kwin/plugins/platforms/drm/CMakeLists.txt

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set(DRM_SOURCES
drm_backend.cpp
drm_object.cpp
drm_object_connector.cpp
drm_object_crtc.cpp
drm_object_plane.cpp
drm_output.cpp
drm_buffer.cpp
drm_inputeventfilter.cpp
edid.cpp
logging.cpp
scene_qpainter_drm_backend.cpp
drm_gpu.cpp
egl_multi_backend.cpp
abstract_egl_drm_backend.cpp
)
if (HAVE_GBM)
set(DRM_SOURCES ${DRM_SOURCES}
egl_gbm_backend.cpp
drm_buffer_gbm.cpp
gbm_surface.cpp
gbm_dmabuf.cpp
)
endif()
if (HAVE_EGL_STREAMS)
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
set(DRM_SOURCES ${DRM_SOURCES}
egl_stream_backend.cpp
)
endif()
include_directories(${CMAKE_SOURCE_DIR}/platformsupport/scenes/opengl)
add_library(KWinWaylandDrmBackend MODULE ${DRM_SOURCES})
set_target_properties(KWinWaylandDrmBackend PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/org.kde.kwin.waylandbackends/")
target_link_libraries(KWinWaylandDrmBackend kwin Libdrm::Libdrm SceneQPainterBackend SceneOpenGLBackend)
if (HAVE_GBM)
target_link_libraries(KWinWaylandDrmBackend gbm::gbm)
endif()
install(
TARGETS
KWinWaylandDrmBackend
DESTINATION
${PLUGIN_INSTALL_DIR}/org.kde.kwin.waylandbackends/
)