kwin/platformsupport/scenes/opengl/texture.h
Roman Gilg 486c2f4534 [platformsupport] Minor code style and class variables access changes
Summary:
Some of these variables have been declared protected but can apparently
also be private.

Other minor code style improvements.

Test Plan: Compiles, Wayland nested session runs.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22109
2019-06-27 15:22:40 +02:00

70 lines
1.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2009, 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#pragma once
#include <kwingltexture.h>
#include <kwingltexture_p.h>
namespace KWin
{
class OpenGLBackend;
class SceneOpenGLTexturePrivate;
class WindowPixmap;
class SceneOpenGLTexture : public GLTexture
{
public:
explicit SceneOpenGLTexture(OpenGLBackend *backend);
~SceneOpenGLTexture() override;
SceneOpenGLTexture & operator = (const SceneOpenGLTexture& tex);
void discard() override final;
private:
SceneOpenGLTexture(SceneOpenGLTexturePrivate& dd);
bool load(WindowPixmap *pixmap);
void updateFromPixmap(WindowPixmap *pixmap);
Q_DECLARE_PRIVATE(SceneOpenGLTexture)
friend class OpenGLWindowPixmap;
};
class SceneOpenGLTexturePrivate : public GLTexturePrivate
{
public:
~SceneOpenGLTexturePrivate() override;
virtual bool loadTexture(WindowPixmap *pixmap) = 0;
virtual void updateTexture(WindowPixmap *pixmap);
virtual OpenGLBackend *backend() = 0;
protected:
SceneOpenGLTexturePrivate();
private:
Q_DISABLE_COPY(SceneOpenGLTexturePrivate)
};
}