10 lines
111 B
GLSL
10 lines
111 B
GLSL
#version 140
|
|
|
|
uniform vec4 geometryColor;
|
|
|
|
out vec4 fragColor;
|
|
|
|
void main()
|
|
{
|
|
fragColor = geometryColor;
|
|
}
|