kwin/src/wayland/surface_interface.cpp

1214 lines
37 KiB
C++
Raw Normal View History

/*
SPDX-FileCopyrightText: 2014 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: LGPL-2.1-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL
*/
#include "surface_interface.h"
#include "surface_interface_p.h"
#include "buffer_interface.h"
#include "clientconnection.h"
#include "compositor_interface.h"
#include "idleinhibit_interface_p.h"
#include "pointerconstraints_interface_p.h"
#include "region_interface.h"
#include "subcompositor_interface.h"
#include "subsurface_interface_p.h"
#include "surfacerole_p.h"
// Qt
#include <QListIterator>
// Wayland
#include <wayland-server.h>
// std
#include <algorithm>
2020-04-29 14:56:38 +00:00
namespace KWaylandServer
{
2014-11-20 15:40:14 +00:00
SurfaceInterface::Private::Private(SurfaceInterface *q, CompositorInterface *c, wl_resource *parentResource)
: Resource::Private(q, c, parentResource, &wl_surface_interface, &s_interface)
{
}
SurfaceInterface::Private::~Private()
{
destroy();
}
void SurfaceInterface::Private::addChild(QPointer< SubSurfaceInterface > child)
{
// protocol is not precise on how to handle the addition of new sub surfaces
pending.children.append(child);
subSurfacePending.children.append(child);
current.children.append(child);
Q_Q(SurfaceInterface);
emit q->childSubSurfaceAdded(child);
emit q->subSurfaceTreeChanged();
QObject::connect(child.data(), &SubSurfaceInterface::positionChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::connect(child->surface().data(), &SurfaceInterface::damaged, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::connect(child->surface().data(), &SurfaceInterface::unmapped, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::connect(child->surface().data(), &SurfaceInterface::subSurfaceTreeChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
}
void SurfaceInterface::Private::removeChild(QPointer< SubSurfaceInterface > child)
{
// protocol is not precise on how to handle the addition of new sub surfaces
pending.children.removeAll(child);
subSurfacePending.children.removeAll(child);
current.children.removeAll(child);
Q_Q(SurfaceInterface);
emit q->childSubSurfaceRemoved(child);
emit q->subSurfaceTreeChanged();
QObject::disconnect(child.data(), &SubSurfaceInterface::positionChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
if (!child->surface().isNull()) {
QObject::disconnect(child->surface().data(), &SurfaceInterface::damaged, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::disconnect(child->surface().data(), &SurfaceInterface::unmapped, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::disconnect(child->surface().data(), &SurfaceInterface::subSurfaceTreeChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
}
}
bool SurfaceInterface::Private::raiseChild(QPointer<SubSurfaceInterface> subsurface, SurfaceInterface *sibling)
{
Q_Q(SurfaceInterface);
auto it = std::find(pending.children.begin(), pending.children.end(), subsurface);
if (it == pending.children.end()) {
return false;
}
if (pending.children.count() == 1) {
// nothing to do
return true;
}
if (sibling == q) {
// it's to the parent, so needs to become last item
pending.children.append(*it);
pending.children.erase(it);
pending.childrenChanged = true;
return true;
}
if (!sibling->subSurface()) {
// not a sub surface
return false;
}
auto siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
if (siblingIt == pending.children.end() || siblingIt == it) {
// not a sibling
return false;
}
auto value = (*it);
pending.children.erase(it);
// find the iterator again
siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
pending.children.insert(++siblingIt, value);
pending.childrenChanged = true;
return true;
}
bool SurfaceInterface::Private::lowerChild(QPointer<SubSurfaceInterface> subsurface, SurfaceInterface *sibling)
{
Q_Q(SurfaceInterface);
auto it = std::find(pending.children.begin(), pending.children.end(), subsurface);
if (it == pending.children.end()) {
return false;
}
if (pending.children.count() == 1) {
// nothing to do
return true;
}
if (sibling == q) {
// it's to the parent, so needs to become first item
auto value = *it;
pending.children.erase(it);
pending.children.prepend(value);
pending.childrenChanged = true;
return true;
}
if (!sibling->subSurface()) {
// not a sub surface
return false;
}
auto siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
if (siblingIt == pending.children.end() || siblingIt == it) {
// not a sibling
return false;
}
auto value = (*it);
pending.children.erase(it);
// find the iterator again
siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
pending.children.insert(siblingIt, value);
pending.childrenChanged = true;
return true;
}
void SurfaceInterface::Private::setShadow(const QPointer<ShadowInterface> &shadow)
{
pending.shadow = shadow;
pending.shadowIsSet = true;
}
void SurfaceInterface::Private::setBlur(const QPointer<BlurInterface> &blur)
{
pending.blur = blur;
pending.blurIsSet = true;
}
void SurfaceInterface::Private::setSlide(const QPointer<SlideInterface> &slide)
{
pending.slide = slide;
pending.slideIsSet = true;
}
void SurfaceInterface::Private::setContrast(const QPointer<ContrastInterface> &contrast)
{
pending.contrast = contrast;
pending.contrastIsSet = true;
}
void SurfaceInterface::Private::installPointerConstraint(LockedPointerInterface *lock)
{
Q_ASSERT(lockedPointer.isNull());
Q_ASSERT(confinedPointer.isNull());
lockedPointer = QPointer<LockedPointerInterface>(lock);
auto cleanUp = [this]() {
lockedPointer.clear();
disconnect(constrainsOneShotConnection);
constrainsOneShotConnection = QMetaObject::Connection();
disconnect(constrainsUnboundConnection);
constrainsUnboundConnection = QMetaObject::Connection();
emit q_func()->pointerConstraintsChanged();
};
if (lock->lifeTime() == LockedPointerInterface::LifeTime::OneShot) {
constrainsOneShotConnection = QObject::connect(lock, &LockedPointerInterface::lockedChanged, q_func(),
[this, cleanUp] {
if (lockedPointer.isNull() || lockedPointer->isLocked()) {
return;
}
cleanUp();
}
);
}
constrainsUnboundConnection = QObject::connect(lock, &LockedPointerInterface::unbound, q_func(),
[this, cleanUp] {
if (lockedPointer.isNull()) {
return;
}
cleanUp();
}
);
emit q_func()->pointerConstraintsChanged();
}
void SurfaceInterface::Private::installPointerConstraint(ConfinedPointerInterface *confinement)
{
Q_ASSERT(lockedPointer.isNull());
Q_ASSERT(confinedPointer.isNull());
confinedPointer = QPointer<ConfinedPointerInterface>(confinement);
auto cleanUp = [this]() {
confinedPointer.clear();
disconnect(constrainsOneShotConnection);
constrainsOneShotConnection = QMetaObject::Connection();
disconnect(constrainsUnboundConnection);
constrainsUnboundConnection = QMetaObject::Connection();
emit q_func()->pointerConstraintsChanged();
};
if (confinement->lifeTime() == ConfinedPointerInterface::LifeTime::OneShot) {
constrainsOneShotConnection = QObject::connect(confinement, &ConfinedPointerInterface::confinedChanged, q_func(),
[this, cleanUp] {
if (confinedPointer.isNull() || confinedPointer->isConfined()) {
return;
}
cleanUp();
}
);
}
constrainsUnboundConnection = QObject::connect(confinement, &ConfinedPointerInterface::unbound, q_func(),
[this, cleanUp] {
if (confinedPointer.isNull()) {
return;
}
cleanUp();
}
);
emit q_func()->pointerConstraintsChanged();
}
void SurfaceInterface::Private::installIdleInhibitor(IdleInhibitorInterface *inhibitor)
{
idleInhibitors << inhibitor;
QObject::connect(inhibitor, &IdleInhibitorInterface::aboutToBeUnbound, q,
[this, inhibitor] {
idleInhibitors.removeOne(inhibitor);
if (idleInhibitors.isEmpty()) {
emit q_func()->inhibitsIdleChanged();
}
}
);
if (idleInhibitors.count() == 1) {
emit q_func()->inhibitsIdleChanged();
}
}
#ifndef K_DOXYGEN
const struct wl_surface_interface SurfaceInterface::Private::s_interface = {
resourceDestroyedCallback,
attachCallback,
damageCallback,
frameCallback,
opaqueRegionCallback,
inputRegionCallback,
commitCallback,
bufferTransformCallback,
bufferScaleCallback,
damageBufferCallback
};
#endif
2014-11-20 15:40:14 +00:00
SurfaceInterface::SurfaceInterface(CompositorInterface *parent, wl_resource *parentResource)
: Resource(new Private(this, parent, parentResource))
{
}
SurfaceInterface::~SurfaceInterface() = default;
void SurfaceInterface::frameRendered(quint32 msec)
{
Q_D();
// notify all callbacks
const bool needsFlush = !d->current.callbacks.isEmpty();
while (!d->current.callbacks.isEmpty()) {
wl_resource *r = d->current.callbacks.takeFirst();
wl_callback_send_done(r, msec);
wl_resource_destroy(r);
}
for (auto it = d->current.children.constBegin(); it != d->current.children.constEnd(); ++it) {
const auto &subSurface = *it;
if (subSurface.isNull() || subSurface->d_func()->surface.isNull()) {
continue;
}
subSurface->d_func()->surface->frameRendered(msec);
}
if (needsFlush) {
client()->flush();
}
}
void SurfaceInterface::Private::destroy()
{
// copy all existing callbacks to new list and clear existing lists
// the wl_resource_destroy on the callback resource goes into destroyFrameCallback
// which would modify the list we are iterating on
QList<wl_resource *> callbacksToDestroy;
callbacksToDestroy << current.callbacks;
current.callbacks.clear();
callbacksToDestroy << pending.callbacks;
pending.callbacks.clear();
callbacksToDestroy << subSurfacePending.callbacks;
subSurfacePending.callbacks.clear();
for (auto it = callbacksToDestroy.constBegin(), end = callbacksToDestroy.constEnd(); it != end; it++) {
wl_resource_destroy(*it);
}
if (current.buffer) {
current.buffer->unref();
}
}
void SurfaceInterface::Private::swapStates(State *source, State *target, bool emitChanged)
{
Q_Q(SurfaceInterface);
const bool bufferChanged = source->bufferIsSet;
const bool opaqueRegionChanged = source->opaqueIsSet;
const bool inputRegionChanged = source->inputIsSet;
const bool scaleFactorChanged = source->scaleIsSet && (target->scale != source->scale);
const bool transformChanged = source->transformIsSet && (target->transform != source->transform);
const bool shadowChanged = source->shadowIsSet;
const bool blurChanged = source->blurIsSet;
const bool contrastChanged = source->contrastIsSet;
const bool slideChanged = source->slideIsSet;
const bool childrenChanged = source->childrenChanged;
const bool visibilityChanged = bufferChanged && (bool(source->buffer) != bool(target->buffer));
bool sizeChanged = false;
auto buffer = target->buffer;
if (bufferChanged) {
// TODO: is the reffing correct for subsurfaces?
QSize oldSize;
if (target->buffer) {
oldSize = target->buffer->size();
if (emitChanged) {
target->buffer->unref();
QObject::disconnect(target->buffer, &BufferInterface::sizeChanged, q, &SurfaceInterface::sizeChanged);
} else {
delete target->buffer;
target->buffer = nullptr;
}
}
if (source->buffer) {
if (emitChanged) {
source->buffer->ref();
QObject::connect(source->buffer, &BufferInterface::sizeChanged, q, &SurfaceInterface::sizeChanged);
}
const QSize newSize = source->buffer->size();
sizeChanged = newSize.isValid() && newSize != oldSize;
}
buffer = source->buffer;
}
// copy values
if (bufferChanged) {
target->buffer = buffer;
target->offset = source->offset;
target->damage = source->damage;
target->bufferDamage = source->bufferDamage;
target->bufferIsSet = source->bufferIsSet;
}
if (childrenChanged) {
target->childrenChanged = source->childrenChanged;
target->children = source->children;
}
target->callbacks.append(source->callbacks);
if (shadowChanged) {
target->shadow = source->shadow;
target->shadowIsSet = true;
}
if (blurChanged) {
target->blur = source->blur;
target->blurIsSet = true;
}
if (contrastChanged) {
target->contrast = source->contrast;
target->contrastIsSet = true;
}
if (slideChanged) {
target->slide = source->slide;
target->slideIsSet = true;
}
if (inputRegionChanged) {
target->input = source->input;
target->inputIsInfinite = source->inputIsInfinite;
target->inputIsSet = true;
}
if (opaqueRegionChanged) {
target->opaque = source->opaque;
target->opaqueIsSet = true;
}
if (scaleFactorChanged) {
target->scale = source->scale;
target->scaleIsSet = true;
}
if (transformChanged) {
target->transform = source->transform;
target->transformIsSet = true;
}
if (!lockedPointer.isNull()) {
lockedPointer->d_func()->commit();
}
if (!confinedPointer.isNull()) {
confinedPointer->d_func()->commit();
}
*source = State{};
source->children = target->children;
if (!emitChanged) {
return;
}
if (opaqueRegionChanged) {
emit q->opaqueChanged(target->opaque);
}
if (inputRegionChanged) {
emit q->inputChanged(target->input);
}
if (scaleFactorChanged) {
emit q->scaleChanged(target->scale);
if (buffer && !sizeChanged) {
emit q->sizeChanged();
}
}
if (transformChanged) {
emit q->transformChanged(target->transform);
}
if (visibilityChanged) {
if (target->buffer) {
subSurfaceIsMapped = true;
emit q->mapped();
} else {
subSurfaceIsMapped = false;
emit q->unmapped();
}
}
if (bufferChanged) {
if (target->buffer && (!target->damage.isEmpty() || !target->bufferDamage.isEmpty())) {
const QRegion windowRegion = QRegion(0, 0, q->size().width(), q->size().height());
if (!windowRegion.isEmpty()) {
const QRegion bufferDamage = mapFromBuffer(target, target->bufferDamage);
target->damage = windowRegion.intersected(target->damage.united(bufferDamage));
trackedDamage = trackedDamage.united(target->damage);
emit q->damaged(target->damage);
// workaround for https://bugreports.qt.io/browse/QTBUG-52092
// if the surface is a sub-surface, but the main surface is not yet mapped, fake frame rendered
if (subSurface) {
const auto mainSurface = subSurface->mainSurface();
if (!mainSurface || !mainSurface->buffer()) {
q->frameRendered(0);
}
}
}
}
}
if (sizeChanged) {
emit q->sizeChanged();
}
if (shadowChanged) {
emit q->shadowChanged();
}
if (blurChanged) {
emit q->blurChanged();
}
if (contrastChanged) {
emit q->contrastChanged();
}
if (slideChanged) {
emit q->slideOnShowHideChanged();
}
if (childrenChanged) {
emit q->subSurfaceTreeChanged();
}
}
void SurfaceInterface::Private::commit()
{
Q_Q(SurfaceInterface);
if (!subSurface.isNull() && subSurface->isSynchronized()) {
swapStates(&pending, &subSurfacePending, false);
} else {
swapStates(&pending, &current, true);
if (!subSurface.isNull()) {
subSurface->d_func()->commit();
}
// commit all subSurfaces to apply position changes
// "The cached state is applied to the sub-surface immediately after the parent surface's state is applied"
for (auto it = current.children.constBegin(); it != current.children.constEnd(); ++it) {
const auto &subSurface = *it;
if (subSurface.isNull()) {
continue;
}
subSurface->d_func()->commit();
}
}
if (role) {
role->commit();
}
emit q->committed();
}
void SurfaceInterface::Private::commitSubSurface()
{
if (subSurface.isNull() || !subSurface->isSynchronized()) {
return;
}
swapStates(&subSurfacePending, &current, true);
// "The cached state is applied to the sub-surface immediately after the parent surface's state is applied"
for (auto it = current.children.constBegin(); it != current.children.constEnd(); ++it) {
const auto &subSurface = *it;
if (subSurface.isNull() || !subSurface->isSynchronized()) {
continue;
}
subSurface->d_func()->commit();
}
}
void SurfaceInterface::Private::damage(const QRect &rect)
{
pending.damage = pending.damage.united(rect);
}
void SurfaceInterface::Private::damageBuffer(const QRect &rect)
{
pending.bufferDamage = pending.bufferDamage.united(rect);
}
void SurfaceInterface::Private::setScale(qint32 scale)
{
pending.scale = scale;
pending.scaleIsSet = true;
}
void SurfaceInterface::Private::setTransform(OutputInterface::Transform transform)
{
pending.transform = transform;
pending.transformIsSet = true;
}
void SurfaceInterface::Private::addFrameCallback(uint32_t callback)
{
wl_resource *r = client->createResource(&wl_callback_interface, 1, callback);
if (!r) {
wl_resource_post_no_memory(resource);
return;
}
wl_resource_set_implementation(r, nullptr, this, destroyFrameCallback);
pending.callbacks << r;
}
void SurfaceInterface::Private::attachBuffer(wl_resource *buffer, const QPoint &offset)
{
pending.bufferIsSet = true;
pending.offset = offset;
if (pending.buffer) {
delete pending.buffer;
}
if (!buffer) {
// got a null buffer, deletes content in next frame
pending.buffer = nullptr;
pending.damage = QRegion();
pending.bufferDamage = QRegion();
return;
}
Q_Q(SurfaceInterface);
pending.buffer = new BufferInterface(buffer, q);
QObject::connect(pending.buffer, &BufferInterface::aboutToBeDestroyed, q,
[this](BufferInterface *buffer) {
if (pending.buffer == buffer) {
pending.buffer = nullptr;
}
if (subSurfacePending.buffer == buffer) {
subSurfacePending.buffer = nullptr;
}
if (current.buffer == buffer) {
current.buffer->unref();
current.buffer = nullptr;
}
}
);
}
void SurfaceInterface::Private::destroyFrameCallback(wl_resource *r)
{
auto s = cast<Private>(r);
s->current.callbacks.removeAll(r);
s->pending.callbacks.removeAll(r);
s->subSurfacePending.callbacks.removeAll(r);
}
void SurfaceInterface::Private::attachCallback(wl_client *client, wl_resource *resource, wl_resource *buffer, int32_t sx, int32_t sy)
{
Q_UNUSED(client)
cast<Private>(resource)->attachBuffer(buffer, QPoint(sx, sy));
}
void SurfaceInterface::Private::damageCallback(wl_client *client, wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height)
{
Q_UNUSED(client)
cast<Private>(resource)->damage(QRect(x, y, width, height));
}
void SurfaceInterface::Private::damageBufferCallback(wl_client *client, wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height)
{
Q_UNUSED(client)
cast<Private>(resource)->damageBuffer(QRect(x, y, width, height));
}
void SurfaceInterface::Private::frameCallback(wl_client *client, wl_resource *resource, uint32_t callback)
{
auto s = cast<Private>(resource);
Q_ASSERT(client == *s->client);
s->addFrameCallback(callback);
}
void SurfaceInterface::Private::opaqueRegionCallback(wl_client *client, wl_resource *resource, wl_resource *region)
{
auto s = cast<Private>(resource);
Q_ASSERT(client == *s->client);
auto r = RegionInterface::get(region);
s->setOpaque(r ? r->region() : QRegion());
}
void SurfaceInterface::Private::setOpaque(const QRegion &region)
{
pending.opaqueIsSet = true;
pending.opaque = region;
}
void SurfaceInterface::Private::inputRegionCallback(wl_client *client, wl_resource *resource, wl_resource *region)
{
auto s = cast<Private>(resource);
Q_ASSERT(client == *s->client);
auto r = RegionInterface::get(region);
s->setInput(r ? r->region() : QRegion(), !r);
}
void SurfaceInterface::Private::setInput(const QRegion &region, bool isInfinite)
{
pending.inputIsSet = true;
pending.inputIsInfinite = isInfinite;
pending.input = region;
}
void SurfaceInterface::Private::commitCallback(wl_client *client, wl_resource *resource)
{
Q_UNUSED(client)
cast<Private>(resource)->commit();
}
void SurfaceInterface::Private::bufferTransformCallback(wl_client *client, wl_resource *resource, int32_t transform)
{
Q_UNUSED(client)
cast<Private>(resource)->setTransform(OutputInterface::Transform(transform));
}
void SurfaceInterface::Private::bufferScaleCallback(wl_client *client, wl_resource *resource, int32_t scale)
{
Q_UNUSED(client)
cast<Private>(resource)->setScale(scale);
}
QRegion SurfaceInterface::damage() const
{
Q_D();
return d->current.damage;
}
QRegion SurfaceInterface::opaque() const
{
Q_D();
return d->current.opaque;
}
QRegion SurfaceInterface::input() const
{
Q_D();
return d->current.input;
}
bool SurfaceInterface::inputIsInfitine() const
{
return inputIsInfinite();
}
bool SurfaceInterface::inputIsInfinite() const
{
Q_D();
return d->current.inputIsInfinite;
}
qint32 SurfaceInterface::scale() const
{
Q_D();
return d->current.scale;
}
OutputInterface::Transform SurfaceInterface::transform() const
{
Q_D();
return d->current.transform;
}
BufferInterface *SurfaceInterface::buffer()
{
Q_D();
return d->current.buffer;
}
QPoint SurfaceInterface::offset() const
{
Q_D();
return d->current.offset;
}
SurfaceInterface *SurfaceInterface::get(wl_resource *native)
{
return Private::get<SurfaceInterface>(native);
}
SurfaceInterface *SurfaceInterface::get(quint32 id, const ClientConnection *client)
{
return Private::get<SurfaceInterface>(id, client);
}
QList< QPointer< SubSurfaceInterface > > SurfaceInterface::childSubSurfaces() const
{
Q_D();
return d->current.children;
}
QPointer< SubSurfaceInterface > SurfaceInterface::subSurface() const
{
Q_D();
return d->subSurface;
}
QSize SurfaceInterface::size() const
{
Q_D();
// TODO: apply transform to the buffer size
if (d->current.buffer) {
return d->current.buffer->size() / scale();
}
return QSize();
}
QRect SurfaceInterface::boundingRect() const
{
QRect rect(QPoint(0, 0), size());
const QList<QPointer<SubSurfaceInterface>> subSurfaces = childSubSurfaces();
for (const SubSurfaceInterface *subSurface : subSurfaces) {
const SurfaceInterface *childSurface = subSurface->surface();
rect |= childSurface->boundingRect().translated(subSurface->position());
}
return rect;
}
QPointer< ShadowInterface > SurfaceInterface::shadow() const
{
Q_D();
return d->current.shadow;
}
QPointer< BlurInterface > SurfaceInterface::blur() const
{
Q_D();
return d->current.blur;
}
QPointer< ContrastInterface > SurfaceInterface::contrast() const
{
Q_D();
return d->current.contrast;
}
QPointer< SlideInterface > SurfaceInterface::slideOnShowHide() const
{
Q_D();
return d->current.slide;
}
bool SurfaceInterface::isMapped() const
{
Q_D();
if (d->subSurface) {
// from spec:
// "A sub-surface becomes mapped, when a non-NULL wl_buffer is applied and the parent surface is mapped."
[server] Workaround for QtWayland bug https://bugreports.qt.io/browse/QTBUG-52192 Summary: QtWayland doesn't map the parent sub-surfaces in a sub-surface tree. According to the spec this would mean also the child sub-surface is not mapped. But being strict according to the spec will make applications like SystemSettings fail badly. Embedded child windows will not be rendered and QtWayland is going to hard freeze. This is not acceptable, thus we need to workaround this QtWayland bug till it's fixed. It's worth mentioning that Weston as the reference compositor also doesn't handle this situation according to spec and renders the sub-surface. See https://bugs.freedesktop.org/show_bug.cgi?id=94735 The difficult part for the workaround is to determine whether a surface should be considered unmapped. E.g. when the parent gets unmapped we need to really unmap it. But what's the difference between an unmapped parent surface which should be considered mapped and an unmapped parent surface which should be considered unmapped? The implementation goes with considering a new sub-surface always as mapped - independently of whether it ever got a buffer attached. As soon as it had a buffer attached and it gets unmapped again, it will go back to a standard conform way. The behavior now is not standard conform, thus the autotest is adjusted to have QEXPECT_FAIL for the now no longer standard conform areas. Reviewers: #plasma Subscribers: plasma-devel Projects: #plasma Differential Revision: https://phabricator.kde.org/D1250
2016-03-29 13:54:18 +00:00
return d->subSurfaceIsMapped && !d->subSurface->parentSurface().isNull() && d->subSurface->parentSurface()->isMapped();
}
return d->current.buffer != nullptr;
}
QRegion SurfaceInterface::trackedDamage() const
{
Q_D();
return d->trackedDamage;
}
void SurfaceInterface::resetTrackedDamage()
{
Q_D();
d->trackedDamage = QRegion();
}
QVector<OutputInterface *> SurfaceInterface::outputs() const
{
Q_D();
return d->outputs;
}
void SurfaceInterface::setOutputs(const QVector<OutputInterface *> &outputs)
{
Q_D();
QVector<OutputInterface *> removedOutputs = d->outputs;
for (auto it = outputs.constBegin(), end = outputs.constEnd(); it != end; ++it) {
const auto o = *it;
removedOutputs.removeOne(o);
}
for (auto it = removedOutputs.constBegin(), end = removedOutputs.constEnd(); it != end; ++it) {
const auto resources = (*it)->clientResources(client());
for (wl_resource *r : resources) {
wl_surface_send_leave(d->resource, r);
}
disconnect(d->outputDestroyedConnections.take(*it));
}
QVector<OutputInterface *> addedOutputsOutputs = outputs;
for (auto it = d->outputs.constBegin(), end = d->outputs.constEnd(); it != end; ++it) {
const auto o = *it;
addedOutputsOutputs.removeOne(o);
}
for (auto it = addedOutputsOutputs.constBegin(), end = addedOutputsOutputs.constEnd(); it != end; ++it) {
const auto o = *it;
const auto resources = o->clientResources(client());
for (wl_resource *r : resources) {
wl_surface_send_enter(d->resource, r);
}
d->outputDestroyedConnections[o] = connect(o, &Global::aboutToDestroyGlobal, this, [this, o] {
Q_D();
auto outputs = d->outputs;
if (outputs.removeOne(o)) {
setOutputs(outputs);
}});
}
// TODO: send enter when the client binds the OutputInterface another time
d->outputs = outputs;
}
SurfaceInterface *SurfaceInterface::surfaceAt(const QPointF &position)
{
if (!isMapped()) {
return nullptr;
}
Q_D();
// go from top to bottom. Top most child is last in list
QListIterator<QPointer<SubSurfaceInterface>> it(d->current.children);
it.toBack();
while (it.hasPrevious()) {
const auto &current = it.previous();
auto surface = current->surface();
if (surface.isNull()) {
continue;
}
if (auto s = surface->surfaceAt(position - current->position())) {
return s;
}
}
// check whether the geometry contains the pos
if (!size().isEmpty() && QRectF(QPoint(0, 0), size()).contains(position)) {
return this;
}
return nullptr;
}
SurfaceInterface *SurfaceInterface::inputSurfaceAt(const QPointF &position)
{
// TODO: Most of this is very similar to SurfaceInterface::surfaceAt
// Is there a way to reduce the code duplication?
if (!isMapped()) {
return nullptr;
}
Q_D();
// go from top to bottom. Top most child is last in list
QListIterator<QPointer<SubSurfaceInterface>> it(d->current.children);
it.toBack();
while (it.hasPrevious()) {
const auto &current = it.previous();
auto surface = current->surface();
if (surface.isNull()) {
continue;
}
if (auto s = surface->inputSurfaceAt(position - current->position())) {
return s;
}
}
// check whether the geometry and input region contain the pos
if (!size().isEmpty() && QRectF(QPoint(0, 0), size()).contains(position) &&
(inputIsInfinite() || input().contains(position.toPoint()))) {
return this;
}
return nullptr;
}
QPointer<LockedPointerInterface> SurfaceInterface::lockedPointer() const
{
Q_D();
return d->lockedPointer;
}
QPointer<ConfinedPointerInterface> SurfaceInterface::confinedPointer() const
{
Q_D();
return d->confinedPointer;
}
bool SurfaceInterface::inhibitsIdle() const
{
Q_D();
return !d->idleInhibitors.isEmpty();
}
void SurfaceInterface::setDataProxy(SurfaceInterface *surface)
{
Q_D();
d->dataProxy = surface;
}
SurfaceInterface* SurfaceInterface::dataProxy() const
{
Q_D();
return d->dataProxy;
}
SurfaceInterface::Private *SurfaceInterface::d_func() const
{
return reinterpret_cast<Private*>(d.data());
}
QPointF SurfaceInterface::Private::bufferTransform(const State *state, const QPointF &point) const
{
if (!state->buffer)
return point;
// Note that the buffer transform specifies the transformation that has been applied
// to the buffer to compensate for the output transform. If the output is rotated 90
// degrees clockwise, the buffer will be rotated 90 degrees counter clockwise.
QPointF scaled = point * state->scale;
QPointF transformed;
switch (state->transform) {
case OutputInterface::Transform::Normal:
transformed.setX(scaled.x());
transformed.setY(scaled.y());
break;
case OutputInterface::Transform::Rotated90:
transformed.setX(scaled.y());
transformed.setY(state->buffer->height() - scaled.x());
break;
case OutputInterface::Transform::Rotated180:
transformed.setX(state->buffer->width() - scaled.x());
transformed.setY(state->buffer->height() - scaled.y());
break;
case OutputInterface::Transform::Rotated270:
transformed.setX(state->buffer->width() - scaled.y());
transformed.setY(point.x());
break;
case OutputInterface::Transform::Flipped:
transformed.setX(state->buffer->width() - scaled.x());
transformed.setY(point.y());
break;
case OutputInterface::Transform::Flipped90:
transformed.setX(point.y());
transformed.setY(point.x());
break;
case OutputInterface::Transform::Flipped180:
transformed.setX(point.x());
transformed.setY(state->buffer->height() - scaled.y());
break;
case OutputInterface::Transform::Flipped270:
transformed.setX(state->buffer->width() - scaled.y());
transformed.setY(state->buffer->height() - scaled.x());
break;
}
return transformed;
}
QPointF SurfaceInterface::Private::invertBufferTransform(const State *state, const QPointF &point) const
{
if (!state->buffer)
return point;
// Note that the buffer transform specifies the transformation that has been applied
// to the buffer to compensate for the output transform. If the output is rotated 90
// degrees clockwise, the buffer will be rotated 90 degrees counter clockwise.
QPointF transformed;
switch (state->transform) {
case OutputInterface::Transform::Normal:
transformed.setX(point.x());
transformed.setY(point.y());
break;
case OutputInterface::Transform::Rotated90:
transformed.setX(state->buffer->height() - point.y());
transformed.setY(point.x());
break;
case OutputInterface::Transform::Rotated180:
transformed.setX(state->buffer->width() - point.x());
transformed.setY(state->buffer->height() - point.y());
break;
case OutputInterface::Transform::Rotated270:
transformed.setX(point.y());
transformed.setY(state->buffer->width() - point.x());
break;
case OutputInterface::Transform::Flipped:
transformed.setX(state->buffer->width() - point.x());
transformed.setY(point.y());
break;
case OutputInterface::Transform::Flipped90:
transformed.setX(point.y());
transformed.setY(point.x());
break;
case OutputInterface::Transform::Flipped180:
transformed.setX(point.x());
transformed.setY(state->buffer->height() - point.y());
break;
case OutputInterface::Transform::Flipped270:
transformed.setX(state->buffer->height() - point.y());
transformed.setY(state->buffer->width() - point.x());
break;
}
return transformed / state->scale;
}
QSizeF SurfaceInterface::Private::bufferTransform(const State *state, const QSizeF &size) const
{
QSizeF transformed = size * state->scale;
switch (state->transform) {
case OutputInterface::Transform::Rotated90:
case OutputInterface::Transform::Rotated270:
case OutputInterface::Transform::Flipped90:
case OutputInterface::Transform::Flipped270:
transformed.transpose();
break;
case OutputInterface::Transform::Normal:
case OutputInterface::Transform::Rotated180:
case OutputInterface::Transform::Flipped:
case OutputInterface::Transform::Flipped180:
break;
}
return transformed;
}
QSizeF SurfaceInterface::Private::invertBufferTransform(const State *state, const QSizeF &size) const
{
QSizeF transformed = size / state->scale;
switch (state->transform) {
case OutputInterface::Transform::Rotated90:
case OutputInterface::Transform::Rotated270:
case OutputInterface::Transform::Flipped90:
case OutputInterface::Transform::Flipped270:
transformed.transpose();
break;
case OutputInterface::Transform::Normal:
case OutputInterface::Transform::Rotated180:
case OutputInterface::Transform::Flipped:
case OutputInterface::Transform::Flipped180:
break;
}
return transformed;
}
QPointF SurfaceInterface::Private::mapToBuffer(const State *state, const QPointF &point) const
{
QPointF transformed = point;
transformed = bufferTransform(state, transformed);
return transformed;
}
QPointF SurfaceInterface::Private::mapFromBuffer(const State *state, const QPointF &point) const
{
QPointF transformed = point;
transformed = invertBufferTransform(state, transformed);
return transformed;
}
QSizeF SurfaceInterface::Private::mapToBuffer(const State *state, const QSizeF &size) const
{
QSizeF transformed = size;
transformed = bufferTransform(state, transformed);
return transformed;
}
QSizeF SurfaceInterface::Private::mapFromBuffer(const State *state, const QSizeF &size) const
{
QSizeF transformed = size;
transformed = invertBufferTransform(state, transformed);
return transformed;
}
QRectF SurfaceInterface::Private::mapToBuffer(const State *state, const QRectF &rect) const
{
const QPointF topLeft = mapToBuffer(state, rect.topLeft());
const QPointF bottomRight = mapToBuffer(state, rect.bottomRight());
const qreal left = std::min(topLeft.x(), bottomRight.x());
const qreal top = std::min(topLeft.y(), bottomRight.y());
const qreal right = std::max(topLeft.x(), bottomRight.x());
const qreal bottom = std::max(topLeft.y(), bottomRight.y());
return QRectF(QPointF(left, top), QPointF(right, bottom));
}
QRectF SurfaceInterface::Private::mapFromBuffer(const State *state, const QRectF &rect) const
{
const QPointF topLeft = mapFromBuffer(state, rect.topLeft());
const QPointF bottomRight = mapFromBuffer(state, rect.bottomRight());
const qreal left = std::min(topLeft.x(), bottomRight.x());
const qreal top = std::min(topLeft.y(), bottomRight.y());
const qreal right = std::max(topLeft.x(), bottomRight.x());
const qreal bottom = std::max(topLeft.y(), bottomRight.y());
return QRectF(QPointF(left, top), QPointF(right, bottom));
}
QRegion SurfaceInterface::Private::mapToBuffer(const State *state, const QRegion &region) const
{
QRegion transformed;
for (const QRect &rect : region)
transformed += mapToBuffer(state, QRectF(rect)).toRect();
return transformed;
}
QRegion SurfaceInterface::Private::mapFromBuffer(const State *state, const QRegion &region) const
{
QRegion transformed;
for (const QRect &rect : region)
transformed += mapFromBuffer(state, QRectF(rect)).toRect();
return transformed;
}
QPointF SurfaceInterface::mapToBuffer(const QPointF &point) const
{
Q_D();
return d->mapToBuffer(&d->current, point);
}
QPointF SurfaceInterface::mapFromBuffer(const QPointF &point) const
{
Q_D();
return d->mapFromBuffer(&d->current, point);
}
QSizeF SurfaceInterface::mapToBuffer(const QSizeF &size) const
{
Q_D();
return d->mapToBuffer(&d->current, size);
}
QSizeF SurfaceInterface::mapFromBuffer(const QSizeF &size) const
{
Q_D();
return d->mapFromBuffer(&d->current, size);
}
QRectF SurfaceInterface::mapToBuffer(const QRectF &rect) const
{
Q_D();
return d->mapToBuffer(&d->current, rect);
}
QRectF SurfaceInterface::mapFromBuffer(const QRectF &rect) const
{
Q_D();
return d->mapFromBuffer(&d->current, rect);
}
QRegion SurfaceInterface::mapToBuffer(const QRegion &region) const
{
Q_D();
return d->mapToBuffer(&d->current, region);
}
QRegion SurfaceInterface::mapFromBuffer(const QRegion &region) const
{
Q_D();
return d->mapFromBuffer(&d->current, region);
}
}