kwin/effects/showfps/showfps.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "showfps.h"
// KConfigSkeleton
#include "showfpsconfig.h"
#include <kwinconfig.h>
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#include <kwinglutils.h>
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <kwinxrenderutils.h>
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#include <xcb/render.h>
#endif
#include <KLocalizedString>
#include <math.h>
#include <QPainter>
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#include <QVector2D>
#include <QPalette>
namespace KWin
{
const int FPS_WIDTH = 10;
const int MAX_TIME = 100;
ShowFpsEffect::ShowFpsEffect()
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: paints_pos(0)
, frames_pos(0)
, m_noBenchmark(effects->effectFrame(EffectFrameUnstyled, false))
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{
initConfig<ShowFpsConfig>();
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for (int i = 0;
i < NUM_PAINTS;
++i) {
paints[ i ] = 0;
paint_size[ i ] = 0;
}
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for (int i = 0;
i < MAX_FPS;
++i)
frames[ i ] = 0;
m_noBenchmark->setAlignment(Qt::AlignTop | Qt::AlignRight);
m_noBenchmark->setText(i18n("This effect is not a benchmark"));
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reconfigure(ReconfigureAll);
}
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void ShowFpsEffect::reconfigure(ReconfigureFlags)
{
ShowFpsConfig::self()->read();
alpha = ShowFpsConfig::alpha();
x = ShowFpsConfig::x();
y = ShowFpsConfig::y();
const QSize screenSize = effects->virtualScreenSize();
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if (x == -10000) // there's no -0 :(
x = screenSize.width() - 2 * NUM_PAINTS - FPS_WIDTH;
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else if (x < 0)
x = screenSize.width() - 2 * NUM_PAINTS - FPS_WIDTH - x;
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if (y == -10000)
y = screenSize.height() - MAX_TIME;
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else if (y < 0)
y = screenSize.height() - MAX_TIME - y;
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fps_rect = QRect(x, y, FPS_WIDTH + 2 * NUM_PAINTS, MAX_TIME);
m_noBenchmark->setPosition(fps_rect.bottomRight() + QPoint(-6, 6));
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int textPosition = ShowFpsConfig::textPosition();
textFont = ShowFpsConfig::textFont();
textColor = ShowFpsConfig::textColor();
double textAlpha = ShowFpsConfig::textAlpha();
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if (!textColor.isValid())
textColor = QPalette().color(QPalette::Active, QPalette::WindowText);
textColor.setAlphaF(textAlpha);
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switch(textPosition) {
case TOP_LEFT:
fpsTextRect = QRect(0, 0, 100, 100);
textAlign = Qt::AlignTop | Qt::AlignLeft;
break;
case TOP_RIGHT:
fpsTextRect = QRect(screenSize.width() - 100, 0, 100, 100);
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textAlign = Qt::AlignTop | Qt::AlignRight;
break;
case BOTTOM_LEFT:
fpsTextRect = QRect(0, screenSize.height() - 100, 100, 100);
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textAlign = Qt::AlignBottom | Qt::AlignLeft;
break;
case BOTTOM_RIGHT:
fpsTextRect = QRect(screenSize.width() - 100, screenSize.height() - 100, 100, 100);
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textAlign = Qt::AlignBottom | Qt::AlignRight;
break;
case NOWHERE:
fpsTextRect = QRect();
break;
case INSIDE_GRAPH:
default:
fpsTextRect = QRect(x, y, FPS_WIDTH + NUM_PAINTS, MAX_TIME);
textAlign = Qt::AlignTop | Qt::AlignRight;
break;
}
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}
void ShowFpsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (time == 0) {
// TODO optimized away
}
t.start();
frames[ frames_pos ] = t.minute() * 60000 + t.second() * 1000 + t.msec();
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if (++frames_pos == MAX_FPS)
frames_pos = 0;
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effects->prePaintScreen(data, time);
data.paint += fps_rect;
paint_size[ paints_pos ] = 0;
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}
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void ShowFpsEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
effects->paintWindow(w, mask, region, data);
// Take intersection of region and actual window's rect, minus the fps area
// (since we keep repainting it) and count the pixels.
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QRegion r2 = region & QRect(w->x(), w->y(), w->width(), w->height());
r2 -= fps_rect;
int winsize = 0;
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foreach (const QRect & r, r2.rects())
winsize += r.width() * r.height();
paint_size[ paints_pos ] += winsize;
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}
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void ShowFpsEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
effects->paintScreen(mask, region, data);
int fps = 0;
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for (int i = 0;
i < MAX_FPS;
++i)
if (abs(t.minute() * 60000 + t.second() * 1000 + t.msec() - frames[ i ]) < 1000)
++fps; // count all frames in the last second
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if (fps > MAX_TIME)
fps = MAX_TIME; // keep it the same height
if (effects->isOpenGLCompositing()) {
paintGL(fps, data.projectionMatrix());
glFinish(); // make sure all rendering is done
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}
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if (effects->compositingType() == XRenderCompositing) {
paintXrender(fps);
xcb_flush(xcbConnection()); // make sure all rendering is done
}
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#endif
if (effects->compositingType() == QPainterCompositing) {
paintQPainter(fps);
}
m_noBenchmark->render(infiniteRegion(), 1.0, alpha);
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}
void ShowFpsEffect::paintGL(int fps, const QMatrix4x4 &projectionMatrix)
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{
int x = this->x;
int y = this->y;
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glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// TODO painting first the background white and then the contents
// means that the contents also blend with the background, I guess
ShaderBinder binder(ShaderTrait::UniformColor);
binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, projectionMatrix);
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GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
QColor color(255, 255, 255);
color.setAlphaF(alpha);
vbo->setColor(color);
QVector<float> verts;
verts.reserve(12);
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verts << x + 2 * NUM_PAINTS + FPS_WIDTH << y;
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verts << x << y;
verts << x << y + MAX_TIME;
verts << x << y + MAX_TIME;
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verts << x + 2 * NUM_PAINTS + FPS_WIDTH << y + MAX_TIME;
verts << x + 2 * NUM_PAINTS + FPS_WIDTH << y;
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vbo->setData(6, 2, verts.constData(), NULL);
vbo->render(GL_TRIANGLES);
y += MAX_TIME; // paint up from the bottom
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color.setRed(0);
color.setGreen(0);
vbo->setColor(color);
verts.clear();
verts << x + FPS_WIDTH << y - fps;
verts << x << y - fps;
verts << x << y;
verts << x << y;
verts << x + FPS_WIDTH << y;
verts << x + FPS_WIDTH << y - fps;
vbo->setData(6, 2, verts.constData(), NULL);
vbo->render(GL_TRIANGLES);
color.setBlue(0);
vbo->setColor(color);
QVector<float> vertices;
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for (int i = 10;
i < MAX_TIME;
i += 10) {
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vertices << x << y - i;
vertices << x + FPS_WIDTH << y - i;
}
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vbo->setData(vertices.size() / 2, 2, vertices.constData(), NULL);
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vbo->render(GL_LINES);
x += FPS_WIDTH;
// Paint FPS graph
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paintFPSGraph(x, y);
x += NUM_PAINTS;
// Paint amount of rendered pixels graph
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paintDrawSizeGraph(x, y);
// Paint FPS numerical value
if (fpsTextRect.isValid()) {
fpsText.reset(new GLTexture(fpsTextImage(fps)));
fpsText->bind();
ShaderBinder binder(ShaderTrait::MapTexture);
QMatrix4x4 mvp = projectionMatrix;
mvp.translate(fpsTextRect.x(), fpsTextRect.y());
binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
fpsText->render(QRegion(fpsTextRect), fpsTextRect);
fpsText->unbind();
effects->addRepaint(fpsTextRect);
}
// Paint paint sizes
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glDisable(GL_BLEND);
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}
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
/*
Differences between OpenGL and XRender:
- differently specified rectangles (X: width/height, O: x2,y2)
- XRender uses pre-multiplied alpha
*/
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void ShowFpsEffect::paintXrender(int fps)
{
xcb_pixmap_t pixmap = xcb_generate_id(xcbConnection());
xcb_create_pixmap(xcbConnection(), 32, pixmap, x11RootWindow(), FPS_WIDTH, MAX_TIME);
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XRenderPicture p(pixmap, 32);
xcb_free_pixmap(xcbConnection(), pixmap);
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xcb_render_color_t col;
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col.alpha = int(alpha * 0xffff);
col.red = int(alpha * 0xffff); // white
col.green = int(alpha * 0xffff);
col.blue = int(alpha * 0xffff);
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xcb_rectangle_t rect = {0, 0, FPS_WIDTH, MAX_TIME};
xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, p, col, 1, &rect);
col.red = 0; // blue
col.green = 0;
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col.blue = int(alpha * 0xffff);
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rect.y = MAX_TIME - fps;
rect.width = FPS_WIDTH;
rect.height = fps;
xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, p, col, 1, &rect);
col.red = 0; // black
col.green = 0;
col.blue = 0;
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QVector<xcb_rectangle_t> rects;
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for (int i = 10;
i < MAX_TIME;
i += 10) {
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xcb_rectangle_t rect = {0, int16_t(MAX_TIME - i), uint16_t(FPS_WIDTH), 1};
rects << rect;
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}
xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, p, col, rects.count(), rects.constData());
xcb_render_composite(xcbConnection(), alpha != 1.0 ? XCB_RENDER_PICT_OP_OVER : XCB_RENDER_PICT_OP_SRC, p, XCB_RENDER_PICTURE_NONE,
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effects->xrenderBufferPicture(), 0, 0, 0, 0, x, y, FPS_WIDTH, MAX_TIME);
// Paint FPS graph
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paintFPSGraph(x + FPS_WIDTH, y);
// Paint amount of rendered pixels graph
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paintDrawSizeGraph(x + FPS_WIDTH + MAX_TIME, y);
// Paint FPS numerical value
if (fpsTextRect.isValid()) {
QImage textImg(fpsTextImage(fps));
XRenderPicture textPic(textImg);
xcb_render_composite(xcbConnection(), XCB_RENDER_PICT_OP_OVER, textPic, XCB_RENDER_PICTURE_NONE,
effects->xrenderBufferPicture(), 0, 0, 0, 0, fpsTextRect.x(), fpsTextRect.y(), textImg.width(), textImg.height());
effects->addRepaint(fpsTextRect);
}
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}
#endif
void ShowFpsEffect::paintQPainter(int fps)
{
QPainter *painter = effects->scenePainter();
painter->save();
QColor color(255, 255, 255);
color.setAlphaF(alpha);
painter->setCompositionMode(QPainter::CompositionMode_SourceOver);
painter->fillRect(x, y, 2 * NUM_PAINTS + FPS_WIDTH, MAX_TIME, color);
color.setRed(0);
color.setGreen(0);
painter->fillRect(x, y + MAX_TIME - fps, FPS_WIDTH, fps, color);
color.setBlue(0);
for (int i = 10; i < MAX_TIME; i += 10) {
painter->setPen(color);
painter->drawLine(x, y + MAX_TIME - i, x + FPS_WIDTH, y + MAX_TIME - i);
}
// Paint FPS graph
paintFPSGraph(x + FPS_WIDTH, y + MAX_TIME - 1);
// Paint amount of rendered pixels graph
paintDrawSizeGraph(x + FPS_WIDTH + NUM_PAINTS, y + MAX_TIME - 1);
// Paint FPS numerical value
painter->setPen(Qt::black);
painter->drawText(fpsTextRect, textAlign, QString::number(fps));
painter->restore();
}
void ShowFpsEffect::paintFPSGraph(int x, int y)
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{
// Paint FPS graph
QList<int> lines;
lines << 10 << 20 << 50;
QList<int> values;
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for (int i = 0;
i < NUM_PAINTS;
++i) {
values.append(paints[(i + paints_pos) % NUM_PAINTS ]);
}
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paintGraph(x, y, values, lines, true);
}
void ShowFpsEffect::paintDrawSizeGraph(int x, int y)
{
int max_drawsize = 0;
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for (int i = 0; i < NUM_PAINTS; i++)
max_drawsize = qMax(max_drawsize, paint_size[ i ]);
// Log of min/max values shown on graph
const float max_pixels_log = 7.2f;
const float min_pixels_log = 2.0f;
const int minh = 5; // Minimum height of the bar when value > 0
float drawscale = (MAX_TIME - minh) / (max_pixels_log - min_pixels_log);
QList<int> drawlines;
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for (int logh = (int)min_pixels_log; logh <= max_pixels_log; logh++)
drawlines.append((int)((logh - min_pixels_log) * drawscale) + minh);
QList<int> drawvalues;
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for (int i = 0;
i < NUM_PAINTS;
++i) {
int value = paint_size[(i + paints_pos) % NUM_PAINTS ];
int h = 0;
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if (value > 0) {
h = (int)((log10((double)value) - min_pixels_log) * drawscale);
h = qMin(qMax(0, h) + minh, MAX_TIME);
}
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drawvalues.append(h);
}
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paintGraph(x, y, drawvalues, drawlines, false);
}
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void ShowFpsEffect::paintGraph(int x, int y, QList<int> values, QList<int> lines, bool colorize)
{
if (effects->isOpenGLCompositing()) {
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QColor color(0, 0, 0);
color.setAlphaF(alpha);
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setColor(color);
QVector<float> verts;
// First draw the lines
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foreach (int h, lines) {
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verts << x << y - h;
verts << x + values.count() << y - h;
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}
vbo->setData(verts.size() / 2, 2, verts.constData(), NULL);
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vbo->render(GL_LINES);
// Then the graph values
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int lastValue = 0;
verts.clear();
for (int i = 0; i < values.count(); i++) {
int value = values[ i ];
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if (colorize && value != lastValue) {
if (!verts.isEmpty()) {
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vbo->setData(verts.size() / 2, 2, verts.constData(), NULL);
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vbo->render(GL_LINES);
}
verts.clear();
if (value <= 10) {
color = QColor(0, 255, 0);
} else if (value <= 20) {
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color = QColor(255, 255, 0);
} else if (value <= 50) {
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color = QColor(255, 0, 0);
} else {
color = QColor(0, 0, 0);
}
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vbo->setColor(color);
}
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verts << x + values.count() - i << y;
verts << x + values.count() - i << y - value;
lastValue = value;
}
if (!verts.isEmpty()) {
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vbo->setData(verts.size() / 2, 2, verts.constData(), NULL);
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vbo->render(GL_LINES);
}
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}
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if (effects->compositingType() == XRenderCompositing) {
xcb_pixmap_t pixmap = xcb_generate_id(xcbConnection());
xcb_create_pixmap(xcbConnection(), 32, pixmap, x11RootWindow(), values.count(), MAX_TIME);
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XRenderPicture p(pixmap, 32);
xcb_free_pixmap(xcbConnection(), pixmap);
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xcb_render_color_t col;
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col.alpha = int(alpha * 0xffff);
// Draw background
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col.red = col.green = col.blue = int(alpha * 0xffff); // white
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xcb_rectangle_t rect = {0, 0, uint16_t(values.count()), uint16_t(MAX_TIME)};
xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, p, col, 1, &rect);
// Then the values
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col.red = col.green = col.blue = int(alpha * 0x8000); // grey
for (int i = 0; i < values.count(); i++) {
int value = values[ i ];
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if (colorize) {
if (value <= 10) {
// green
col.red = 0;
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col.green = int(alpha * 0xffff);
col.blue = 0;
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} else if (value <= 20) {
// yellow
col.red = int(alpha * 0xffff);
col.green = int(alpha * 0xffff);
col.blue = 0;
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} else if (value <= 50) {
// red
col.red = int(alpha * 0xffff);
col.green = 0;
col.blue = 0;
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} else {
// black
col.red = 0;
col.green = 0;
col.blue = 0;
}
}
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xcb_rectangle_t rect = {int16_t(values.count() - i), int16_t(MAX_TIME - value), 1, uint16_t(value)};
xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, p, col, 1, &rect);
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}
// Then the lines
col.red = col.green = col.blue = 0; // black
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QVector<xcb_rectangle_t> rects;
foreach (int h, lines) {
xcb_rectangle_t rect = {0, int16_t(MAX_TIME - h), uint16_t(values.count()), 1};
rects << rect;
}
xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, p, col, rects.count(), rects.constData());
// Finally render the pixmap onto screen
xcb_render_composite(xcbConnection(), alpha != 1.0 ? XCB_RENDER_PICT_OP_OVER : XCB_RENDER_PICT_OP_SRC, p,
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XCB_RENDER_PICTURE_NONE, effects->xrenderBufferPicture(), 0, 0, 0, 0, x, y, values.count(), MAX_TIME);
}
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#endif
if (effects->compositingType() == QPainterCompositing) {
QPainter *painter = effects->scenePainter();
painter->setPen(Qt::black);
// First draw the lines
foreach (int h, lines) {
painter->drawLine(x, y - h, x + values.count(), y - h);
}
QColor color(0, 0, 0);
color.setAlphaF(alpha);
for (int i = 0; i < values.count(); i++) {
int value = values[ i ];
if (colorize) {
if (value <= 10) {
color = QColor(0, 255, 0);
} else if (value <= 20) {
color = QColor(255, 255, 0);
} else if (value <= 50) {
color = QColor(255, 0, 0);
} else {
color = QColor(0, 0, 0);
}
}
painter->setPen(color);
painter->drawLine(x + values.count() - i, y, x + values.count() - i, y - value);
}
}
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}
void ShowFpsEffect::postPaintScreen()
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{
effects->postPaintScreen();
paints[ paints_pos ] = t.elapsed();
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if (++paints_pos == NUM_PAINTS)
paints_pos = 0;
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effects->addRepaint(fps_rect);
}
QImage ShowFpsEffect::fpsTextImage(int fps)
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{
QImage im(100, 100, QImage::Format_ARGB32);
im.fill(Qt::transparent);
QPainter painter(&im);
painter.setFont(textFont);
painter.setPen(textColor);
painter.drawText(QRect(0, 0, 100, 100), textAlign, QString::number(fps));
painter.end();
return im;
2011-01-30 14:34:42 +00:00
}
} // namespace