kwin/plugins/platforms/x11/standalone/x11_platform.h
Vlad Zagorodniy 684b4b635e Use more traditional doxygen style
Summary:
So far we were following a bit unique and rare doxygen comment style:

    /**
     * Contents of the comment.
     **/

Doxygen comments with this style look balanced and neat, but many people
that contribute to KWin don't follow this style. Instead, they prefer
more traditional doxygen comment style, i.e.

    /**
     * Contents of the comment.
     */

Reviewing such changes has been a bit frustrating for me (so selfish!)
and for other contributors.

This change switches doxygen comment style in KWin to a more traditional
style. The main reason for doing this is to make code review process easier
for new contributors as well us.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22812
2019-07-29 22:06:19 +03:00

113 lines
3.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2016 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_X11_PLATFORM_H
#define KWIN_X11_PLATFORM_H
#include "platform.h"
#include <kwin_export.h>
#include <QObject>
#include <memory>
namespace KWin
{
class SyncFilter;
class XInputIntegration;
class WindowSelector;
class X11EventFilter;
class X11Output;
class KWIN_EXPORT X11StandalonePlatform : public Platform
{
Q_OBJECT
Q_INTERFACES(KWin::Platform)
Q_PLUGIN_METADATA(IID "org.kde.kwin.Platform" FILE "x11.json")
public:
X11StandalonePlatform(QObject *parent = nullptr);
~X11StandalonePlatform() override;
void init() override;
Screens *createScreens(QObject *parent = nullptr) override;
OpenGLBackend *createOpenGLBackend() override;
Edge *createScreenEdge(ScreenEdges *parent) override;
void createPlatformCursor(QObject *parent = nullptr) override;
bool requiresCompositing() const override;
bool compositingPossible() const override;
QString compositingNotPossibleReason() const override;
bool openGLCompositingIsBroken() const override;
void createOpenGLSafePoint(OpenGLSafePoint safePoint) override;
void startInteractiveWindowSelection(std::function<void (KWin::Toplevel *)> callback, const QByteArray &cursorName = QByteArray()) override;
void startInteractivePositionSelection(std::function<void (const QPoint &)> callback) override;
PlatformCursorImage cursorImage() const override;
void setupActionForGlobalAccel(QAction *action) override;
OverlayWindow *createOverlayWindow() override;
void updateXTime() override;
OutlineVisual *createOutline(Outline *outline) override;
Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *client) override;
void invertScreen() override;
void createEffectsHandler(Compositor *compositor, Scene *scene) override;
QVector<CompositingType> supportedCompositors() const override;
void initOutputs();
void updateOutputs();
Outputs outputs() const override;
Outputs enabledOutputs() const override;
protected:
void doHideCursor() override;
void doShowCursor() override;
private:
/**
* Tests whether GLX is supported and returns @c true
* in case KWin is compiled with OpenGL support and GLX
* is available.
*
* If KWin is compiled with OpenGL ES or without OpenGL at
* all, @c false is returned.
* @returns @c true if GLX is available, @c false otherwise and if not build with OpenGL support.
*/
static bool hasGlx();
template <typename T>
void doUpdateOutputs();
XInputIntegration *m_xinputIntegration = nullptr;
QThread *m_openGLFreezeProtectionThread = nullptr;
QTimer *m_openGLFreezeProtection = nullptr;
Display *m_x11Display;
QScopedPointer<WindowSelector> m_windowSelector;
QScopedPointer<X11EventFilter> m_screenEdgesFilter;
std::unique_ptr<SyncFilter> m_syncFilter;
QVector<X11Output*> m_outputs;
};
}
#endif