2020-08-02 22:22:19 +00:00
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/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
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2020-08-02 22:22:19 +00:00
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SPDX-FileCopyrightText: 2019 NVIDIA Inc.
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[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
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2020-08-02 22:22:19 +00:00
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
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#ifndef KWIN_EGL_STREAM_BACKEND_H
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#define KWIN_EGL_STREAM_BACKEND_H
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2020-11-28 17:53:41 +00:00
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#include "abstract_egl_drm_backend.h"
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2021-04-09 07:06:04 +00:00
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#include "basiceglsurfacetexture_wayland.h"
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2020-04-29 15:18:41 +00:00
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#include <KWaylandServer/surface_interface.h>
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#include <KWaylandServer/eglstream_controller_interface.h>
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[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
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#include <wayland-server-core.h>
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namespace KWin
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{
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class DrmOutput;
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2021-05-23 17:45:05 +00:00
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class DrmDumbBuffer;
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class DumbSwapchain;
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2021-06-22 00:23:17 +00:00
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class ShadowBuffer;
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[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
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/**
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* @brief OpenGL Backend using Egl with an EGLDevice.
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2019-07-29 18:58:33 +00:00
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*/
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2020-11-28 17:53:41 +00:00
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class EglStreamBackend : public AbstractEglDrmBackend
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[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
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{
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Q_OBJECT
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public:
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2020-10-05 21:05:55 +00:00
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EglStreamBackend(DrmBackend *b, DrmGpu *gpu);
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2021-04-19 14:23:46 +00:00
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~EglStreamBackend() override;
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2021-04-09 07:06:04 +00:00
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PlatformSurfaceTexture *createPlatformSurfaceTextureInternal(SurfacePixmapInternal *pixmap) override;
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PlatformSurfaceTexture *createPlatformSurfaceTextureWayland(SurfacePixmapWayland *pixmap) override;
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2020-11-09 14:31:26 +00:00
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QRegion beginFrame(int screenId) override;
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void endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
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[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
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void init() override;
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2020-11-28 17:53:41 +00:00
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int screenCount() const override {
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return m_outputs.count();
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}
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2021-05-23 17:45:05 +00:00
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bool addOutput(DrmOutput *output) override;
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2020-12-01 16:58:24 +00:00
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void removeOutput(DrmOutput *output) override;
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[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
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protected:
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void cleanupSurfaces() override;
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private:
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bool initializeEgl();
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bool initBufferConfigs();
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bool initRenderingContext();
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2020-11-27 19:57:24 +00:00
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struct StreamTexture
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[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
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{
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EGLStreamKHR stream;
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GLuint texture;
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};
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2020-04-29 15:18:41 +00:00
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StreamTexture *lookupStreamTexture(KWaylandServer::SurfaceInterface *surface);
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platforms/drm: check wl_eglstream buffers before attaching
If a wl_eglstream buffer is attached to a surface, but then later a different
type of buffer, such as a dmabuf, is attached to the same surface, kwin will
mistakenly keep trying to acquire frames from the EGLStream associated with the
previous buffer. This can happen if an Xwayland window is made full-screen
causing it to switch to the flipping presentation path, for instance. The
result is that the window contents will no longer be updated.
Instead, the eglstream backend's loadTexture and updateTexture functions should
first pass the buffer to eglCreateStreamAttribNV. If it fails with
EGL_BAD_STREAM_KHR, that indicates it is indeed a wl_eglstream, and that we've
already associated a server-side EGLStream with it in attachStreamConsumer, so
we can proceed as usual. If it fails with EGL_BAD_ACCESS, though, that
indicates it is not a wl_eglstream and we should fall back to the parent class
which handles attaching other buffer types. If it doesn't fail at all, that
means the client tried to attach a new wl_eglstream to a surface without first
attaching the stream consumer. There's not really a great way to handle this,
so just re-use the previous EGLStream.
2021-06-24 14:35:56 +00:00
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void destroyStreamTexture(KWaylandServer::SurfaceInterface *surface);
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2020-04-29 15:18:41 +00:00
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void attachStreamConsumer(KWaylandServer::SurfaceInterface *surface,
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[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
|
|
|
void *eglStream,
|
|
|
|
wl_array *attribs);
|
2020-11-27 19:57:24 +00:00
|
|
|
struct Output
|
[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
|
|
|
{
|
|
|
|
DrmOutput *output = nullptr;
|
2021-05-23 17:45:05 +00:00
|
|
|
QSharedPointer<DrmDumbBuffer> buffer;
|
[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
|
|
|
EGLSurface eglSurface = EGL_NO_SURFACE;
|
|
|
|
EGLStreamKHR eglStream = EGL_NO_STREAM_KHR;
|
2021-06-22 00:23:17 +00:00
|
|
|
QSharedPointer<ShadowBuffer> shadowBuffer;
|
2021-05-23 17:45:05 +00:00
|
|
|
|
|
|
|
// for operation as secondary GPU
|
|
|
|
QSharedPointer<DumbSwapchain> dumbSwapchain;
|
[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
|
|
|
};
|
|
|
|
bool resetOutput(Output &output, DrmOutput *drmOutput);
|
|
|
|
bool makeContextCurrent(const Output &output);
|
2021-06-22 00:23:17 +00:00
|
|
|
void cleanupOutput(Output &output);
|
[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
|
|
|
|
|
|
|
QVector<Output> m_outputs;
|
2020-04-29 15:18:41 +00:00
|
|
|
KWaylandServer::EglStreamControllerInterface *m_eglStreamControllerInterface;
|
|
|
|
QHash<KWaylandServer::SurfaceInterface *, StreamTexture> m_streamTextures;
|
[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
|
|
|
|
2021-04-09 07:06:04 +00:00
|
|
|
friend class EglStreamSurfaceTextureWayland;
|
[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
|
|
|
};
|
|
|
|
|
2021-04-09 07:06:04 +00:00
|
|
|
class EglStreamSurfaceTextureWayland : public BasicEGLSurfaceTextureWayland
|
[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
|
|
|
{
|
|
|
|
public:
|
2021-04-09 07:06:04 +00:00
|
|
|
EglStreamSurfaceTextureWayland(EglStreamBackend *backend, SurfacePixmapWayland *pixmap);
|
|
|
|
~EglStreamSurfaceTextureWayland() override;
|
|
|
|
|
|
|
|
bool create() override;
|
|
|
|
void update(const QRegion ®ion) override;
|
[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
bool acquireStreamFrame(EGLStreamKHR stream);
|
|
|
|
void createFbo();
|
|
|
|
void copyExternalTexture(GLuint tex);
|
2020-04-29 15:18:41 +00:00
|
|
|
bool attachBuffer(KWaylandServer::BufferInterface *buffer);
|
platforms/drm: check wl_eglstream buffers before attaching
If a wl_eglstream buffer is attached to a surface, but then later a different
type of buffer, such as a dmabuf, is attached to the same surface, kwin will
mistakenly keep trying to acquire frames from the EGLStream associated with the
previous buffer. This can happen if an Xwayland window is made full-screen
causing it to switch to the flipping presentation path, for instance. The
result is that the window contents will no longer be updated.
Instead, the eglstream backend's loadTexture and updateTexture functions should
first pass the buffer to eglCreateStreamAttribNV. If it fails with
EGL_BAD_STREAM_KHR, that indicates it is indeed a wl_eglstream, and that we've
already associated a server-side EGLStream with it in attachStreamConsumer, so
we can proceed as usual. If it fails with EGL_BAD_ACCESS, though, that
indicates it is not a wl_eglstream and we should fall back to the parent class
which handles attaching other buffer types. If it doesn't fail at all, that
means the client tried to attach a new wl_eglstream to a surface without first
attaching the stream consumer. There's not really a great way to handle this,
so just re-use the previous EGLStream.
2021-06-24 14:35:56 +00:00
|
|
|
bool checkBuffer(KWaylandServer::SurfaceInterface *surface,
|
|
|
|
KWaylandServer::BufferInterface *buffer);
|
2021-04-09 07:06:04 +00:00
|
|
|
|
[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
|
|
|
EglStreamBackend *m_backend;
|
2021-04-09 07:06:04 +00:00
|
|
|
GLuint m_fbo, m_rbo, m_textureId;
|
[platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.
At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.
Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.
Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver
* Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
* Ensure EGL external platform support is installed
https://github.com/NVIDIA/eglexternalplatform
* Ensure KWin was build with the CMake option
KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
* Start a plasma wayland session with the environment variable
KWIN_DRM_USE_EGL_STREAMS set
* Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
driver is in use (as opposed to Mesa / llvmpipe).
* Desktop should be fully functional and perform smoothly.
Reviewers: #kwin, romangg, davidedmundson
Reviewed By: #kwin, romangg, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
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GLenum m_format;
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};
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} // namespace
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#endif
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