kwin/effects/showfps/showfps.h

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SHOWFPS_H
#define KWIN_SHOWFPS_H
#include <QTime>
#include <QFont>
#include <kwineffects.h>
namespace KWin
{
class GLTexture;
class ShowFpsEffect
: public Effect
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{
Q_OBJECT
Q_PROPERTY(qreal alpha READ configuredAlpha)
Q_PROPERTY(int x READ configuredX)
Q_PROPERTY(int y READ configuredY)
Q_PROPERTY(QRect fpsTextRect READ configuredFpsTextRect)
Q_PROPERTY(int textAlign READ configuredTextAlign)
Q_PROPERTY(QFont textFont READ configuredTextFont)
Q_PROPERTY(QColor textColor READ configuredTextColor)
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public:
ShowFpsEffect();
Run clang-tidy with modernize-use-override check Summary: Currently code base of kwin can be viewed as two pieces. One is very ancient, and the other one is more modern, which uses new C++ features. The main problem with the ancient code is that it was written before C++11 era. So, no override or final keywords, lambdas, etc. Quite recently, KDE compiler settings were changed to show a warning if a virtual method has missing override keyword. As you might have already guessed, this fired back at us because of that ancient code. We had about 500 new compiler warnings. A "solution" was proposed to that problem - disable -Wno-suggest-override and the other similar warning for clang. It's hard to call a solution because those warnings are disabled not only for the old code, but also for new. This is not what we want! The main argument for not actually fixing the problem was that git history will be screwed as well because of human factor. While good git history is a very important thing, we should not go crazy about it and block every change that somehow alters git history. git blame allows to specify starting revision for a reason. The other argument (human factor) can be easily solved by using tools such as clang-tidy. clang-tidy is a clang-based linter for C++. It can be used for various things, e.g. fixing coding style(e.g. add missing braces to if statements, readability-braces-around-statements check), or in our case add missing override keywords. Test Plan: Compiles. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, apol, romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D22371
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void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
Run clang-tidy with modernize-use-override check Summary: Currently code base of kwin can be viewed as two pieces. One is very ancient, and the other one is more modern, which uses new C++ features. The main problem with the ancient code is that it was written before C++11 era. So, no override or final keywords, lambdas, etc. Quite recently, KDE compiler settings were changed to show a warning if a virtual method has missing override keyword. As you might have already guessed, this fired back at us because of that ancient code. We had about 500 new compiler warnings. A "solution" was proposed to that problem - disable -Wno-suggest-override and the other similar warning for clang. It's hard to call a solution because those warnings are disabled not only for the old code, but also for new. This is not what we want! The main argument for not actually fixing the problem was that git history will be screwed as well because of human factor. While good git history is a very important thing, we should not go crazy about it and block every change that somehow alters git history. git blame allows to specify starting revision for a reason. The other argument (human factor) can be easily solved by using tools such as clang-tidy. clang-tidy is a clang-based linter for C++. It can be used for various things, e.g. fixing coding style(e.g. add missing braces to if statements, readability-braces-around-statements check), or in our case add missing override keywords. Test Plan: Compiles. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, apol, romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D22371
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void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void postPaintScreen() override;
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enum { INSIDE_GRAPH, NOWHERE, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT }; // fps text position
// for properties
qreal configuredAlpha() const {
return alpha;
}
int configuredX() const {
return x;
}
int configuredY() const {
return y;
}
QRect configuredFpsTextRect() const {
return fpsTextRect;
}
int configuredTextAlign() const {
return textAlign;
}
QFont configuredTextFont() const {
return textFont;
}
QColor configuredTextColor() const {
return textColor;
}
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private:
void paintGL(int fps, const QMatrix4x4 &projectionMatrix);
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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void paintXrender(int fps);
#endif
void paintQPainter(int fps);
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void paintFPSGraph(int x, int y);
void paintDrawSizeGraph(int x, int y);
void paintGraph(int x, int y, QList<int> values, QList<int> lines, bool colorize);
QImage fpsTextImage(int fps);
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QTime t;
enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints
int paints[ NUM_PAINTS ]; // time needed to paint
int paint_size[ NUM_PAINTS ]; // number of pixels painted
int paints_pos; // position in the queue
enum { MAX_FPS = 200 };
int frames[ MAX_FPS ]; // (sec*1000+msec) of the time the frame was done
int frames_pos; // position in the queue
double alpha;
int x;
int y;
QRect fps_rect;
QScopedPointer<GLTexture> fpsText;
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int textPosition;
QFont textFont;
QColor textColor;
QRect fpsTextRect;
int textAlign;
QScopedPointer<EffectFrame> m_noBenchmark;
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};
} // namespace
#endif