2020-08-02 22:22:19 +00:00
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/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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2007-10-23 13:41:59 +00:00
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2020-08-02 22:22:19 +00:00
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SPDX-FileCopyrightText: 2007 Lubos Lunak <l.lunak@kde.org>
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SPDX-FileCopyrightText: 2010 Martin Gräßlin <mgraesslin@kde.org>
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2007-10-23 13:41:59 +00:00
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2020-08-02 22:22:19 +00:00
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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2007-10-23 13:41:59 +00:00
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#include "showpaint.h"
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2010-12-07 20:50:43 +00:00
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#include <kwinglutils.h>
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2007-12-17 14:14:53 +00:00
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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2013-01-29 08:25:14 +00:00
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#include <xcb/render.h>
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2007-10-23 13:41:59 +00:00
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#endif
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[effects/showpaint] Use a shortcut to toggle the effect
Summary:
The Show Paint effect is useful when debugging repaint regions issued by
effects. The only headache with it is necessity to enable/disable it.
Consider the following workflow:
* Do some change to an effect;
* Compile KWin (or the effect);
* Go to System Settings and enable the Show Paint effect;
* Test effect, check repaint regions, etc;
* Disable the Show Paint effect;
* Go to the step 1.
This workflow is really exhausting. Also, when testing repaints in a
nested compositor, things become quite messy.
Because purpose of this effect is to debug repaints (and because this
effect is not meant for daily usage), I think that's fine to change
how it's activated.
This patch improves the workflow by changing the way how this effect
gets activated. Instead of enabling/disabling it, one can just use a shortcut
to activate or deactivate the effect.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: broulik, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15703
2018-09-23 07:49:17 +00:00
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#include <KGlobalAccel>
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#include <KLocalizedString>
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#include <QAction>
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2013-06-21 12:23:36 +00:00
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#include <QPainter>
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2007-10-23 13:41:59 +00:00
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namespace KWin
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{
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2018-09-11 11:57:43 +00:00
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static const qreal s_alpha = 0.2;
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static const QVector<QColor> s_colors {
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Qt::red,
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Qt::green,
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Qt::blue,
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Qt::cyan,
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Qt::magenta,
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Qt::yellow,
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Qt::gray
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};
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[effects/showpaint] Use a shortcut to toggle the effect
Summary:
The Show Paint effect is useful when debugging repaint regions issued by
effects. The only headache with it is necessity to enable/disable it.
Consider the following workflow:
* Do some change to an effect;
* Compile KWin (or the effect);
* Go to System Settings and enable the Show Paint effect;
* Test effect, check repaint regions, etc;
* Disable the Show Paint effect;
* Go to the step 1.
This workflow is really exhausting. Also, when testing repaints in a
nested compositor, things become quite messy.
Because purpose of this effect is to debug repaints (and because this
effect is not meant for daily usage), I think that's fine to change
how it's activated.
This patch improves the workflow by changing the way how this effect
gets activated. Instead of enabling/disabling it, one can just use a shortcut
to activate or deactivate the effect.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: broulik, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15703
2018-09-23 07:49:17 +00:00
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ShowPaintEffect::ShowPaintEffect()
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{
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auto *toggleAction = new QAction(this);
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toggleAction->setObjectName(QStringLiteral("Toggle"));
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toggleAction->setText(i18n("Toggle Show Paint"));
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KGlobalAccel::self()->setDefaultShortcut(toggleAction, {});
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KGlobalAccel::self()->setShortcut(toggleAction, {});
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effects->registerGlobalShortcut({}, toggleAction);
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connect(toggleAction, &QAction::triggered, this, &ShowPaintEffect::toggle);
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}
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2019-10-29 22:04:15 +00:00
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void ShowPaintEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaintData &data)
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2011-01-30 14:34:42 +00:00
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{
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2018-09-11 11:57:43 +00:00
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m_painted = QRegion();
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2011-01-30 14:34:42 +00:00
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effects->paintScreen(mask, region, data);
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2018-09-11 11:57:43 +00:00
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if (effects->isOpenGLCompositing()) {
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2015-11-26 15:25:00 +00:00
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paintGL(data.projectionMatrix());
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2018-09-11 11:57:43 +00:00
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}
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2007-12-17 14:14:53 +00:00
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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2018-09-11 11:57:43 +00:00
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if (effects->compositingType() == XRenderCompositing) {
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2007-10-23 13:41:59 +00:00
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paintXrender();
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2018-09-11 11:57:43 +00:00
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}
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2007-10-23 13:41:59 +00:00
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#endif
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2013-06-21 12:23:36 +00:00
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if (effects->compositingType() == QPainterCompositing) {
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paintQPainter();
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}
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2018-09-11 11:57:43 +00:00
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if (++m_colorIndex == s_colors.count()) {
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m_colorIndex = 0;
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}
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2011-01-30 14:34:42 +00:00
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}
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2007-10-23 13:41:59 +00:00
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2018-09-11 11:57:43 +00:00
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void ShowPaintEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
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2011-01-30 14:34:42 +00:00
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{
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2018-09-11 11:57:43 +00:00
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m_painted |= region;
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2011-01-30 14:34:42 +00:00
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effects->paintWindow(w, mask, region, data);
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}
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2007-10-23 13:41:59 +00:00
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2015-11-26 15:25:00 +00:00
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void ShowPaintEffect::paintGL(const QMatrix4x4 &projection)
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2011-01-30 14:34:42 +00:00
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{
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2010-12-11 14:53:15 +00:00
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GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
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vbo->reset();
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vbo->setUseColor(true);
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2015-11-26 15:25:00 +00:00
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ShaderBinder binder(ShaderTrait::UniformColor);
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binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, projection);
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2011-01-30 14:34:42 +00:00
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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2018-09-11 11:57:43 +00:00
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QColor color = s_colors[m_colorIndex];
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color.setAlphaF(s_alpha);
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2010-12-07 20:50:43 +00:00
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vbo->setColor(color);
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QVector<float> verts;
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2018-09-11 11:57:43 +00:00
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verts.reserve(m_painted.rectCount() * 12);
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for (const QRect &r : m_painted) {
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2010-12-07 20:50:43 +00:00
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verts << r.x() + r.width() << r.y();
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verts << r.x() << r.y();
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verts << r.x() << r.y() + r.height();
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verts << r.x() << r.y() + r.height();
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verts << r.x() + r.width() << r.y() + r.height();
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verts << r.x() + r.width() << r.y();
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}
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2018-09-11 11:57:43 +00:00
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vbo->setData(verts.count() / 2, 2, verts.data(), nullptr);
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2010-12-07 20:50:43 +00:00
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vbo->render(GL_TRIANGLES);
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2011-01-30 14:34:42 +00:00
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glDisable(GL_BLEND);
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}
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2007-10-23 13:41:59 +00:00
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void ShowPaintEffect::paintXrender()
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2011-01-30 14:34:42 +00:00
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{
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2007-12-17 14:14:53 +00:00
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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2013-01-29 08:25:14 +00:00
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xcb_render_color_t col;
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2018-09-11 11:57:43 +00:00
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const QColor &color = s_colors[m_colorIndex];
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col.alpha = int(s_alpha * 0xffff);
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col.red = int(s_alpha * 0xffff * color.red() / 255);
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col.green = int(s_alpha * 0xffff * color.green() / 255);
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col.blue = int(s_alpha * 0xffff * color.blue() / 255);
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2013-01-29 08:25:14 +00:00
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QVector<xcb_rectangle_t> rects;
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2018-09-11 11:57:43 +00:00
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rects.reserve(m_painted.rectCount());
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for (const QRect &r : m_painted) {
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2013-01-29 08:25:14 +00:00
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xcb_rectangle_t rect = {int16_t(r.x()), int16_t(r.y()), uint16_t(r.width()), uint16_t(r.height())};
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rects << rect;
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}
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2014-04-16 13:58:06 +00:00
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xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_OVER, effects->xrenderBufferPicture(), col, rects.count(), rects.constData());
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2007-10-23 13:41:59 +00:00
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#endif
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2011-01-30 14:34:42 +00:00
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}
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2007-10-23 13:41:59 +00:00
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2013-06-21 12:23:36 +00:00
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void ShowPaintEffect::paintQPainter()
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{
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2018-09-11 11:57:43 +00:00
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QColor color = s_colors[m_colorIndex];
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color.setAlphaF(s_alpha);
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for (const QRect &r : m_painted) {
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2013-06-21 12:23:36 +00:00
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effects->scenePainter()->fillRect(r, color);
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}
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}
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[effects/showpaint] Use a shortcut to toggle the effect
Summary:
The Show Paint effect is useful when debugging repaint regions issued by
effects. The only headache with it is necessity to enable/disable it.
Consider the following workflow:
* Do some change to an effect;
* Compile KWin (or the effect);
* Go to System Settings and enable the Show Paint effect;
* Test effect, check repaint regions, etc;
* Disable the Show Paint effect;
* Go to the step 1.
This workflow is really exhausting. Also, when testing repaints in a
nested compositor, things become quite messy.
Because purpose of this effect is to debug repaints (and because this
effect is not meant for daily usage), I think that's fine to change
how it's activated.
This patch improves the workflow by changing the way how this effect
gets activated. Instead of enabling/disabling it, one can just use a shortcut
to activate or deactivate the effect.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: broulik, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15703
2018-09-23 07:49:17 +00:00
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bool ShowPaintEffect::isActive() const
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{
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return m_active;
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}
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void ShowPaintEffect::toggle()
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{
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m_active = !m_active;
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effects->addRepaintFull();
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}
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2018-09-11 11:57:43 +00:00
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} // namespace KWin
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