kwin/src/backends/drm/egl_multi_backend.cpp

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/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2020 Xaver Hugl <xaver.hugl@gmail.com>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "egl_multi_backend.h"
#include <config-kwin.h>
#include "logging.h"
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#include "egl_gbm_backend.h"
#include "drm_backend.h"
#include "drm_gpu.h"
namespace KWin
{
EglMultiBackend::EglMultiBackend(DrmBackend *backend, EglGbmBackend *primaryEglBackend)
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: OpenGLBackend()
, m_platform(backend)
{
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connect(m_platform, &DrmBackend::gpuAdded, this, &EglMultiBackend::addGpu);
connect(m_platform, &DrmBackend::gpuRemoved, this, &EglMultiBackend::removeGpu);
m_backends.append(primaryEglBackend);
setIsDirectRendering(true);
}
EglMultiBackend::~EglMultiBackend()
{
for (int i = 1; i < m_backends.count(); i++) {
delete m_backends[i];
}
// delete primary backend last, or this will crash!
delete m_backends[0];
}
void EglMultiBackend::init()
{
for (auto b : qAsConst(m_backends)) {
b->init();
}
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// we only care about the rendering GPU
setSupportsBufferAge(m_backends[0]->supportsBufferAge());
setSupportsPartialUpdate(m_backends[0]->supportsPartialUpdate());
setSupportsSwapBuffersWithDamage(m_backends[0]->supportsSwapBuffersWithDamage());
// these are client extensions and the same for all egl backends
setExtensions(m_backends[0]->extensions());
m_backends[0]->makeCurrent();
m_initialized = true;
}
QRegion EglMultiBackend::beginFrame(AbstractOutput *output)
{
return findBackend(output)->beginFrame(output);
}
void EglMultiBackend::endFrame(AbstractOutput *output, const QRegion &renderedRegion, const QRegion &damagedRegion)
{
findBackend(output)->endFrame(output, renderedRegion, damagedRegion);
}
bool EglMultiBackend::scanout(AbstractOutput *output, SurfaceItem *surfaceItem)
{
return findBackend(output)->scanout(output, surfaceItem);
}
bool EglMultiBackend::makeCurrent()
{
return m_backends[0]->makeCurrent();
}
void EglMultiBackend::doneCurrent()
{
m_backends[0]->doneCurrent();
}
SurfaceTexture *EglMultiBackend::createSurfaceTextureInternal(SurfacePixmapInternal *pixmap)
{
return m_backends[0]->createSurfaceTextureInternal(pixmap);
}
SurfaceTexture *EglMultiBackend::createSurfaceTextureWayland(SurfacePixmapWayland *pixmap)
{
return m_backends[0]->createSurfaceTextureWayland(pixmap);
}
QSharedPointer<GLTexture> EglMultiBackend::textureForOutput(AbstractOutput *requestedOutput) const
{
// this assumes that all outputs are rendered on backend 0
return m_backends[0]->textureForOutput(requestedOutput);
}
EglGbmBackend *EglMultiBackend::findBackend(AbstractOutput *output) const
{
for (int i = 1; i < m_backends.count(); i++) {
if (m_backends[i]->hasOutput(output)) {
return m_backends[i];
}
}
return m_backends[0];
}
bool EglMultiBackend::directScanoutAllowed(AbstractOutput *output) const
{
return findBackend(output)->directScanoutAllowed(output);
}
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void EglMultiBackend::addGpu(DrmGpu *gpu)
{
EglGbmBackend *backend= new EglGbmBackend(m_platform, gpu);
if (m_initialized) {
backend->init();
}
m_backends.append(backend);
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}
void EglMultiBackend::removeGpu(DrmGpu *gpu)
{
auto it = std::find_if(m_backends.begin(), m_backends.end(), [gpu](const auto &backend) {
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return backend->gpu() == gpu;
});
if (it != m_backends.end()) {
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delete *it;
m_backends.erase(it);
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}
}
}