);
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QPainter p(&m_lastScreenshot);
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p.setCompositionMode(QPainter::CompositionMode_Source);
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p.drawImage(QPoint(0, 0), img);
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p.end();
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XSync(display(), False);
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}
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emit screenshotCreated(m_lastScreenshot.handle());
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}
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m_scheduledScreenshot = NULL;
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}
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}
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static QMatrix4x4 s_origProjection;
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static QMatrix4x4 s_origModelview;
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void ScreenShotEffect::setMatrix(int width, int height)
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{
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QMatrix4x4 projection;
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QMatrix4x4 identity;
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projection.ortho(QRect(0, 0, width, height));
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if (effects->compositingType() == OpenGL2Compositing) {
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ShaderBinder binder(ShaderManager::GenericShader);
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GLShader *shader = binder.shader();
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s_origProjection = shader->getUniformMatrix4x4("projection");
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s_origModelview = shader->getUniformMatrix4x4("modelview");
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shader->setUniform(GLShader::ProjectionMatrix, projection);
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shader->setUniform(GLShader::ModelViewMatrix, identity);
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} else if (effects->compositingType() == OpenGL1Compositing) {
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#ifdef KWIN_HAVE_OPENGL_1
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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loadMatrix(projection);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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#endif
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}
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}
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void ScreenShotEffect::restoreMatrix()
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{
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if (effects->compositingType() == OpenGL2Compositing) {
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ShaderBinder binder(ShaderManager::GenericShader);
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GLShader *shader = binder.shader();
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shader->setUniform(GLShader::ProjectionMatrix, s_origProjection);
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shader->setUniform(GLShader::ModelViewMatrix, s_origModelview);
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} else if (effects->compositingType() == OpenGL1Compositing) {
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#ifdef KWIN_HAVE_OPENGL_1
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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#endif
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}
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}
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void ScreenShotEffect::screenshotWindowUnderCursor(int mask)
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{
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m_type = (ScreenShotType)mask;
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const QPoint cursor = effects->cursorPos();
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EffectWindowList order = effects->stackingOrder();
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EffectWindowList::const_iterator it = order.constEnd(), first = order.constBegin();
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while( it != first ) {
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m_scheduledScreenshot = *(--it);
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if (m_scheduledScreenshot->isOnCurrentDesktop() &&
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!m_scheduledScreenshot->isMinimized() && !m_scheduledScreenshot->isDeleted() &&
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m_scheduledScreenshot->geometry().contains(cursor))
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break;
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m_scheduledScreenshot = 0;
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}
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if (m_scheduledScreenshot) {
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m_scheduledScreenshot->addRepaintFull();
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}
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}
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void ScreenShotEffect::screenshotForWindow(qulonglong winid, int mask)
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{
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m_type = (ScreenShotType) mask;
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EffectWindow* w = effects->findWindow(winid);
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if(w && !w->isMinimized() && !w->isDeleted()) {
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m_scheduledScreenshot = w;
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m_scheduledScreenshot->addRepaintFull();
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}
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}
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QString ScreenShotEffect::screenshotFullscreen()
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{
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return blitScreenshot(QRect(0, 0, displayWidth(), displayHeight()));
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}
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QString ScreenShotEffect::screenshotScreen(int screen)
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{
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return blitScreenshot(effects->clientArea(FullScreenArea, screen, 0));
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}
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QString ScreenShotEffect::screenshotArea(int x, int y, int width, int height)
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{
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return blitScreenshot(QRect(x, y, width, height));
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}
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QString ScreenShotEffect::blitScreenshot(const QRect &geometry)
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{
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#ifdef KWIN_HAVE_OPENGLES
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Q_UNUSED(geometry)
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kDebug(1212) << "Framebuffer Blit not supported";
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return QString();
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#else
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QImage img;
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if (effects->isOpenGLCompositing())
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{
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if (!GLRenderTarget::blitSupported()) {
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kDebug(1212) << "Framebuffer Blit not supported";
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return QString();
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}
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GLTexture tex(geometry.width(), geometry.height());
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GLRenderTarget target(tex);
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target.blitFromFramebuffer(geometry);
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// copy content from framebuffer into image
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tex.bind();
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img = QImage(geometry.size(), QImage::Format_ARGB32);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)img.bits());
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tex.unbind();
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ScreenShotEffect::convertFromGLImage(img, geometry.width(), geometry.height());
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}
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if (effects->compositingType() == XRenderCompositing) {
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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QPixmap buffer(geometry.size());
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if (buffer.handle() == 0) {
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Pixmap xpix = XCreatePixmap(display(), rootWindow(), geometry.width(), geometry.height(), 32);
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buffer = QPixmap::fromX11Pixmap(xpix, QPixmap::ExplicitlyShared);
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}
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XRenderComposite(display(), PictOpSrc, effects->xrenderBufferPicture(), None, buffer.x11PictureHandle(),
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0, 0, 0, 0, geometry.x(), geometry.y(), geometry.width(), geometry.height());
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img = buffer.toImage();
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#endif
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}
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KTemporaryFile temp;
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temp.setSuffix(".png");
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temp.setAutoRemove(false);
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if (!temp.open()) {
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return QString();
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}
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img.save(&temp);
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temp.close();
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return temp.fileName();
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#endif
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}
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void ScreenShotEffect::grabPointerImage(QImage& snapshot, int offsetx, int offsety)
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// Uses the X11_EXTENSIONS_XFIXES_H extension to grab the pointer image, and overlays it onto the snapshot.
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{
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XFixesCursorImage *xcursorimg = XFixesGetCursorImage(QX11Info::display());
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if (!xcursorimg)
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return;
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//Annoyingly, xfixes specifies the data to be 32bit, but places it in an unsigned long *
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//which can be 64 bit. So we need to iterate over a 64bit structure to put it in a 32bit
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//structure.
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QVarLengthArray< quint32 > pixels(xcursorimg->width * xcursorimg->height);
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for (int i = 0; i < xcursorimg->width * xcursorimg->height; ++i)
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pixels[i] = xcursorimg->pixels[i] & 0xffffffff;
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QImage qcursorimg((uchar *) pixels.data(), xcursorimg->width, xcursorimg->height,
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QImage::Format_ARGB32_Premultiplied);
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QPainter painter(&snapshot);
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painter.drawImage(QPointF(xcursorimg->x - xcursorimg->xhot - offsetx, xcursorimg->y - xcursorimg ->yhot - offsety), qcursorimg);
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XFree(xcursorimg);
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}
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void ScreenShotEffect::convertFromGLImage(QImage &img, int w, int h)
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{
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// from QtOpenGL/qgl.cpp
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// Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
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// see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
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// OpenGL gives RGBA; Qt wants ARGB
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uint *p = (uint*)img.bits();
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uint *end = p + w * h;
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while (p < end) {
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uint a = *p << 24;
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*p = (*p >> 8) | a;
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p++;
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}
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} else {
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// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
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for (int y = 0; y < h; y++) {
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uint *q = (uint*)img.scanLine(y);
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for (int x = 0; x < w; ++x) {
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const uint pixel = *q;
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*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
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| (pixel & 0xff00ff00);
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q++;
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}
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}
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}
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img = img.mirrored();
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}
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bool ScreenShotEffect::isActive() const
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{
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return m_scheduledScreenshot != NULL;
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}
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void ScreenShotEffect::windowClosed( EffectWindow* w )
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{
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if (w == m_scheduledScreenshot) {
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m_scheduledScreenshot = NULL;
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screenshotWindowUnderCursor(m_type);
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}
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}
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} // namespace
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