kwin/src/layershellv1window.cpp

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/*
SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "layershellv1window.h"
#include "core/output.h"
#include "layershellv1integration.h"
#include "screenedge.h"
#include "wayland/layershell_v1_interface.h"
#include "wayland/output_interface.h"
#include "wayland/screenedge_v1_interface.h"
#include "wayland/surface_interface.h"
#include "wayland_server.h"
#include "workspace.h"
using namespace KWaylandServer;
namespace KWin
{
static NET::WindowType scopeToType(const QString &scope)
{
static const QHash<QString, NET::WindowType> scopeToType{
{QStringLiteral("desktop"), NET::Desktop},
{QStringLiteral("dock"), NET::Dock},
{QStringLiteral("crititical-notification"), NET::CriticalNotification},
{QStringLiteral("notification"), NET::Notification},
{QStringLiteral("tooltip"), NET::Tooltip},
{QStringLiteral("on-screen-display"), NET::OnScreenDisplay},
{QStringLiteral("dialog"), NET::Dialog},
{QStringLiteral("splash"), NET::Splash},
{QStringLiteral("utility"), NET::Utility},
};
return scopeToType.value(scope.toLower(), NET::Normal);
}
LayerShellV1Window::LayerShellV1Window(LayerSurfaceV1Interface *shellSurface,
Output *output,
LayerShellV1Integration *integration)
: WaylandWindow(shellSurface->surface())
, m_desiredOutput(output)
, m_integration(integration)
, m_shellSurface(shellSurface)
, m_windowType(scopeToType(shellSurface->scope()))
{
setSkipSwitcher(!isDesktop());
setSkipPager(true);
setSkipTaskbar(true);
connect(shellSurface, &LayerSurfaceV1Interface::aboutToBeDestroyed,
this, &LayerShellV1Window::destroyWindow);
connect(shellSurface->surface(), &SurfaceInterface::aboutToBeDestroyed,
this, &LayerShellV1Window::destroyWindow);
connect(output, &Output::geometryChanged,
this, &LayerShellV1Window::scheduleRearrange);
connect(output, &Output::enabledChanged,
this, &LayerShellV1Window::handleOutputEnabledChanged);
connect(output, &Output::destroyed,
this, &LayerShellV1Window::handleOutputDestroyed);
connect(shellSurface->surface(), &SurfaceInterface::sizeChanged,
this, &LayerShellV1Window::handleSizeChanged);
connect(shellSurface->surface(), &SurfaceInterface::unmapped,
this, &LayerShellV1Window::handleUnmapped);
connect(shellSurface->surface(), &SurfaceInterface::committed,
this, &LayerShellV1Window::handleCommitted);
connect(shellSurface, &LayerSurfaceV1Interface::desiredSizeChanged,
this, &LayerShellV1Window::scheduleRearrange);
connect(shellSurface, &LayerSurfaceV1Interface::layerChanged,
this, &LayerShellV1Window::scheduleRearrange);
connect(shellSurface, &LayerSurfaceV1Interface::marginsChanged,
this, &LayerShellV1Window::scheduleRearrange);
connect(shellSurface, &LayerSurfaceV1Interface::anchorChanged,
this, &LayerShellV1Window::scheduleRearrange);
connect(shellSurface, &LayerSurfaceV1Interface::exclusiveZoneChanged,
this, &LayerShellV1Window::scheduleRearrange);
connect(shellSurface, &LayerSurfaceV1Interface::acceptsFocusChanged,
this, &LayerShellV1Window::handleAcceptsFocusChanged);
}
LayerSurfaceV1Interface *LayerShellV1Window::shellSurface() const
{
return m_shellSurface;
}
Output *LayerShellV1Window::desiredOutput() const
{
return m_desiredOutput;
}
void LayerShellV1Window::scheduleRearrange()
{
m_integration->scheduleRearrange();
}
NET::WindowType LayerShellV1Window::windowType(bool) const
{
return m_windowType;
}
bool LayerShellV1Window::isPlaceable() const
{
return false;
}
bool LayerShellV1Window::isCloseable() const
{
return true;
}
bool LayerShellV1Window::isMovable() const
{
return false;
}
bool LayerShellV1Window::isMovableAcrossScreens() const
{
return false;
}
bool LayerShellV1Window::isResizable() const
{
return false;
}
bool LayerShellV1Window::takeFocus()
{
setActive(true);
return true;
}
bool LayerShellV1Window::wantsInput() const
{
return acceptsFocus() && readyForPainting();
}
StrutRect LayerShellV1Window::strutRect(StrutArea area) const
{
switch (area) {
case StrutAreaLeft:
if (m_shellSurface->exclusiveEdge() == Qt::LeftEdge) {
return StrutRect(x(), y(), m_shellSurface->exclusiveZone(), height(), StrutAreaLeft);
}
return StrutRect();
case StrutAreaRight:
if (m_shellSurface->exclusiveEdge() == Qt::RightEdge) {
return StrutRect(x() + width() - m_shellSurface->exclusiveZone(), y(),
m_shellSurface->exclusiveZone(), height(), StrutAreaRight);
}
return StrutRect();
case StrutAreaTop:
if (m_shellSurface->exclusiveEdge() == Qt::TopEdge) {
return StrutRect(x(), y(), width(), m_shellSurface->exclusiveZone(), StrutAreaTop);
}
return StrutRect();
case StrutAreaBottom:
if (m_shellSurface->exclusiveEdge() == Qt::BottomEdge) {
return StrutRect(x(), y() + height() - m_shellSurface->exclusiveZone(),
width(), m_shellSurface->exclusiveZone(), StrutAreaBottom);
}
return StrutRect();
default:
return StrutRect();
}
}
bool LayerShellV1Window::hasStrut() const
{
return m_shellSurface->exclusiveZone() > 0;
}
void LayerShellV1Window::destroyWindow()
{
if (m_screenEdge) {
m_screenEdge->disconnect(this);
}
m_shellSurface->disconnect(this);
m_shellSurface->surface()->disconnect(this);
markAsDeleted();
cleanTabBox();
Q_EMIT closed();
StackingUpdatesBlocker blocker(workspace());
cleanGrouping();
waylandServer()->removeWindow(this);
scheduleRearrange();
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unref();
}
void LayerShellV1Window::closeWindow()
{
m_shellSurface->sendClosed();
}
Layer LayerShellV1Window::belongsToLayer() const
{
switch (m_shellSurface->layer()) {
case LayerSurfaceV1Interface::BackgroundLayer:
return DesktopLayer;
case LayerSurfaceV1Interface::BottomLayer:
return BelowLayer;
case LayerSurfaceV1Interface::TopLayer:
return AboveLayer;
case LayerSurfaceV1Interface::OverlayLayer:
return UnmanagedLayer;
default:
Q_UNREACHABLE();
}
}
bool LayerShellV1Window::acceptsFocus() const
{
return m_shellSurface->acceptsFocus();
}
void LayerShellV1Window::moveResizeInternal(const QRectF &rect, MoveResizeMode mode)
{
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
if (areGeometryUpdatesBlocked()) {
setPendingMoveResizeMode(mode);
return;
}
const QSizeF requestedClientSize = frameSizeToClientSize(rect.size());
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
if (requestedClientSize != clientSize()) {
m_shellSurface->sendConfigure(rect.size().toSize());
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
} else {
updateGeometry(rect);
return;
}
// The surface position is updated synchronously.
QRectF updateRect = m_frameGeometry;
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
updateRect.moveTopLeft(rect.topLeft());
updateGeometry(updateRect);
}
void LayerShellV1Window::handleSizeChanged()
{
updateGeometry(QRectF(pos(), clientSizeToFrameSize(surface()->size())));
scheduleRearrange();
}
void LayerShellV1Window::handleUnmapped()
{
m_integration->recreateWindow(shellSurface());
}
void LayerShellV1Window::handleCommitted()
{
if (surface()->buffer()) {
markAsMapped();
}
}
void LayerShellV1Window::handleAcceptsFocusChanged()
{
switch (m_shellSurface->layer()) {
case LayerSurfaceV1Interface::TopLayer:
case LayerSurfaceV1Interface::OverlayLayer:
if (wantsInput()) {
workspace()->activateWindow(this);
}
break;
case LayerSurfaceV1Interface::BackgroundLayer:
case LayerSurfaceV1Interface::BottomLayer:
break;
}
}
void LayerShellV1Window::handleOutputEnabledChanged()
{
if (!m_desiredOutput->isEnabled()) {
closeWindow();
destroyWindow();
}
}
void LayerShellV1Window::handleOutputDestroyed()
{
closeWindow();
destroyWindow();
}
void LayerShellV1Window::setVirtualKeyboardGeometry(const QRectF &geo)
{
if (m_virtualKeyboardGeometry == geo) {
return;
}
m_virtualKeyboardGeometry = geo;
scheduleRearrange();
}
void LayerShellV1Window::showOnScreenEdge()
{
// ShowOnScreenEdge can be called by an Edge, and setHidden could destroy the Edge
// Use the singleshot to avoid use-after-free
QTimer::singleShot(0, this, &LayerShellV1Window::deactivateScreenEdge);
}
void LayerShellV1Window::installAutoHideScreenEdgeV1(KWaylandServer::AutoHideScreenEdgeV1Interface *edge)
{
m_screenEdge = edge;
connect(edge, &KWaylandServer::AutoHideScreenEdgeV1Interface::destroyed,
this, &LayerShellV1Window::deactivateScreenEdge);
connect(edge, &KWaylandServer::AutoHideScreenEdgeV1Interface::activateRequested,
this, &LayerShellV1Window::activateScreenEdge);
connect(edge, &KWaylandServer::AutoHideScreenEdgeV1Interface::deactivateRequested,
this, &LayerShellV1Window::deactivateScreenEdge);
connect(this, &LayerShellV1Window::frameGeometryChanged, edge, [this]() {
if (m_screenEdgeActive) {
reserveScreenEdge();
}
});
}
void LayerShellV1Window::reserveScreenEdge()
{
if (workspace()->screenEdges()->reserve(this, m_screenEdge->border())) {
setHidden(true);
} else {
setHidden(false);
}
}
void LayerShellV1Window::unreserveScreenEdge()
{
setHidden(false);
workspace()->screenEdges()->reserve(this, ElectricNone);
}
void LayerShellV1Window::activateScreenEdge()
{
m_screenEdgeActive = true;
reserveScreenEdge();
}
void LayerShellV1Window::deactivateScreenEdge()
{
m_screenEdgeActive = false;
unreserveScreenEdge();
}
} // namespace KWin