Move some OpenGL code to glutils.* .
Add support for changing window brightness. Add DialogParent effect that makes windows that are unaccessible because of modal dialogs darker. Patch by Rivo Laks. svn path=/branches/work/kwin_composite/; revision=603384
This commit is contained in:
parent
71f68f91fd
commit
aeafa63a94
9 changed files with 382 additions and 82 deletions
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@ -50,6 +50,7 @@ set(kwin_KDEINIT_SRCS
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scene_basic.cpp
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scene_xrender.cpp
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scene_opengl.cpp
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glutils.cpp
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effects.cpp
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effects/fadein.cpp
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effects/maketransparent.cpp
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@ -57,6 +58,7 @@ set(kwin_KDEINIT_SRCS
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effects/shakymove.cpp
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effects/shiftworkspaceup.cpp
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effects/howto.cpp
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effects/dialogparent.cpp
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)
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kde4_automoc(kwin ${kwin_KDEINIT_SRCS})
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@ -147,6 +147,7 @@ XRender TODO
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- note that the matrix used seems to be weird (it doesn't act like the normal transformation
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matrix as far as I can tell)
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+ SceneXrender::Window::performPaint() doesn't use saturation
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+ SceneXrender::Window::performPaint() doesn't use brightness
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Effects framework TODO
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@ -14,6 +14,7 @@ License. See the file "COPYING" for the exact licensing terms.
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#include "client.h"
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#include "scene.h"
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#include "effects/dialogparent.h"
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#include "effects/fadein.h"
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#include "effects/howto.h"
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#include "effects/maketransparent.h"
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@ -94,6 +95,7 @@ EffectsHandler::EffectsHandler( Workspace* ws )
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// effects.append( new ShiftWorkspaceUpEffect( ws ));
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// effects.append( new FadeInEffect );
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// effects.append( new ScaleInEffect );
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// effects.append( new DialogParentEffect );
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}
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EffectsHandler::~EffectsHandler()
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@ -31,6 +31,7 @@ class WindowPaintData
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int xTranslate;
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int yTranslate;
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float saturation;
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float brightness;
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};
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class ScreenPaintData
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@ -92,6 +93,7 @@ WindowPaintData::WindowPaintData()
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, xTranslate( 0 )
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, yTranslate( 0 )
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, saturation( 1 )
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, brightness( 1 )
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{
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}
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117
effects/dialogparent.cpp
Normal file
117
effects/dialogparent.cpp
Normal file
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@ -0,0 +1,117 @@
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "dialogparent.h"
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#include <client.h>
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// Note that currently effects need to be manually enabled in the EffectsHandler
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// class constructor (in effects.cpp).
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namespace KWinInternal
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{
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void DialogParentEffect::prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time )
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{
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// How long does it take for the effect to get it's full strength (in ms)
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const float changeTime = 200;
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// Check if this window has a modal dialog and change the window's
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// effect's strength accordingly
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bool hasDialog = hasModalWindow(w->window());
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if( hasDialog )
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{
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// Increase effect strength of this window
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effectStrength[w] = qMin(1.0f, effectStrength[w] + time/changeTime);
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}
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else
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{
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effectStrength[w] = qMax(0.0f, effectStrength[w] - time/changeTime);
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}
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// Call the next effect
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effects->prePaintWindow( w, mask, region, time );
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}
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void DialogParentEffect::paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data )
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{
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float s = effectStrength[w];
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if(s > 0.0f)
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{
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// Brightness will be within [1.0; 0.6]
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data.brightness *= (1.0 - s * 0.4);
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// Saturation within [1.0; 0.4]
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data.saturation *= (1.0 - s * 0.6);
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}
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// Call the next effect.
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effects->paintWindow( w, mask, region, data );
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}
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void DialogParentEffect::postPaintWindow( Scene::Window* w )
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{
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float s = effectStrength[w];
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// If strength is between 0 and 1, the effect is still in progress and the
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// window has to be repainted during the next pass
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if( s > 0.0 && s < 1.0 )
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w->window()->addDamageFull(); // trigger next animation repaint
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// Call the next effect.
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effects->postPaintWindow( w );
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}
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void DialogParentEffect::windowActivated( Toplevel* t )
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{
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// If this window is a dialog, we need to damage it's parent window, so
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// that the effect could be run for it
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// Set the window to be faded (or NULL if no window is active).
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Client* c = qobject_cast<Client *>(t);
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if ( c && c->isModal() )
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{
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// c is a modal dialog
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Client* parent = c->transientFor();
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if ( parent )
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parent->addDamageFull();
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}
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}
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void DialogParentEffect::windowDeleted( Toplevel* t )
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{
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// If this window is a dialog, we need to damage it's parent window, so
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// that the effect could be run for it
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// Set the window to be faded (or NULL if no window is active).
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Client* c = qobject_cast<Client *>(t);
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if ( c && c->isModal() )
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{
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// c is a modal dialog
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Client* parent = c->transientFor();
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if ( parent )
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parent->addDamageFull();
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}
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}
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bool DialogParentEffect::hasModalWindow( Toplevel* t )
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{
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Client* c = qobject_cast<Client *>(t);
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if( !c )
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return false;
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// Check if any of the direct transients (children) of this window is modal
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for( ClientList::ConstIterator it = c->transients().begin(); it != c->transients().end(); ++it )
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if( (*it)->isModal() && (*it)->transientFor() == c )
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return true;
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return false;
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}
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} // namespace
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47
effects/dialogparent.h
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47
effects/dialogparent.h
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_DIALOGPARENT_H
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#define KWIN_DIALOGPARENT_H
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// Include with base class for effects.
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#include <effects.h>
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namespace KWinInternal
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{
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/**
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* An effect which changes saturation and brighness of windows which have
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* active modal dialogs.
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* This should make the dialog seem more important and emphasize that the
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* window is inactive until the dialog is closed.
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**/
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class DialogParentEffect
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: public Effect
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{
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public:
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virtual void prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time );
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virtual void paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintWindow( Scene::Window* w );
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virtual void windowDeleted( Toplevel* c );
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virtual void windowActivated( Toplevel* c );
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protected:
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bool hasModalWindow( Toplevel* t );
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private:
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// The progress of the fading.
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QMap<Scene::Window*, float> effectStrength;
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};
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} // namespace
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#endif
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84
glutils.cpp
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84
glutils.cpp
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "glutils.h"
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#include <dlfcn.h>
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namespace KWinInternal
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{
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// Variables
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// GL version, use MAKE_OPENGL_VERSION() macro for comparing with a specific version
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int glVersion;
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// List of all supported GL extensions
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QStringList glExtensions;
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int glTextureUnitsCount;
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// Function pointers
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glXGetProcAddress_func glXGetProcAddress;
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// texture_from_pixmap extension functions
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glXReleaseTexImageEXT_func glXReleaseTexImageEXT;
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glXBindTexImageEXT_func glXBindTexImageEXT;
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// glActiveTexture
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glActiveTexture_func glActiveTexture;
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// Functions
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static glXFuncPtr getProcAddress( const char* name )
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{
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glXFuncPtr ret = NULL;
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if( glXGetProcAddress != NULL )
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ret = glXGetProcAddress( ( const GLubyte* ) name );
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if( ret == NULL )
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ret = ( glXFuncPtr ) dlsym( RTLD_DEFAULT, name );
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return ret;
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}
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void initGLX()
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{
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// handle OpenGL extensions functions
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glXGetProcAddress = (glXGetProcAddress_func) getProcAddress( "glxGetProcAddress" );
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if( glXGetProcAddress == NULL )
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glXGetProcAddress = (glXGetProcAddress_func) getProcAddress( "glxGetProcAddressARB" );
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glXBindTexImageEXT = (glXBindTexImageEXT_func) getProcAddress( "glXBindTexImageEXT" );
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glXReleaseTexImageEXT = (glXReleaseTexImageEXT_func) getProcAddress( "glXReleaseTexImageEXT" );
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}
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void initGL()
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{
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// handle OpenGL extensions functions
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glActiveTexture = (glActiveTexture_func) getProcAddress( "glActiveTexture" );
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if( !glActiveTexture )
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glActiveTexture = (glActiveTexture_func) getProcAddress( "glActiveTextureARB" );
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// Get OpenGL version
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QString glversionstring = QString((const char*)glGetString(GL_VERSION));
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QStringList glversioninfo = glversionstring.left(glversionstring.indexOf(' ')).split('.');
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glVersion = MAKE_OPENGL_VERSION(glversioninfo[0].toInt(), glversioninfo[1].toInt(),
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glversioninfo.count() > 2 ? glversioninfo[2].toInt() : 0);
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// Get list of supported OpenGL extensions
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glExtensions = QString((const char*)glGetString(GL_EXTENSIONS)).split(" ");
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// Get number of texture units
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glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glTextureUnitsCount);
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}
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bool hasGLVersion(int major, int minor, int release)
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{
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return glVersion >= MAKE_OPENGL_VERSION(major, minor, release);
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}
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bool hasGLExtension(const QString& extension)
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{
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return glExtensions.contains(extension);
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}
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} // namespace
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84
glutils.h
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84
glutils.h
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_GLUTILS_H
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#define KWIN_GLUTILS_H
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#include "utils.h"
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#include <QStringList>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <GL/glext.h>
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#include <GL/glxext.h>
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#define MAKE_OPENGL_VERSION(major, minor, release) ( ((major) << 16) | ((minor) << 8) | (release) )
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namespace KWinInternal
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{
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// Initializes GLX function pointers
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void initGLX();
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// Initializes OpenGL stuff. This includes resolving function pointers as
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// well as checking for GL version and extensions
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// Note that GL context has to be created by the time this function is called
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void initGL();
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// Number of supported texture units
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extern int glTextureUnitsCount;
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bool hasGLVersion(int major, int minor, int release = 0);
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bool hasGLExtension(const QString& extension);
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// Defines
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/*
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** GLX_EXT_texture_from_pixmap
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*/
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#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
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#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
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#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
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#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
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#define GLX_Y_INVERTED_EXT 0x20D4
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#define GLX_TEXTURE_FORMAT_EXT 0x20D5
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#define GLX_TEXTURE_TARGET_EXT 0x20D6
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#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
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#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
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#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
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#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
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// Function pointers
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// finding of OpenGL extensions functions
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typedef void (*glXFuncPtr)();
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typedef glXFuncPtr (*glXGetProcAddress_func)( const GLubyte* );
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extern glXGetProcAddress_func glXGetProcAddress;
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// texture_from_pixmap extension functions
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typedef void (*glXBindTexImageEXT_func)( Display* dpy, GLXDrawable drawable,
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int buffer, const int* attrib_list );
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typedef void (*glXReleaseTexImageEXT_func)( Display* dpy, GLXDrawable drawable, int buffer );
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extern glXReleaseTexImageEXT_func glXReleaseTexImageEXT;
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extern glXBindTexImageEXT_func glXBindTexImageEXT;
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// glActiveTexture
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typedef void (*glActiveTexture_func)(GLenum);
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extern glActiveTexture_func glActiveTexture;
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} // namespace
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#endif
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125
scene_opengl.cpp
125
scene_opengl.cpp
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#include "utils.h"
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#include "client.h"
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#include "effects.h"
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#include <dlfcn.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/glxext.h>
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/*
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** GLX_EXT_texture_from_pixmap
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*/
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#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
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#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
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#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
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#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
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#define GLX_Y_INVERTED_EXT 0x20D4
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#define GLX_TEXTURE_FORMAT_EXT 0x20D5
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#define GLX_TEXTURE_TARGET_EXT 0x20D6
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#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
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#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
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#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
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#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
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#include "glutils.h"
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namespace KWinInternal
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{
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bool SceneOpenGL::copy_buffer_hack; // workaround for nvidia < 1.0-9xxx drivers
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bool SceneOpenGL::supports_saturation;
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// finding of OpenGL extensions functions
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typedef void (*glXFuncPtr)();
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typedef glXFuncPtr (*glXGetProcAddress_func)( const GLubyte* );
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glXGetProcAddress_func glXGetProcAddress;
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static glXFuncPtr getProcAddress( const char* name )
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{
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glXFuncPtr ret = NULL;
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if( glXGetProcAddress != NULL )
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ret = glXGetProcAddress( ( const GLubyte* ) name );
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if( ret == NULL )
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ret = ( glXFuncPtr ) dlsym( RTLD_DEFAULT, name );
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return ret;
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}
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// texture_from_pixmap extension functions
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typedef void (*glXBindTexImageEXT_func)( Display* dpy, GLXDrawable drawable,
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int buffer, const int* attrib_list );
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typedef void (*glXReleaseTexImageEXT_func)( Display* dpy, GLXDrawable drawable, int buffer );
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glXReleaseTexImageEXT_func glXReleaseTexImageEXT;
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glXBindTexImageEXT_func glXBindTexImageEXT;
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// glActiveTexture
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typedef void (*glActiveTexture_func)(GLenum);
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glActiveTexture_func glActiveTexture;
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// detect OpenGL error (add to various places in code to pinpoint the place)
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static void checkGLError( const char* txt )
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@ -212,12 +166,7 @@ SceneOpenGL::SceneOpenGL( Workspace* ws )
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int dummy;
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if( !glXQueryExtension( display(), &dummy, &dummy ))
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return;
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// handle OpenGL extensions functions
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glXGetProcAddress = (glXGetProcAddress_func) getProcAddress( "glxGetProcAddress" );
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if( glXGetProcAddress == NULL )
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glXGetProcAddress = (glXGetProcAddress_func) getProcAddress( "glxGetProcAddressARB" );
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glXBindTexImageEXT = (glXBindTexImageEXT_func) getProcAddress( "glXBindTexImageEXT" );
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glXReleaseTexImageEXT = (glXReleaseTexImageEXT_func) getProcAddress( "glXReleaseTexImageEXT" );
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initGLX();
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tfp_mode = ( glXBindTexImageEXT != NULL && glXReleaseTexImageEXT != NULL );
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// use copy buffer hack from glcompmgr (called COPY_BUFFER there) - nvidia drivers older than
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// 1.0-9xxx don't update pixmaps properly, so do a copy first
|
||||
|
@ -243,24 +192,17 @@ SceneOpenGL::SceneOpenGL( Workspace* ws )
|
|||
ctxbuffer = glXCreateNewContext( display(), fbcbuffer, GLX_RGBA_TYPE, NULL, GL_FALSE );
|
||||
ctxdrawable = glXCreateNewContext( display(), fbcdrawable, GLX_RGBA_TYPE, ctxbuffer, GL_FALSE );
|
||||
glXMakeContextCurrent( display(), glxbuffer, glxbuffer, ctxbuffer );
|
||||
|
||||
// Initialize OpenGL
|
||||
initGL();
|
||||
if( db )
|
||||
glDrawBuffer( GL_BACK );
|
||||
// Get OpenGL version
|
||||
QString glversionstring = QString((const char*)glGetString(GL_VERSION));
|
||||
QStringList glversioninfo = glversionstring.left(glversionstring.indexOf(' ')).split('.');
|
||||
int glversionmajor = glversioninfo[0].toInt();
|
||||
int glversionminor = glversioninfo[1].toInt();
|
||||
int glversion = glversionmajor*100 + glversionminor;
|
||||
// Get list of supported OpenGL extensions
|
||||
QStringList extensions = QString((const char*)glGetString(GL_EXTENSIONS)).split(" ");
|
||||
// Get number of texture units
|
||||
int textureUnitsCount;
|
||||
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &textureUnitsCount);
|
||||
|
||||
// Check whether certain features are supported
|
||||
glActiveTexture = (glActiveTexture_func) getProcAddress( "glActiveTexture" );
|
||||
supports_saturation = ((extensions.contains("GL_ARB_texture_env_crossbar")
|
||||
&& extensions.contains("GL_ARB_texture_env_dot3")) || glversion >= 104)
|
||||
&& (textureUnitsCount >= 4) && glActiveTexture != NULL;
|
||||
supports_saturation = ((hasGLExtension("GL_ARB_texture_env_crossbar")
|
||||
&& hasGLExtension("GL_ARB_texture_env_dot3")) || hasGLVersion(1, 4))
|
||||
&& (glTextureUnitsCount >= 4) && glActiveTexture != NULL;
|
||||
|
||||
// OpenGL scene setup
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
|
@ -777,9 +719,8 @@ void SceneOpenGL::Window::performPaint( int mask, QRegion region, WindowPaintDat
|
|||
glEnable( GL_TEXTURE_RECTANGLE_ARB );
|
||||
glBindTexture( GL_TEXTURE_RECTANGLE_ARB, texture );
|
||||
|
||||
if( toplevel->hasAlpha() )
|
||||
if( toplevel->hasAlpha() || data.brightness != 1.0f )
|
||||
{
|
||||
// Modulate both color and alpha by window's opacity
|
||||
glActiveTexture( GL_TEXTURE3 );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE );
|
||||
|
@ -787,37 +728,57 @@ void SceneOpenGL::Window::performPaint( int mask, QRegion region, WindowPaintDat
|
|||
glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR );
|
||||
// Here we have to multiply original texture's alpha by our opacity
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE0 );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PRIMARY_COLOR );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA );
|
||||
if( toplevel->hasAlpha() )
|
||||
{
|
||||
// The color has to be multiplied by both opacity and brightness
|
||||
float opacityByBrightness = data.opacity * data.brightness;
|
||||
glColor4f( opacityByBrightness, opacityByBrightness, opacityByBrightness, data.opacity );
|
||||
// Also multiply original texture's alpha by our opacity
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE0 );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PRIMARY_COLOR );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Color has to be multiplied only by brightness
|
||||
glColor4f( data.brightness, data.brightness, data.brightness, data.opacity );
|
||||
// Alpha will be taken from previous stage
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PREVIOUS );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA );
|
||||
}
|
||||
glEnable( GL_TEXTURE_RECTANGLE_ARB );
|
||||
glBindTexture( GL_TEXTURE_RECTANGLE_ARB, texture );
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE0 );
|
||||
}
|
||||
else if( data.opacity != 1.0 )
|
||||
else if( data.opacity != 1.0 || data.brightness != 1.0 )
|
||||
{
|
||||
// the window is additionally configured to have its opacity adjusted,
|
||||
// do it
|
||||
if( toplevel->hasAlpha())
|
||||
{
|
||||
float opacityByBrightness = data.opacity * data.brightness;
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
||||
glColor4f( data.opacity, data.opacity, data.opacity,
|
||||
glColor4f( opacityByBrightness, opacityByBrightness, opacityByBrightness,
|
||||
data.opacity);
|
||||
}
|
||||
else
|
||||
{
|
||||
float constant_alpha[] = { 0, 0, 0, data.opacity };
|
||||
// Multiply color by brightness and replace alpha by opacity
|
||||
float constant[] = { data.brightness, data.brightness, data.brightness, data.opacity };
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_CONSTANT );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE );
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_CONSTANT );
|
||||
glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constant_alpha );
|
||||
glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constant );
|
||||
}
|
||||
}
|
||||
glEnable( GL_TEXTURE_RECTANGLE_ARB );
|
||||
|
@ -840,7 +801,7 @@ void SceneOpenGL::Window::performPaint( int mask, QRegion region, WindowPaintDat
|
|||
}
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
if( data.opacity != 1.0 || data.saturation != 1.0 )
|
||||
if( data.opacity != 1.0 || data.saturation != 1.0 || data.brightness != 1.0f )
|
||||
{
|
||||
if( data.saturation != 1.0 && supports_saturation )
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue