kwin/effects/invert
Martin Gräßlin fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00
..
data Remove textureWidth/textureHeight from all Shaders 2011-06-19 20:54:13 +02:00
CMakeLists.txt Invert effect ported to GLES. 2011-01-30 14:12:05 +01:00
invert.cpp Only call active effects in the effect chain 2011-08-29 07:06:58 +02:00
invert.desktop SVN_SILENT made messages (.desktop file) 2011-07-13 09:17:45 +02:00
invert.h Only call active effects in the effect chain 2011-08-29 07:06:58 +02:00
invert_config.cpp KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
invert_config.desktop SVN_SILENT made messages (.desktop file) 2011-07-13 09:17:45 +02:00
invert_config.h KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00