kwin/src/resources.qrc

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<!DOCTYPE RCC><RCC version="1.0">
<qresource prefix="/">
<file>opengl/colormanagement.glsl</file>
<file>opengl/saturation.glsl</file>
<file>scene/shaders/debug_fractional.frag</file>
<file>scene/shaders/debug_fractional.vert</file>
<file>scene/shaders/debug_fractional_core.frag</file>
<file>scene/shaders/debug_fractional_core.vert</file>
</qresource>
</RCC>