kwin/effects/shakymove.cpp

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/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "shakymove.h"
#include <workspace.h>
namespace KWinInternal
{
ShakyMoveEffect::ShakyMoveEffect()
{
connect( &timer, SIGNAL( timeout()), SLOT( tick()));
}
static const int shaky_diff[] = { 0, 1, 2, 3, 2, 1, 0, -1, -2, -3, -2, -1 };
static const int SHAKY_MAX = sizeof( shaky_diff ) / sizeof( shaky_diff[ 0 ] );
void ShakyMoveEffect::prePaintScreen( int* mask, QRegion* region, int time )
{
if( !windows.isEmpty())
*mask |= Scene::PAINT_WINDOW_TRANSFORMED;
effects->prePaintScreen( mask, region, time );
}
void ShakyMoveEffect::prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time )
{
if( windows.contains( w->window()))
*mask |= Scene::PAINT_WINDOW_TRANSFORMED;
effects->prePaintWindow( w, mask, region, time );
}
void ShakyMoveEffect::paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data )
{
if( windows.contains( w->window()))
data.xTranslate += shaky_diff[ windows[ w->window() ]];
effects->paintWindow( w, mask, region, data );
}
void ShakyMoveEffect::windowUserMovedResized( Toplevel* c, bool first, bool last )
{
if( first )
{
if( windows.isEmpty())
timer.start( 50 );
windows[ c ] = 0;
}
else if( last )
{
windows.remove( c );
// just damage whole screen, transformation is involved
c->workspace()->addDamageFull();
if( windows.isEmpty())
timer.stop();
}
}
void ShakyMoveEffect::windowDeleted( Toplevel* c )
{
windows.remove( c );
if( windows.isEmpty())
timer.stop();
}
// TODO use time provided with prePaintWindow() instead
void ShakyMoveEffect::tick()
{
for( QMap< const Toplevel*, int >::Iterator it = windows.begin();
it != windows.end();
++it )
{
if( *it == SHAKY_MAX - 1 )
*it = 0;
else
++(*it);
// just damage whole screen, transformation is involved
it.key()->workspace()->addDamageFull();
}
}
} // namespace
#include "shakymove.moc"