81 lines
2 KiB
C++
81 lines
2 KiB
C++
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/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2009, 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "texture.h"
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#include "backend.h"
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#include "scene.h"
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namespace KWin
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{
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SceneOpenGLTexture::SceneOpenGLTexture(OpenGLBackend *backend)
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: GLTexture(*backend->createBackendTexture(this))
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{
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}
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SceneOpenGLTexture::~SceneOpenGLTexture()
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{
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}
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SceneOpenGLTexture& SceneOpenGLTexture::operator = (const SceneOpenGLTexture& tex)
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{
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d_ptr = tex.d_ptr;
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return *this;
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}
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void SceneOpenGLTexture::discard()
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{
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d_ptr = d_func()->backend()->createBackendTexture(this);
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}
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bool SceneOpenGLTexture::load(WindowPixmap *pixmap)
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{
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if (!pixmap->isValid()) {
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return false;
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}
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// decrease the reference counter for the old texture
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d_ptr = d_func()->backend()->createBackendTexture(this); //new TexturePrivate();
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Q_D(SceneOpenGLTexture);
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return d->loadTexture(pixmap);
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}
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void SceneOpenGLTexture::updateFromPixmap(WindowPixmap *pixmap)
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{
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Q_D(SceneOpenGLTexture);
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d->updateTexture(pixmap);
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}
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SceneOpenGLTexturePrivate::SceneOpenGLTexturePrivate()
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{
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}
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SceneOpenGLTexturePrivate::~SceneOpenGLTexturePrivate()
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{
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}
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void SceneOpenGLTexturePrivate::updateTexture(WindowPixmap *pixmap)
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{
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Q_UNUSED(pixmap)
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}
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}
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