kwin/toplevel.h

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_TOPLEVEL_H
#define KWIN_TOPLEVEL_H
// kwin
#include "input.h"
#include "utils.h"
#include "virtualdesktops.h"
#include "xcbutils.h"
// KDE
#include <NETWM>
// Qt
#include <QObject>
#include <QMatrix4x4>
// xcb
#include <xcb/damage.h>
#include <xcb/xfixes.h>
// XLib
#include <X11/Xlib.h>
#include <fixx11h.h>
// system
#include <assert.h>
// c++
#include <functional>
class QOpenGLFramebufferObject;
namespace KWayland
{
namespace Server
{
class SurfaceInterface;
}
}
namespace KWin
{
Improved resolving whether a window is on local machine Most windows use the hostname in WM_CLIENT_MACHINE, but there are windows using the FQDN (for example libreoffice). So instead of "foo" it is "foo.local.net" or similar. The logic so far has been unable to properly determine whether windows with FQDN are on the local system. In order to solve this problem the handling is split out into an own class which stores the information of hostname and whether it is a local machine. This is to not query multiple times. To determine whether the Client is on the local system getaddrinfo is used for the own hostname and the FQDN provided in WM_CLIENT_MACHINE. If one of the queried names matches, we know that it is on the local machine. The old logic to compare the hostname is still used and getaddrinfo is only a fallback in case hostname does not match. The problem with getaddrinfo is, that it accesses the network and by that could block. To circumvent this problem the calls are moved into threads by using QtConcurrent::run. Obviously this brings disadvantages. When trying to resolve whether a Client is on the local machine and a FQDN is used, the information is initially wrong. The new ClientMachine class emits a signal when the information that the system is local becomes available, but for some things this is just too late: * window rules are already gathered * Session Management has already taken place In both cases this is an acceptable loss. For window rules it just needs a proper matching of the machine in case of localhost (remote hosts are not affected). And the case of session management is very academic as it is unlikely that a restoring session contains remote windows. BUG: 308391 FIXED-IN: 4.11 REVIEW: 108235
2013-01-07 07:07:27 +00:00
class ClientMachine;
class EffectWindowImpl;
class Shadow;
/**
* Enum to describe the reason why a Toplevel has to be released.
*/
enum class ReleaseReason {
Release, ///< Normal Release after e.g. an Unmap notify event (window still valid)
Destroyed, ///< Release after an Destroy notify event (window no longer valid)
KWinShutsDown ///< Release on KWin Shutdown (window still valid)
};
class KWIN_EXPORT Toplevel
: public QObject
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{
Q_OBJECT
Q_PROPERTY(bool alpha READ hasAlpha NOTIFY hasAlphaChanged)
Q_PROPERTY(qulonglong frameId READ frameId)
Q_PROPERTY(QRect geometry READ geometry NOTIFY geometryChanged)
Q_PROPERTY(QRect visibleRect READ visibleRect)
Q_PROPERTY(int height READ height)
Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity NOTIFY opacityChanged)
Q_PROPERTY(QPoint pos READ pos)
Q_PROPERTY(int screen READ screen NOTIFY screenChanged)
Q_PROPERTY(QSize size READ size)
Q_PROPERTY(int width READ width)
Q_PROPERTY(qulonglong windowId READ windowId CONSTANT)
Q_PROPERTY(int x READ x)
Q_PROPERTY(int y READ y)
Q_PROPERTY(int desktop READ desktop)
/**
* Whether the window is on all desktops. That is desktop is -1.
**/
Q_PROPERTY(bool onAllDesktops READ isOnAllDesktops)
Q_PROPERTY(QRect rect READ rect)
Q_PROPERTY(QPoint clientPos READ clientPos)
Q_PROPERTY(QSize clientSize READ clientSize)
Q_PROPERTY(QByteArray resourceName READ resourceName NOTIFY windowClassChanged)
Q_PROPERTY(QByteArray resourceClass READ resourceClass NOTIFY windowClassChanged)
Q_PROPERTY(QByteArray windowRole READ windowRole NOTIFY windowRoleChanged)
/**
* Returns whether the window is a desktop background window (the one with wallpaper).
* See _NET_WM_WINDOW_TYPE_DESKTOP at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool desktopWindow READ isDesktop)
/**
* Returns whether the window is a dock (i.e. a panel).
* See _NET_WM_WINDOW_TYPE_DOCK at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dock READ isDock)
/**
* Returns whether the window is a standalone (detached) toolbar window.
* See _NET_WM_WINDOW_TYPE_TOOLBAR at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool toolbar READ isToolbar)
/**
* Returns whether the window is a torn-off menu.
* See _NET_WM_WINDOW_TYPE_MENU at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool menu READ isMenu)
/**
* Returns whether the window is a "normal" window, i.e. an application or any other window
* for which none of the specialized window types fit.
* See _NET_WM_WINDOW_TYPE_NORMAL at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool normalWindow READ isNormalWindow)
/**
* Returns whether the window is a dialog window.
* See _NET_WM_WINDOW_TYPE_DIALOG at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dialog READ isDialog)
/**
* Returns whether the window is a splashscreen. Note that many (especially older) applications
* do not support marking their splash windows with this type.
* See _NET_WM_WINDOW_TYPE_SPLASH at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool splash READ isSplash)
/**
* Returns whether the window is a utility window, such as a tool window.
* See _NET_WM_WINDOW_TYPE_UTILITY at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool utility READ isUtility)
/**
* Returns whether the window is a dropdown menu (i.e. a popup directly or indirectly open
* from the applications menubar).
* See _NET_WM_WINDOW_TYPE_DROPDOWN_MENU at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dropdownMenu READ isDropdownMenu)
/**
* Returns whether the window is a popup menu (that is not a torn-off or dropdown menu).
* See _NET_WM_WINDOW_TYPE_POPUP_MENU at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool popupMenu READ isPopupMenu)
/**
* Returns whether the window is a tooltip.
* See _NET_WM_WINDOW_TYPE_TOOLTIP at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool tooltip READ isTooltip)
/**
* Returns whether the window is a window with a notification.
* See _NET_WM_WINDOW_TYPE_NOTIFICATION at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool notification READ isNotification)
/**
* Returns whether the window is an On Screen Display.
*/
Q_PROPERTY(bool onScreenDisplay READ isOnScreenDisplay)
/**
* Returns whether the window is a combobox popup.
* See _NET_WM_WINDOW_TYPE_COMBO at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool comboBox READ isComboBox)
/**
* Returns whether the window is a Drag&Drop icon.
* See _NET_WM_WINDOW_TYPE_DND at http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dndIcon READ isDNDIcon)
/**
* Returns the NETWM window type
* See http://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(int windowType READ windowType)
Q_PROPERTY(QStringList activities READ activities NOTIFY activitiesChanged)
/**
* Whether this Toplevel is managed by KWin (it has control over its placement and other
* aspects, as opposed to override-redirect windows that are entirely handled by the application).
**/
Q_PROPERTY(bool managed READ isClient CONSTANT)
/**
* Whether this Toplevel represents an already deleted window and only kept for the compositor for animations.
**/
Q_PROPERTY(bool deleted READ isDeleted CONSTANT)
/**
* Whether the window has an own shape
**/
Q_PROPERTY(bool shaped READ shape NOTIFY shapedChanged)
/**
* Whether the window does not want to be animated on window close.
* There are legit reasons for this like a screenshot application which does not want it's
* window being captured.
**/
Q_PROPERTY(bool skipsCloseAnimation READ skipsCloseAnimation WRITE setSkipCloseAnimation NOTIFY skipCloseAnimationChanged)
/**
* The Id of the Wayland Surface associated with this Toplevel.
* On X11 only setups the value is @c 0.
**/
Q_PROPERTY(quint32 surfaceId READ surfaceId NOTIFY surfaceIdChanged)
/**
* Interface to the Wayland Surface.
* Relevant only in Wayland, in X11 it will be nullptr
*/
Q_PROPERTY(KWayland::Server::SurfaceInterface *surface READ surface)
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public:
explicit Toplevel();
virtual xcb_window_t frameId() const;
xcb_window_t window() const;
/**
* @return a unique identifier for the Toplevel. On X11 same as @link {window}
**/
virtual quint32 windowId() const;
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QRect geometry() const;
/**
* The geometry of the Toplevel which accepts input events. This might be larger
* than the actual geometry, e.g. to support resizing outside the window.
*
* Default implementation returns same as geometry.
**/
virtual QRect inputGeometry() const;
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QSize size() const;
QPoint pos() const;
QRect rect() const;
int x() const;
int y() const;
int width() const;
int height() const;
bool isOnScreen(int screen) const; // true if it's at least partially there
bool isOnActiveScreen() const;
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int screen() const; // the screen where the center is
virtual QPoint clientPos() const = 0; // inside of geometry()
/**
* Describes how the client's content maps to the window geometry including the frame.
* The default implementation is a 1:1 mapping meaning the frame is part of the content.
**/
virtual QPoint clientContentPos() const;
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virtual QSize clientSize() const = 0;
virtual QRect visibleRect() const; // the area the window occupies on the screen
virtual QRect decorationRect() const; // rect including the decoration shadows
virtual QRect transparentRect() const = 0;
virtual bool isClient() const;
virtual bool isDeleted() const;
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// prefer isXXX() instead
// 0 for supported types means default for managed/unmanaged types
virtual NET::WindowType windowType(bool direct = false, int supported_types = 0) const = 0;
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bool hasNETSupport() const;
bool isDesktop() const;
bool isDock() const;
bool isToolbar() const;
bool isMenu() const;
bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
bool isDialog() const;
bool isSplash() const;
bool isUtility() const;
bool isDropdownMenu() const;
bool isPopupMenu() const; // a context popup, not dropdown, not torn-off
bool isTooltip() const;
bool isNotification() const;
bool isOnScreenDisplay() const;
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bool isComboBox() const;
bool isDNDIcon() const;
virtual bool isLockScreen() const;
virtual bool isInputMethod() const;
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virtual int desktop() const = 0;
virtual QStringList activities() const = 0;
bool isOnDesktop(int d) const;
bool isOnActivity(const QString &activity) const;
bool isOnCurrentDesktop() const;
bool isOnCurrentActivity() const;
bool isOnAllDesktops() const;
bool isOnAllActivities() const;
virtual QByteArray windowRole() const;
QByteArray sessionId() const;
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QByteArray resourceName() const;
QByteArray resourceClass() const;
QByteArray wmCommand();
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QByteArray wmClientMachine(bool use_localhost) const;
Improved resolving whether a window is on local machine Most windows use the hostname in WM_CLIENT_MACHINE, but there are windows using the FQDN (for example libreoffice). So instead of "foo" it is "foo.local.net" or similar. The logic so far has been unable to properly determine whether windows with FQDN are on the local system. In order to solve this problem the handling is split out into an own class which stores the information of hostname and whether it is a local machine. This is to not query multiple times. To determine whether the Client is on the local system getaddrinfo is used for the own hostname and the FQDN provided in WM_CLIENT_MACHINE. If one of the queried names matches, we know that it is on the local machine. The old logic to compare the hostname is still used and getaddrinfo is only a fallback in case hostname does not match. The problem with getaddrinfo is, that it accesses the network and by that could block. To circumvent this problem the calls are moved into threads by using QtConcurrent::run. Obviously this brings disadvantages. When trying to resolve whether a Client is on the local machine and a FQDN is used, the information is initially wrong. The new ClientMachine class emits a signal when the information that the system is local becomes available, but for some things this is just too late: * window rules are already gathered * Session Management has already taken place In both cases this is an acceptable loss. For window rules it just needs a proper matching of the machine in case of localhost (remote hosts are not affected). And the case of session management is very academic as it is unlikely that a restoring session contains remote windows. BUG: 308391 FIXED-IN: 4.11 REVIEW: 108235
2013-01-07 07:07:27 +00:00
const ClientMachine *clientMachine() const;
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Window wmClientLeader() const;
pid_t pid() const;
static bool resourceMatch(const Toplevel* c1, const Toplevel* c2);
bool readyForPainting() const; // true if the window has been already painted its contents
xcb_visualid_t visual() const;
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bool shape() const;
QRegion inputShape() const;
virtual void setOpacity(double opacity);
virtual double opacity() const;
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int depth() const;
bool hasAlpha() const;
virtual bool setupCompositing();
virtual void finishCompositing(ReleaseReason releaseReason = ReleaseReason::Release);
Q_INVOKABLE void addRepaint(const QRect& r);
Q_INVOKABLE void addRepaint(const QRegion& r);
Q_INVOKABLE void addRepaint(int x, int y, int w, int h);
Q_INVOKABLE void addLayerRepaint(const QRect& r);
Q_INVOKABLE void addLayerRepaint(const QRegion& r);
Q_INVOKABLE void addLayerRepaint(int x, int y, int w, int h);
Q_INVOKABLE virtual void addRepaintFull();
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// these call workspace->addRepaint(), but first transform the damage if needed
void addWorkspaceRepaint(const QRect& r);
void addWorkspaceRepaint(int x, int y, int w, int h);
QRegion repaints() const;
void resetRepaints();
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QRegion damage() const;
void resetDamage();
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EffectWindowImpl* effectWindow();
const EffectWindowImpl* effectWindow() const;
/**
* Window will be temporarily painted as if being at the top of the stack.
* Only available if Compositor is active, if not active, this method is a no-op.
**/
void elevate(bool elevate);
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/**
* @returns Whether the Toplevel has a Shadow or not
* @see shadow
**/
bool hasShadow() const;
/**
* Returns the pointer to the Toplevel's Shadow. A Shadow
* is only available if Compositing is enabled and the corresponding X window
* has the Shadow property set.
* If a shadow is available @link hasShadow returns @c true.
* @returns The Shadow belonging to this Toplevel, may be @c NULL.
* @see hasShadow
**/
const Shadow *shadow() const;
Shadow *shadow();
/**
* Updates the Shadow associated with this Toplevel from X11 Property.
* Call this method when the Property changes or Compositing is started.
**/
void getShadow();
/**
* Whether the Toplevel currently wants the shadow to be rendered. Default
* implementation always returns @c true.
**/
virtual bool wantsShadowToBeRendered() const;
/**
* This method returns the area that the Toplevel window reports to be opaque.
2012-01-01 08:26:27 +00:00
* It is supposed to only provide valuable information if @link hasAlpha is @c true .
* @see hasAlpha
**/
const QRegion& opaqueRegion() const;
virtual Layer layer() const = 0;
/**
* Resets the damage state and sends a request for the damage region.
* A call to this function must be followed by a call to getDamageRegionReply(),
* or the reply will be leaked.
*
* Returns true if the window was damaged, and false otherwise.
*/
bool resetAndFetchDamage();
/**
* Gets the reply from a previous call to resetAndFetchDamage().
* Calling this function is a no-op if there is no pending reply.
* Call damage() to return the fetched region.
*/
void getDamageRegionReply();
bool skipsCloseAnimation() const;
void setSkipCloseAnimation(bool set);
quint32 surfaceId() const;
KWayland::Server::SurfaceInterface *surface() const;
void setSurface(KWayland::Server::SurfaceInterface *surface);
virtual void setInternalFramebufferObject(const QSharedPointer<QOpenGLFramebufferObject> &fbo);
const QSharedPointer<QOpenGLFramebufferObject> &internalFramebufferObject() const;
/**
* @returns Transformation to map from global to window coordinates.
*
* Default implementation returns a translation on negative pos().
* @see pos
**/
virtual QMatrix4x4 inputTransformation() const;
/**
* @brief Finds the Toplevel matching the condition expressed in @p func in @p list.
*
* The method is templated to operate on either a list of Toplevels or on a list of
* a subclass type of Toplevel.
* @param list The list to search in
* @param func The condition function (compare std::find_if)
* @return T* The found Toplevel or @c null if there is no matching Toplevel
*/
template <class T, class U>
static T *findInList(const QList<T*> &list, std::function<bool (const U*)> func);
Q_SIGNALS:
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void opacityChanged(KWin::Toplevel* toplevel, qreal oldOpacity);
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void damaged(KWin::Toplevel* toplevel, const QRect& damage);
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void propertyNotify(KWin::Toplevel* toplevel, long a);
void geometryChanged();
void geometryShapeChanged(KWin::Toplevel* toplevel, const QRect& old);
void paddingChanged(KWin::Toplevel* toplevel, const QRect& old);
void windowClosed(KWin::Toplevel* toplevel, KWin::Deleted* deleted);
void windowShown(KWin::Toplevel* toplevel);
void windowHidden(KWin::Toplevel* toplevel);
/**
* Signal emitted when the window's shape state changed. That is if it did not have a shape
* and received one or if the shape was withdrawn. Think of Chromium enabling/disabling KWin's
* decoration.
**/
void shapedChanged();
/**
* Emitted whenever the state changes in a way, that the Compositor should
* schedule a repaint of the scene.
**/
void needsRepaint();
void activitiesChanged(KWin::Toplevel* toplevel);
/**
* Emitted whenever the Toplevel's screen changes. This can happen either in consequence to
* a screen being removed/added or if the Toplevel's geometry changes.
* @since 4.11
**/
void screenChanged();
void skipCloseAnimationChanged();
/**
* Emitted whenever the window role of the window changes.
* @since 5.0
**/
void windowRoleChanged();
/**
* Emitted whenever the window class name or resource name of the window changes.
* @since 5.0
**/
void windowClassChanged();
/**
* Emitted when a Wayland Surface gets associated with this Toplevel.
* @since 5.3
**/
void surfaceIdChanged(quint32);
/**
* @since 5.4
**/
void hasAlphaChanged();
/**
* Emitted whenever the Surface for this Toplevel changes.
**/
void surfaceChanged();
protected Q_SLOTS:
/**
* Checks whether the screen number for this Toplevel changed and updates if needed.
* Any method changing the geometry of the Toplevel should call this method.
**/
void checkScreen();
void setupCheckScreenConnection();
void removeCheckScreenConnection();
void setReadyForPainting();
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protected:
virtual ~Toplevel();
void setWindowHandles(xcb_window_t client);
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void detectShape(Window id);
virtual void propertyNotifyEvent(xcb_property_notify_event_t *e);
virtual void damageNotifyEvent();
virtual void clientMessageEvent(xcb_client_message_event_t *e);
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void discardWindowPixmap();
void addDamageFull();
virtual void addDamage(const QRegion &damage);
Xcb::Property fetchWmClientLeader() const;
void readWmClientLeader(Xcb::Property &p);
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void getWmClientLeader();
void getWmClientMachine();
/**
* @returns Whether there is a compositor and it is active.
**/
bool compositing() const;
/**
* This function fetches the opaque region from this Toplevel.
* Will only be called on corresponding property changes and for initialization.
**/
void getWmOpaqueRegion();
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void getResourceClass();
void setResourceClass(const QByteArray &name, const QByteArray &className = QByteArray());
Xcb::Property fetchSkipCloseAnimation() const;
void readSkipCloseAnimation(Xcb::Property &prop);
void getSkipCloseAnimation();
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virtual void debug(QDebug& stream) const = 0;
void copyToDeleted(Toplevel* c);
void disownDataPassedToDeleted();
friend QDebug& operator<<(QDebug& stream, const Toplevel*);
void deleteEffectWindow();
void setDepth(int depth);
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QRect geom;
xcb_visualid_t m_visual;
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int bit_depth;
NETWinInfo* info;
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bool ready_for_painting;
QRegion repaints_region; // updating, repaint just requires repaint of that area
QRegion layer_repaints_region;
protected:
bool m_isDamaged;
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private:
// when adding new data members, check also copyToDeleted()
Xcb::Window m_client;
xcb_damage_damage_t damage_handle;
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QRegion damage_region; // damage is really damaged window (XDamage) and texture needs
bool is_shape;
EffectWindowImpl* effect_window;
QByteArray resource_name;
QByteArray resource_class;
Improved resolving whether a window is on local machine Most windows use the hostname in WM_CLIENT_MACHINE, but there are windows using the FQDN (for example libreoffice). So instead of "foo" it is "foo.local.net" or similar. The logic so far has been unable to properly determine whether windows with FQDN are on the local system. In order to solve this problem the handling is split out into an own class which stores the information of hostname and whether it is a local machine. This is to not query multiple times. To determine whether the Client is on the local system getaddrinfo is used for the own hostname and the FQDN provided in WM_CLIENT_MACHINE. If one of the queried names matches, we know that it is on the local machine. The old logic to compare the hostname is still used and getaddrinfo is only a fallback in case hostname does not match. The problem with getaddrinfo is, that it accesses the network and by that could block. To circumvent this problem the calls are moved into threads by using QtConcurrent::run. Obviously this brings disadvantages. When trying to resolve whether a Client is on the local machine and a FQDN is used, the information is initially wrong. The new ClientMachine class emits a signal when the information that the system is local becomes available, but for some things this is just too late: * window rules are already gathered * Session Management has already taken place In both cases this is an acceptable loss. For window rules it just needs a proper matching of the machine in case of localhost (remote hosts are not affected). And the case of session management is very academic as it is unlikely that a restoring session contains remote windows. BUG: 308391 FIXED-IN: 4.11 REVIEW: 108235
2013-01-07 07:07:27 +00:00
ClientMachine *m_clientMachine;
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WId wmClientLeaderWin;
bool m_damageReplyPending;
QRegion opaque_region;
xcb_xfixes_fetch_region_cookie_t m_regionCookie;
int m_screen;
bool m_skipCloseAnimation;
quint32 m_surfaceId = 0;
KWayland::Server::SurfaceInterface *m_surface = nullptr;
/**
* An FBO object KWin internal windows might render to.
**/
QSharedPointer<QOpenGLFramebufferObject> m_internalFBO;
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// when adding new data members, check also copyToDeleted()
};
inline xcb_window_t Toplevel::window() const
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{
return m_client;
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}
inline void Toplevel::setWindowHandles(xcb_window_t w)
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{
assert(!m_client.isValid() && w != XCB_WINDOW_NONE);
m_client.reset(w, false);
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}
inline QRect Toplevel::geometry() const
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{
return geom;
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}
inline QSize Toplevel::size() const
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{
return geom.size();
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}
inline QPoint Toplevel::pos() const
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{
return geom.topLeft();
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}
inline int Toplevel::x() const
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{
return geom.x();
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}
inline int Toplevel::y() const
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{
return geom.y();
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}
inline int Toplevel::width() const
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{
return geom.width();
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}
inline int Toplevel::height() const
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{
return geom.height();
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}
inline QRect Toplevel::rect() const
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{
return QRect(0, 0, width(), height());
}
inline bool Toplevel::readyForPainting() const
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{
return ready_for_painting;
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}
inline xcb_visualid_t Toplevel::visual() const
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{
return m_visual;
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}
inline bool Toplevel::isDesktop() const
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{
return windowType() == NET::Desktop;
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}
inline bool Toplevel::isDock() const
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{
return windowType() == NET::Dock;
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}
inline bool Toplevel::isMenu() const
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{
return windowType() == NET::Menu;
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}
inline bool Toplevel::isToolbar() const
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{
return windowType() == NET::Toolbar;
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}
inline bool Toplevel::isSplash() const
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{
return windowType() == NET::Splash;
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}
inline bool Toplevel::isUtility() const
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{
return windowType() == NET::Utility;
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}
inline bool Toplevel::isDialog() const
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{
return windowType() == NET::Dialog;
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}
inline bool Toplevel::isNormalWindow() const
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{
return windowType() == NET::Normal;
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}
inline bool Toplevel::isDropdownMenu() const
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{
return windowType() == NET::DropdownMenu;
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}
inline bool Toplevel::isPopupMenu() const
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{
return windowType() == NET::PopupMenu;
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}
inline bool Toplevel::isTooltip() const
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{
return windowType() == NET::Tooltip;
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}
inline bool Toplevel::isNotification() const
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{
return windowType() == NET::Notification;
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}
inline bool Toplevel::isOnScreenDisplay() const
{
return windowType() == NET::OnScreenDisplay;
}
inline bool Toplevel::isComboBox() const
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{
return windowType() == NET::ComboBox;
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}
inline bool Toplevel::isDNDIcon() const
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{
return windowType() == NET::DNDIcon;
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}
inline bool Toplevel::isLockScreen() const
{
return false;
}
inline bool Toplevel::isInputMethod() const
{
return false;
}
inline QRegion Toplevel::damage() const
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{
return damage_region;
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}
inline QRegion Toplevel::repaints() const
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{
return repaints_region.translated(pos()) | layer_repaints_region;
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}
inline bool Toplevel::shape() const
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{
return is_shape;
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}
inline int Toplevel::depth() const
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{
return bit_depth;
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}
inline bool Toplevel::hasAlpha() const
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{
return depth() == 32;
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}
inline const QRegion& Toplevel::opaqueRegion() const
{
return opaque_region;
}
inline
EffectWindowImpl* Toplevel::effectWindow()
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{
return effect_window;
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}
inline
const EffectWindowImpl* Toplevel::effectWindow() const
{
return effect_window;
}
inline bool Toplevel::isOnAllDesktops() const
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{
return desktop() == NET::OnAllDesktops;
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}
inline bool Toplevel::isOnAllActivities() const
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{
return activities().isEmpty();
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}
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inline bool Toplevel::isOnDesktop(int d) const
{
return desktop() == d || /*desk == 0 ||*/ isOnAllDesktops();
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}
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inline bool Toplevel::isOnActivity(const QString &activity) const
{
return activities().isEmpty() || activities().contains(activity);
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}
inline bool Toplevel::isOnCurrentDesktop() const
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{
return isOnDesktop(VirtualDesktopManager::self()->current());
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}
inline QByteArray Toplevel::resourceName() const
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{
return resource_name; // it is always lowercase
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}
inline QByteArray Toplevel::resourceClass() const
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{
return resource_class; // it is always lowercase
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}
Improved resolving whether a window is on local machine Most windows use the hostname in WM_CLIENT_MACHINE, but there are windows using the FQDN (for example libreoffice). So instead of "foo" it is "foo.local.net" or similar. The logic so far has been unable to properly determine whether windows with FQDN are on the local system. In order to solve this problem the handling is split out into an own class which stores the information of hostname and whether it is a local machine. This is to not query multiple times. To determine whether the Client is on the local system getaddrinfo is used for the own hostname and the FQDN provided in WM_CLIENT_MACHINE. If one of the queried names matches, we know that it is on the local machine. The old logic to compare the hostname is still used and getaddrinfo is only a fallback in case hostname does not match. The problem with getaddrinfo is, that it accesses the network and by that could block. To circumvent this problem the calls are moved into threads by using QtConcurrent::run. Obviously this brings disadvantages. When trying to resolve whether a Client is on the local machine and a FQDN is used, the information is initially wrong. The new ClientMachine class emits a signal when the information that the system is local becomes available, but for some things this is just too late: * window rules are already gathered * Session Management has already taken place In both cases this is an acceptable loss. For window rules it just needs a proper matching of the machine in case of localhost (remote hosts are not affected). And the case of session management is very academic as it is unlikely that a restoring session contains remote windows. BUG: 308391 FIXED-IN: 4.11 REVIEW: 108235
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inline const ClientMachine *Toplevel::clientMachine() const
{
return m_clientMachine;
}
inline quint32 Toplevel::surfaceId() const
{
return m_surfaceId;
}
inline KWayland::Server::SurfaceInterface *Toplevel::surface() const
{
return m_surface;
}
inline const QSharedPointer<QOpenGLFramebufferObject> &Toplevel::internalFramebufferObject() const
{
return m_internalFBO;
}
inline QPoint Toplevel::clientContentPos() const
{
return QPoint(0, 0);
}
template <class T, class U>
inline T *Toplevel::findInList(const QList<T*> &list, std::function<bool (const U*)> func)
{
static_assert(std::is_base_of<U, T>::value,
"U must be derived from T");
const auto it = std::find_if(list.begin(), list.end(), func);
if (it == list.end()) {
return nullptr;
}
return *it;
}
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QDebug& operator<<(QDebug& stream, const Toplevel*);
QDebug& operator<<(QDebug& stream, const ToplevelList&);
} // namespace
Q_DECLARE_METATYPE(KWin::Toplevel*)
#endif