kwin/effects/screenedge/screenedgeeffect.cpp
Vlad Zahorodnii 62a7db7028 Use nullptr everywhere
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.

This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, davidedmundson, romangg

Subscribers: romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23618
2019-09-19 17:48:21 +03:00

373 lines
13 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "screenedgeeffect.h"
// KWin
#include <kwinglutils.h>
#include <kwingltexture.h>
#include <kwinxrenderutils.h>
// KDE
#include <Plasma/Svg>
// Qt
#include <QTimer>
#include <QPainter>
#include <QVector4D>
// xcb
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <xcb/render.h>
#endif
namespace KWin {
ScreenEdgeEffect::ScreenEdgeEffect()
: Effect()
, m_cleanupTimer(new QTimer(this))
{
connect(effects, &EffectsHandler::screenEdgeApproaching, this, &ScreenEdgeEffect::edgeApproaching);
m_cleanupTimer->setInterval(5000);
m_cleanupTimer->setSingleShot(true);
connect(m_cleanupTimer, &QTimer::timeout, this, &ScreenEdgeEffect::cleanup);
connect(effects, &EffectsHandler::screenLockingChanged, this,
[this] (bool locked) {
if (locked) {
cleanup();
}
}
);
}
ScreenEdgeEffect::~ScreenEdgeEffect()
{
cleanup();
}
void ScreenEdgeEffect::ensureGlowSvg()
{
if (!m_glow) {
m_glow = new Plasma::Svg(this);
m_glow->setImagePath(QStringLiteral("widgets/glowbar"));
}
}
void ScreenEdgeEffect::cleanup()
{
for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
it != m_borders.end();
++it) {
effects->addRepaint((*it)->geometry);
}
qDeleteAll(m_borders);
m_borders.clear();
}
void ScreenEdgeEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
effects->prePaintScreen(data, time);
for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
it != m_borders.end();
++it) {
if ((*it)->strength == 0.0) {
continue;
}
data.paint += (*it)->geometry;
}
}
void ScreenEdgeEffect::paintScreen(int mask, QRegion region, ScreenPaintData &data)
{
effects->paintScreen(mask, region, data);
for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
it != m_borders.end();
++it) {
const qreal opacity = (*it)->strength;
if (opacity == 0.0) {
continue;
}
if (effects->isOpenGLCompositing()) {
GLTexture *texture = (*it)->texture.data();
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
texture->bind();
ShaderBinder binder(ShaderTrait::MapTexture | ShaderTrait::Modulate);
const QVector4D constant(opacity, opacity, opacity, opacity);
binder.shader()->setUniform(GLShader::ModulationConstant, constant);
QMatrix4x4 mvp = data.projectionMatrix();
mvp.translate((*it)->geometry.x(), (*it)->geometry.y());
binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
texture->render(infiniteRegion(), (*it)->geometry);
texture->unbind();
glDisable(GL_BLEND);
} else if (effects->compositingType() == XRenderCompositing) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
const QRect &rect = (*it)->geometry;
const QSize &size = (*it)->pictureSize;
int x = rect.x();
int y = rect.y();
int width = rect.width();
int height = rect.height();
switch ((*it)->border) {
case ElectricTopRight:
x = rect.x() + rect.width() - size.width();
break;
case ElectricBottomRight:
x = rect.x() + rect.width() - size.width();
y = rect.y() + rect.height() - size.height();
break;
case ElectricBottomLeft:
y = rect.y() + rect.height() - size.height();
break;
default:
// nothing
break;
}
xcb_render_composite(xcbConnection(), XCB_RENDER_PICT_OP_OVER, *(*it)->picture.data(),
xRenderBlendPicture(opacity), effects->xrenderBufferPicture(),
0, 0, 0, 0, x, y, width, height);
#endif
} else if (effects->compositingType() == QPainterCompositing) {
QImage tmp((*it)->image->size(), QImage::Format_ARGB32_Premultiplied);
tmp.fill(Qt::transparent);
QPainter p(&tmp);
p.drawImage(0, 0, *(*it)->image.data());
QColor color(Qt::transparent);
color.setAlphaF(opacity);
p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
p.fillRect(QRect(QPoint(0, 0), tmp.size()), color);
p.end();
QPainter *painter = effects->scenePainter();
const QRect &rect = (*it)->geometry;
const QSize &size = (*it)->pictureSize;
int x = rect.x();
int y = rect.y();
switch ((*it)->border) {
case ElectricTopRight:
x = rect.x() + rect.width() - size.width();
break;
case ElectricBottomRight:
x = rect.x() + rect.width() - size.width();
y = rect.y() + rect.height() - size.height();
break;
case ElectricBottomLeft:
y = rect.y() + rect.height() - size.height();
break;
default:
// nothing
break;
}
painter->drawImage(QPoint(x, y), tmp);
}
}
}
void ScreenEdgeEffect::edgeApproaching(ElectricBorder border, qreal factor, const QRect &geometry)
{
QHash<ElectricBorder, Glow*>::iterator it = m_borders.find(border);
if (it != m_borders.end()) {
// need to update
effects->addRepaint((*it)->geometry);
(*it)->strength = factor;
if ((*it)->geometry != geometry) {
(*it)->geometry = geometry;
effects->addRepaint((*it)->geometry);
if (border == ElectricLeft || border == ElectricRight || border == ElectricTop || border == ElectricBottom) {
if (effects->isOpenGLCompositing()) {
(*it)->texture.reset(createEdgeGlow<GLTexture>(border, geometry.size()));
} else if (effects->compositingType() == XRenderCompositing) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
(*it)->picture.reset(createEdgeGlow<XRenderPicture>(border, geometry.size()));
#endif
} else if (effects->compositingType() == QPainterCompositing) {
(*it)->image.reset(createEdgeGlow<QImage>(border, geometry.size()));
}
}
}
if (factor == 0.0) {
m_cleanupTimer->start();
} else {
m_cleanupTimer->stop();
}
} else if (factor != 0.0) {
// need to generate new Glow
Glow *glow = createGlow(border, factor, geometry);
if (glow) {
m_borders.insert(border, glow);
effects->addRepaint(glow->geometry);
}
}
}
Glow *ScreenEdgeEffect::createGlow(ElectricBorder border, qreal factor, const QRect &geometry)
{
Glow *glow = new Glow();
glow->border = border;
glow->strength = factor;
glow->geometry = geometry;
// render the glow image
if (effects->isOpenGLCompositing()) {
effects->makeOpenGLContextCurrent();
if (border == ElectricTopLeft || border == ElectricTopRight || border == ElectricBottomRight || border == ElectricBottomLeft) {
glow->texture.reset(createCornerGlow<GLTexture>(border));
} else {
glow->texture.reset(createEdgeGlow<GLTexture>(border, geometry.size()));
}
if (!glow->texture.isNull()) {
glow->texture->setWrapMode(GL_CLAMP_TO_EDGE);
}
if (glow->texture.isNull()) {
delete glow;
return nullptr;
}
} else if (effects->compositingType() == XRenderCompositing) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (border == ElectricTopLeft || border == ElectricTopRight || border == ElectricBottomRight || border == ElectricBottomLeft) {
glow->pictureSize = cornerGlowSize(border);
glow->picture.reset(createCornerGlow<XRenderPicture>(border));
} else {
glow->pictureSize = geometry.size();
glow->picture.reset(createEdgeGlow<XRenderPicture>(border, geometry.size()));
}
if (glow->picture.isNull()) {
delete glow;
return nullptr;
}
#endif
} else if (effects->compositingType() == QPainterCompositing) {
if (border == ElectricTopLeft || border == ElectricTopRight || border == ElectricBottomRight || border == ElectricBottomLeft) {
glow->image.reset(createCornerGlow<QImage>(border));
glow->pictureSize = cornerGlowSize(border);
} else {
glow->image.reset(createEdgeGlow<QImage>(border, geometry.size()));
glow->pictureSize = geometry.size();
}
if (glow->image.isNull()) {
delete glow;
return nullptr;
}
}
return glow;
}
template <typename T>
T *ScreenEdgeEffect::createCornerGlow(ElectricBorder border)
{
ensureGlowSvg();
switch (border) {
case ElectricTopLeft:
return new T(m_glow->pixmap(QStringLiteral("bottomright")).toImage());
case ElectricTopRight:
return new T(m_glow->pixmap(QStringLiteral("bottomleft")).toImage());
case ElectricBottomRight:
return new T(m_glow->pixmap(QStringLiteral("topleft")).toImage());
case ElectricBottomLeft:
return new T(m_glow->pixmap(QStringLiteral("topright")).toImage());
default:
return nullptr;
}
}
QSize ScreenEdgeEffect::cornerGlowSize(ElectricBorder border)
{
ensureGlowSvg();
switch (border) {
case ElectricTopLeft:
return m_glow->elementSize(QStringLiteral("bottomright"));
case ElectricTopRight:
return m_glow->elementSize(QStringLiteral("bottomleft"));
case ElectricBottomRight:
return m_glow->elementSize(QStringLiteral("topleft"));
case ElectricBottomLeft:
return m_glow->elementSize(QStringLiteral("topright"));
default:
return QSize();
}
}
template <typename T>
T *ScreenEdgeEffect::createEdgeGlow(ElectricBorder border, const QSize &size)
{
ensureGlowSvg();
const bool stretchBorder = m_glow->hasElement(QStringLiteral("hint-stretch-borders"));
QPoint pixmapPosition(0, 0);
QPixmap l, r, c;
switch (border) {
case ElectricTop:
l = m_glow->pixmap(QStringLiteral("bottomleft"));
r = m_glow->pixmap(QStringLiteral("bottomright"));
c = m_glow->pixmap(QStringLiteral("bottom"));
break;
case ElectricBottom:
l = m_glow->pixmap(QStringLiteral("topleft"));
r = m_glow->pixmap(QStringLiteral("topright"));
c = m_glow->pixmap(QStringLiteral("top"));
pixmapPosition = QPoint(0, size.height() - c.height());
break;
case ElectricLeft:
l = m_glow->pixmap(QStringLiteral("topright"));
r = m_glow->pixmap(QStringLiteral("bottomright"));
c = m_glow->pixmap(QStringLiteral("right"));
break;
case ElectricRight:
l = m_glow->pixmap(QStringLiteral("topleft"));
r = m_glow->pixmap(QStringLiteral("bottomleft"));
c = m_glow->pixmap(QStringLiteral("left"));
pixmapPosition = QPoint(size.width() - c.width(), 0);
break;
default:
return nullptr;
}
QPixmap image(size);
image.fill(Qt::transparent);
QPainter p;
p.begin(&image);
if (border == ElectricBottom || border == ElectricTop) {
p.drawPixmap(pixmapPosition, l);
const QRect cRect(l.width(), pixmapPosition.y(), size.width() - l.width() - r.width(), c.height());
if (stretchBorder) {
p.drawPixmap(cRect, c);
} else {
p.drawTiledPixmap(cRect, c);
}
p.drawPixmap(QPoint(size.width() - r.width(), pixmapPosition.y()), r);
} else {
p.drawPixmap(pixmapPosition, l);
const QRect cRect(pixmapPosition.x(), l.height(), c.width(), size.height() - l.height() - r.height());
if (stretchBorder) {
p.drawPixmap(cRect, c);
} else {
p.drawTiledPixmap(cRect, c);
}
p.drawPixmap(QPoint(pixmapPosition.x(), size.height() - r.height()), r);
}
p.end();
return new T(image.toImage());
}
bool ScreenEdgeEffect::isActive() const
{
return !m_borders.isEmpty() && !effects->isScreenLocked();
}
} // namespace