66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "fadein.h"
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#include <client.h>
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namespace KWinInternal
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{
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void FadeInEffect::prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time )
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{
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if( windows.contains( w->window()))
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{
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windows[ w->window() ] += time / 1000.; // complete change in 1000ms
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if( windows[ w->window() ] < 1 )
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{
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*mask |= Scene::PAINT_WINDOW_TRANSLUCENT;
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*mask &= ~Scene::PAINT_WINDOW_OPAQUE;
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}
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else
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windows.remove( w->window());
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}
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effects->prePaintWindow( w, mask, region, time );
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}
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void FadeInEffect::paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( windows.contains( w->window()))
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{
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data.opacity *= windows[ w->window()];
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}
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effects->paintWindow( w, mask, region, data );
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}
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void FadeInEffect::postPaintWindow( Scene::Window* w )
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{
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if( windows.contains( w->window()))
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w->window()->addDamageFull(); // trigger next animation repaint
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effects->postPaintWindow( w );
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}
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void FadeInEffect::windowAdded( Toplevel* c )
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{
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Client* cc = dynamic_cast< Client* >( c );
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if( cc == NULL || cc->isOnCurrentDesktop())
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{
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windows[ c ] = 0;
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c->addDamageFull();
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}
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}
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void FadeInEffect::windowDeleted( Toplevel* c )
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{
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windows.remove( c );
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}
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} // namespace
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