kwin/effects/glide/glide.cpp
Martin Gräßlin 587a3cdb2b Don't animate Dashboard with glide effect
BUG: 258522

svn path=/trunk/KDE/kdebase/workspace/; revision=1207507
2010-12-18 11:06:39 +00:00

231 lines
7.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
Copyright (C) 2010 Alexandre Pereira <pereira.alex@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "glide.h"
#include <kconfiggroup.h>
// Effect is based on fade effect by Philip Falkner
namespace KWin
{
KWIN_EFFECT( glide, GlideEffect )
KWIN_EFFECT_SUPPORTED( glide, GlideEffect::supported() )
static const int IsGlideWindow = 0x22A982D4;
GlideEffect::GlideEffect()
{
reconfigure( ReconfigureAll );
}
bool GlideEffect::supported()
{
return effects->compositingType() == OpenGLCompositing;
}
void GlideEffect::reconfigure( ReconfigureFlags )
{
KConfigGroup conf = effects->effectConfig( "Glide" );
duration = animationTime( conf, "AnimationTime", 350 );
effect = (EffectStyle) conf.readEntry( "GlideEffect", 0 );
angle = conf.readEntry( "GlideAngle", -90 );
}
void GlideEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( !windows.isEmpty() )
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen( data, time );
}
void GlideEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
{
InfoHash::iterator info = windows.find( w );
if( info != windows.end() )
{
data.setTransformed();
if( info->added )
info->timeLine.addTime( time );
else if( info->closed )
{
info->timeLine.removeTime( time );
if( info->deleted )
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE );
}
}
effects->prePaintWindow( w, data, time );
// if the window isn't to be painted, then let's make sure
// to track its progress
if( info != windows.end() && !w->isPaintingEnabled() && !effects->activeFullScreenEffect() )
w->addRepaintFull();
}
void GlideEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
InfoHash::const_iterator info = windows.constFind( w );
if( info != windows.constEnd() )
{
const double progress = info->timeLine.value();
RotationData rot;
rot.axis = RotationData::XAxis;
rot.angle = angle * ( 1 - progress );
data.rotation = &rot;
data.opacity *= progress;
switch ( effect )
{
default:
case GlideInOut:
if( info->added )
glideIn( w, data );
else if( info->closed )
glideOut( w, data );
break;
case GlideOutIn:
if( info->added )
glideOut( w, data );
if( info->closed )
glideIn( w, data );
break;
case GlideIn: glideIn( w, data ); break;
case GlideOut: glideOut( w, data ); break;
}
}
effects->paintWindow( w, mask, region, data );
}
void GlideEffect::glideIn(EffectWindow* w, WindowPaintData& data )
{
InfoHash::const_iterator info = windows.constFind( w );
if ( info == windows.constEnd() )
return;
const double progress = info->timeLine.value();
data.xScale *= progress;
data.yScale *= progress;
data.zScale *= progress;
data.xTranslate += int( w->width() / 2 * ( 1 - progress ) );
data.yTranslate += int( w->height() / 2 * ( 1 - progress ) );
}
void GlideEffect::glideOut(EffectWindow* w, WindowPaintData& data )
{
InfoHash::const_iterator info = windows.constFind( w );
if ( info == windows.constEnd() )
return;
const double progress = info->timeLine.value();
data.xScale *= ( 2 - progress );
data.yScale *= ( 2 - progress );
data.zScale *= ( 2 - progress );
data.xTranslate -= int( w->width() / 2 * ( 1 - progress ) );
data.yTranslate -= int( w->height() / 2 * ( 1 - progress ) );
}
void GlideEffect::postPaintWindow( EffectWindow* w )
{
InfoHash::iterator info = windows.find( w );
if( info != windows.end() )
{
if( info->added && info->timeLine.value() == 1.0 )
{
windows.remove( w );
effects->addRepaintFull();
}
else if( info->closed && info->timeLine.value() == 0.0 )
{
info->closed = false;
if( info->deleted )
{
windows.remove( w );
w->unrefWindow();
}
effects->addRepaintFull();
}
if( info->added || info->closed )
w->addRepaintFull();
}
effects->postPaintWindow( w );
}
void GlideEffect::windowAdded( EffectWindow* w )
{
if( !isGlideWindow( w ) )
return;
w->setData( IsGlideWindow, true );
const void *addGrab = w->data( WindowAddedGrabRole ).value<void*>();
if ( addGrab && addGrab != this )
return;
w->setData( WindowAddedGrabRole, QVariant::fromValue( static_cast<void*>( this )));
InfoHash::iterator it = windows.find( w );
WindowInfo *info = ( it == windows.end() ) ? &windows[w] : &it.value();
info->added = true;
info->closed = false;
info->deleted = false;
info->timeLine.setDuration( duration );
info->timeLine.setCurveShape( TimeLine::EaseOutCurve );
w->addRepaintFull();
}
void GlideEffect::windowClosed( EffectWindow* w )
{
if ( !isGlideWindow( w ) )
return;
const void *closeGrab = w->data( WindowClosedGrabRole ).value<void*>();
if ( closeGrab && closeGrab != this )
return;
w->refWindow();
w->setData( WindowClosedGrabRole, QVariant::fromValue( static_cast<void*>( this )));
InfoHash::iterator it = windows.find( w );
WindowInfo *info = ( it == windows.end() ) ? &windows[w] : &it.value();
info->added = false;
info->closed = true;
info->deleted = true;
info->timeLine.setDuration( duration );
info->timeLine.setCurveShape( TimeLine::EaseInCurve );
info->timeLine.setProgress( 1.0 );
w->addRepaintFull();
}
void GlideEffect::windowDeleted( EffectWindow* w )
{
windows.remove( w );
}
bool GlideEffect::isGlideWindow( EffectWindow* w )
{
if ( effects->activeFullScreenEffect() )
return false;
if ( w->data( IsGlideWindow ).toBool() )
return true;
if ( w->hasDecoration() )
return true;
if ( !w->isManaged() || w->isMenu() || w->isNotification() || w->isDesktop() ||
w->isDock() || w->isSplash() || w->isTopMenu() || w->isToolbar() ||
w->windowClass() == "dashboard dashboard" )
return false;
return true;
}
} // namespace