486c2f4534
Summary: Some of these variables have been declared protected but can apparently also be private. Other minor code style improvements. Test Plan: Compiles, Wayland nested session runs. Reviewers: #kwin, zzag Reviewed By: #kwin, zzag Subscribers: zzag, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D22109
70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2009, 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#pragma once
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#include <kwingltexture.h>
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#include <kwingltexture_p.h>
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namespace KWin
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{
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class OpenGLBackend;
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class SceneOpenGLTexturePrivate;
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class WindowPixmap;
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class SceneOpenGLTexture : public GLTexture
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{
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public:
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explicit SceneOpenGLTexture(OpenGLBackend *backend);
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~SceneOpenGLTexture() override;
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SceneOpenGLTexture & operator = (const SceneOpenGLTexture& tex);
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void discard() override final;
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private:
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SceneOpenGLTexture(SceneOpenGLTexturePrivate& dd);
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bool load(WindowPixmap *pixmap);
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void updateFromPixmap(WindowPixmap *pixmap);
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Q_DECLARE_PRIVATE(SceneOpenGLTexture)
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friend class OpenGLWindowPixmap;
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};
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class SceneOpenGLTexturePrivate : public GLTexturePrivate
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{
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public:
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~SceneOpenGLTexturePrivate() override;
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virtual bool loadTexture(WindowPixmap *pixmap) = 0;
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virtual void updateTexture(WindowPixmap *pixmap);
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virtual OpenGLBackend *backend() = 0;
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protected:
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SceneOpenGLTexturePrivate();
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private:
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Q_DISABLE_COPY(SceneOpenGLTexturePrivate)
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};
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}
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