kwin/src/plugins/platforms/drm/egl_stream_backend.h

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/*
KWin - the KDE window manager
This file is part of the KDE project.
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
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SPDX-FileCopyrightText: 2019 NVIDIA Inc.
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
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SPDX-License-Identifier: GPL-2.0-or-later
*/
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
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#ifndef KWIN_EGL_STREAM_BACKEND_H
#define KWIN_EGL_STREAM_BACKEND_H
#include "abstract_egl_drm_backend.h"
#include "basiceglsurfacetexture_wayland.h"
#include <KWaylandServer/surface_interface.h>
#include <KWaylandServer/eglstream_controller_interface.h>
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
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#include <wayland-server-core.h>
namespace KWin
{
class DrmOutput;
class DrmDumbBuffer;
class DumbSwapchain;
class ShadowBuffer;
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
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/**
* @brief OpenGL Backend using Egl with an EGLDevice.
*/
class EglStreamBackend : public AbstractEglDrmBackend
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
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{
Q_OBJECT
public:
EglStreamBackend(DrmBackend *b, DrmGpu *gpu);
~EglStreamBackend() override;
PlatformSurfaceTexture *createPlatformSurfaceTextureInternal(SurfacePixmapInternal *pixmap) override;
PlatformSurfaceTexture *createPlatformSurfaceTextureWayland(SurfacePixmapWayland *pixmap) override;
QRegion beginFrame(int screenId) override;
void endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
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void init() override;
int screenCount() const override {
return m_outputs.count();
}
bool addOutput(DrmOutput *output) override;
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void removeOutput(DrmOutput *output) override;
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
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protected:
void cleanupSurfaces() override;
private:
bool initializeEgl();
bool initBufferConfigs();
bool initRenderingContext();
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struct StreamTexture
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
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{
EGLStreamKHR stream;
GLuint texture;
};
StreamTexture *lookupStreamTexture(KWaylandServer::SurfaceInterface *surface);
void destroyStreamTexture(KWaylandServer::SurfaceInterface *surface);
void attachStreamConsumer(KWaylandServer::SurfaceInterface *surface,
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
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void *eglStream,
wl_array *attribs);
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struct Output
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
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{
DrmOutput *output = nullptr;
QSharedPointer<DrmDumbBuffer> buffer;
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
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EGLSurface eglSurface = EGL_NO_SURFACE;
EGLStreamKHR eglStream = EGL_NO_STREAM_KHR;
QSharedPointer<ShadowBuffer> shadowBuffer;
// for operation as secondary GPU
QSharedPointer<DumbSwapchain> dumbSwapchain;
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
};
bool resetOutput(Output &output, DrmOutput *drmOutput);
bool makeContextCurrent(const Output &output);
void cleanupOutput(Output &output);
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
QVector<Output> m_outputs;
KWaylandServer::EglStreamControllerInterface *m_eglStreamControllerInterface;
QHash<KWaylandServer::SurfaceInterface *, StreamTexture> m_streamTextures;
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
friend class EglStreamSurfaceTextureWayland;
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
};
class EglStreamSurfaceTextureWayland : public BasicEGLSurfaceTextureWayland
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
{
public:
EglStreamSurfaceTextureWayland(EglStreamBackend *backend, SurfacePixmapWayland *pixmap);
~EglStreamSurfaceTextureWayland() override;
bool create() override;
void update(const QRegion &region) override;
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
private:
bool acquireStreamFrame(EGLStreamKHR stream);
void createFbo();
void copyExternalTexture(GLuint tex);
bool attachBuffer(KWaylandServer::BufferInterface *buffer);
bool checkBuffer(KWaylandServer::SurfaceInterface *surface,
KWaylandServer::BufferInterface *buffer);
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
EglStreamBackend *m_backend;
GLuint m_fbo, m_rbo, m_textureId;
[platforms/drm] EGLStream DRM Backend Initial Implementation Summary: This is the initial implementation of a DRM backend based on the EGLDevice, EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using their proprietary driver. The new backend will be used if the environment variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to create an EGLDevice based on the DRM device currently in use and create EGLOutputs and EGLStreams for any attached displays. These are used to control presentation of the final composited frame. Additionally, it will register the wl_eglstream_controller Wayland interface so that native EGL windows created by clients can be attached to an EGLStream allowing buffer contents to be shared with the compositor as a GL texture. At this time there are two known bugs in the NVIDIA driver's EGL implementation affecting desktop functionality. The first can result in tooltip windows drawn by plasmashell to contain incorrect contents. The second prevents KWayland from being able to query the format of EGLStream-backed buffers which interferes with the blur effect. Fixes for both of these are currently in development and should appear in an upcoming NVIDIA driver release. Additionally, hardware cursors are currently not supported with this backend. Enabling them causes the desktop to intermittently hang for several seconds. This is also likely a bug in the NVIDIA DRM-KMS implementation but the root cause is still under investigation. Test Plan: On a system with an NVIDIA graphics card running a recent release of their proprietary driver * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1" ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y") * Ensure EGL external platform support is installed https://github.com/NVIDIA/eglexternalplatform * Ensure KWin was build with the CMake option KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default) * Start a plasma wayland session with the environment variable KWIN_DRM_USE_EGL_STREAMS set * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL driver is in use (as opposed to Mesa / llvmpipe). * Desktop should be fully functional and perform smoothly. Reviewers: #kwin, romangg, davidedmundson Reviewed By: #kwin, romangg, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 14:26:22 +00:00
GLenum m_format;
};
} // namespace
#endif