kwin/src/plugins/platforms/drm/egl_gbm_backend.h

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/*
KWin - the KDE window manager
This file is part of the KDE project.
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SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_EGL_GBM_BACKEND_H
#define KWIN_EGL_GBM_BACKEND_H
#include "abstract_egl_drm_backend.h"
#include <kwinglutils.h>
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#include <QSharedPointer>
struct gbm_surface;
struct gbm_bo;
namespace KWaylandServer
{
class BufferInterface;
class SurfaceInterface;
}
namespace KWin
{
class AbstractOutput;
class DrmBuffer;
class DrmGbmBuffer;
class DrmOutput;
class GbmSurface;
class GbmBuffer;
/**
* @brief OpenGL Backend using Egl on a GBM surface.
*/
class EglGbmBackend : public AbstractEglDrmBackend
{
Q_OBJECT
public:
EglGbmBackend(DrmBackend *drmBackend, DrmGpu *gpu);
~EglGbmBackend() override;
PlatformSurfaceTexture *createPlatformSurfaceTextureInternal(SurfacePixmapInternal *pixmap) override;
PlatformSurfaceTexture *createPlatformSurfaceTextureWayland(SurfacePixmapWayland *pixmap) override;
QRegion beginFrame(int screenId) override;
void endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
void init() override;
bool scanout(int screenId, SurfaceItem *surfaceItem) override;
QSharedPointer<GLTexture> textureForOutput(AbstractOutput *requestedOutput) const override;
int screenCount() const override {
return m_outputs.count();
}
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void addOutput(DrmOutput *output) override;
void removeOutput(DrmOutput *output) override;
int getDmabufForSecondaryGpuOutput(AbstractOutput *output, uint32_t *format, uint32_t *stride) override;
QRegion beginFrameForSecondaryGpu(AbstractOutput *output) override;
bool directScanoutAllowed(int screen) const override;
protected:
void cleanupSurfaces() override;
void aboutToStartPainting(int screenId, const QRegion &damage) override;
private:
bool initializeEgl();
bool initBufferConfigs();
bool initRenderingContext();
struct Output {
DrmOutput *output = nullptr;
QSharedPointer<DrmGbmBuffer> buffer;
QSharedPointer<GbmBuffer> secondaryBuffer;
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QSharedPointer<GbmSurface> gbmSurface;
EGLSurface eglSurface = EGL_NO_SURFACE;
int bufferAge = 0;
/**
* @brief The damage history for the past 10 frames.
*/
QList<QRegion> damageHistory;
struct {
GLuint framebuffer = 0;
GLuint texture = 0;
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QSharedPointer<GLVertexBuffer> vbo;
} render;
KWaylandServer::SurfaceInterface *surfaceInterface = nullptr;
};
bool resetOutput(Output &output, DrmOutput *drmOutput);
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EGLSurface createEglSurface(QSharedPointer<GbmSurface> gbmSurface) const;
bool makeContextCurrent(const Output &output) const;
void setViewport(const Output &output) const;
bool resetFramebuffer(Output &output);
void initRenderTarget(Output &output);
void prepareRenderFramebuffer(const Output &output) const;
void renderFramebufferToSurface(Output &output);
QRegion prepareRenderingForOutput(Output &output) const;
bool presentOnOutput(Output &output, const QRegion &damagedRegion);
bool directScanoutActive(const Output &output);
void cleanupOutput(Output &output);
void cleanupFramebuffer(Output &output);
QVector<Output> m_outputs;
QVector<Output> m_secondaryGpuOutputs;
friend class EglGbmTexture;
};
} // namespace
#endif