6f06bf1989
To do this, this commit adds infrastructure to include glsl files, extracts all the color management functions and uniforms into such a file, and makes use of it in the invert effect BUG: 443148
10 lines
372 B
Text
10 lines
372 B
Text
<!DOCTYPE RCC><RCC version="1.0">
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<qresource prefix="/">
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<file>opengl/colormanagement.glsl</file>
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<file>opengl/saturation.glsl</file>
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<file>scene/shaders/debug_fractional.frag</file>
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<file>scene/shaders/debug_fractional.vert</file>
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<file>scene/shaders/debug_fractional_core.frag</file>
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<file>scene/shaders/debug_fractional_core.vert</file>
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</qresource>
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</RCC>
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