2006-07-04 20:51:01 +00:00
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "effects.h"
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2006-07-06 13:17:44 +00:00
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#include "toplevel.h"
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#include "client.h"
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#include "scene.h"
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2006-11-08 19:10:07 +00:00
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#include "effects/dialogparent.h"
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#include "effects/fadein.h"
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#include "effects/howto.h"
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#include "effects/maketransparent.h"
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#include "effects/scalein.h"
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#include "effects/shakymove.h"
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#include "effects/shiftworkspaceup.h"
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#include "effects/showfps.h"
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2006-07-04 20:51:01 +00:00
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namespace KWinInternal
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{
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//****************************************
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// Effect
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//****************************************
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Effect::~Effect()
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{
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}
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void Effect::windowUserMovedResized( Toplevel* , bool, bool )
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{
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}
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void Effect::windowAdded( Toplevel* )
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{
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}
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void Effect::windowDeleted( Toplevel* )
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{
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}
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void Effect::windowActivated( Toplevel* )
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{
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}
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void Effect::prePaintScreen( int* mask, QRegion* region, int time )
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{
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effects->prePaintScreen( mask, region, time );
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}
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void Effect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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effects->paintScreen( mask, region, data );
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}
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void Effect::postPaintScreen()
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{
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effects->postPaintScreen();
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}
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void Effect::prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time )
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{
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effects->prePaintWindow( w, mask, region, time );
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}
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void Effect::paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data )
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{
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effects->paintWindow( w, mask, region, data );
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}
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void Effect::postPaintWindow( Scene::Window* w )
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{
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effects->postPaintWindow( w );
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}
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//****************************************
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// EffectsHandler
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//****************************************
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EffectsHandler::EffectsHandler( Workspace* ws )
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: current_paint_window( 0 )
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, current_paint_screen( 0 )
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{
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if( !compositing())
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return;
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// effects.append( new ShowFpsEffect( ws ));
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// effects.append( new HowtoEffect );
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// effects.append( new MakeTransparentEffect );
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// effects.append( new ShakyMoveEffect );
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// effects.append( new ShiftWorkspaceUpEffect( ws ));
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// effects.append( new FadeInEffect );
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// effects.append( new ScaleInEffect );
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// effects.append( new DialogParentEffect );
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}
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EffectsHandler::~EffectsHandler()
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{
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foreach( Effect* e, effects )
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delete e;
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}
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void EffectsHandler::windowUserMovedResized( Toplevel* c, bool first, bool last )
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{
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foreach( Effect* e, effects )
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e->windowUserMovedResized( c, first, last );
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}
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void EffectsHandler::windowAdded( Toplevel* c )
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{
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foreach( Effect* e, effects )
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e->windowAdded( c );
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}
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void EffectsHandler::windowDeleted( Toplevel* c )
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{
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foreach( Effect* e, effects )
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e->windowDeleted( c );
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}
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void EffectsHandler::windowActivated( Toplevel* c )
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{
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foreach( Effect* e, effects )
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e->windowActivated( c );
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}
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// start another painting pass
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void EffectsHandler::startPaint()
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{
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assert( current_paint_screen == 0 );
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assert( current_paint_window == 0 );
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}
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// the idea is that effects call this function again which calls the next one
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void EffectsHandler::prePaintScreen( int* mask, QRegion* region, int time )
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{
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if( current_paint_screen < effects.size())
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{
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effects[ current_paint_screen++ ]->prePaintScreen( mask, region, time );
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--current_paint_screen;
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}
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// no special final code
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}
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void EffectsHandler::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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if( current_paint_screen < effects.size())
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{
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effects[ current_paint_screen++ ]->paintScreen( mask, region, data );
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--current_paint_screen;
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}
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else
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scene->finalPaintScreen( mask, region, data );
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}
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void EffectsHandler::postPaintScreen()
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{
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if( current_paint_screen < effects.size())
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{
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effects[ current_paint_screen++ ]->postPaintScreen();
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--current_paint_screen;
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}
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// no special final code
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}
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void EffectsHandler::prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time )
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{
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if( current_paint_window < effects.size())
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{
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effects[ current_paint_window++ ]->prePaintWindow( w, mask, region, time );
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--current_paint_window;
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}
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// no special final code
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}
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void EffectsHandler::paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( current_paint_window < effects.size())
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{
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effects[ current_paint_window++ ]->paintWindow( w, mask, region, data );
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--current_paint_window;
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}
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else
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scene->finalPaintWindow( w, mask, region, data );
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}
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void EffectsHandler::postPaintWindow( Scene::Window* w )
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{
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if( current_paint_window < effects.size())
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{
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effects[ current_paint_window++ ]->postPaintWindow( w );
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--current_paint_window;
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}
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// no special final code
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}
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EffectsHandler* effects;
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} // namespace
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