kwin/platformsupport/scenes/opengl/abstract_egl_backend.h

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2020-08-02 22:22:19 +00:00
/*
KWin - the KDE window manager
This file is part of the KDE project.
2020-08-02 22:22:19 +00:00
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
2020-08-02 22:22:19 +00:00
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_ABSTRACT_EGL_BACKEND_H
#define KWIN_ABSTRACT_EGL_BACKEND_H
#include "openglbackend.h"
#include "texture.h"
#include <QObject>
#include <epoxy/egl.h>
class QOpenGLFramebufferObject;
namespace KWaylandServer
{
class BufferInterface;
}
namespace KWin
{
class EglDmabuf;
class AbstractOutput;
class KWIN_EXPORT AbstractEglBackend : public QObject, public OpenGLBackend
{
Q_OBJECT
public:
Run clang-tidy with modernize-use-override check Summary: Currently code base of kwin can be viewed as two pieces. One is very ancient, and the other one is more modern, which uses new C++ features. The main problem with the ancient code is that it was written before C++11 era. So, no override or final keywords, lambdas, etc. Quite recently, KDE compiler settings were changed to show a warning if a virtual method has missing override keyword. As you might have already guessed, this fired back at us because of that ancient code. We had about 500 new compiler warnings. A "solution" was proposed to that problem - disable -Wno-suggest-override and the other similar warning for clang. It's hard to call a solution because those warnings are disabled not only for the old code, but also for new. This is not what we want! The main argument for not actually fixing the problem was that git history will be screwed as well because of human factor. While good git history is a very important thing, we should not go crazy about it and block every change that somehow alters git history. git blame allows to specify starting revision for a reason. The other argument (human factor) can be easily solved by using tools such as clang-tidy. clang-tidy is a clang-based linter for C++. It can be used for various things, e.g. fixing coding style(e.g. add missing braces to if statements, readability-braces-around-statements check), or in our case add missing override keywords. Test Plan: Compiles. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, apol, romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D22371
2019-07-22 16:52:26 +00:00
~AbstractEglBackend() override;
bool makeCurrent() override;
void doneCurrent() override;
EGLDisplay eglDisplay() const {
return m_display;
}
EGLContext context() const {
return m_context;
}
EGLSurface surface() const {
return m_surface;
}
EGLConfig config() const {
return m_config;
}
QSharedPointer<GLTexture> textureForOutput(AbstractOutput *output) const override;
static void setPrimaryBackend(AbstractEglBackend *primaryBackend) {
s_primaryBackend = primaryBackend;
}
static AbstractEglBackend *primaryBackend() {
return s_primaryBackend;
}
bool isPrimary() const {
return this == s_primaryBackend;
}
protected:
AbstractEglBackend();
void setEglDisplay(const EGLDisplay &display);
void setSurface(const EGLSurface &surface);
void setConfig(const EGLConfig &config);
void cleanup();
virtual void cleanupSurfaces();
bool initEglAPI();
void initKWinGL();
void initBufferAge();
void initClientExtensions();
void initWayland();
bool hasClientExtension(const QByteArray &ext) const;
bool isOpenGLES() const;
bool createContext();
private:
void teardown();
EGLDisplay m_display = EGL_NO_DISPLAY;
EGLSurface m_surface = EGL_NO_SURFACE;
EGLContext m_context = EGL_NO_CONTEXT;
EGLConfig m_config = nullptr;
// note: m_dmaBuf is nullptr if this is not the primary backend
EglDmabuf *m_dmaBuf = nullptr;
QList<QByteArray> m_clientExtensions;
static AbstractEglBackend * s_primaryBackend;
};
class KWIN_EXPORT AbstractEglTexture : public SceneOpenGLTexturePrivate
{
public:
Run clang-tidy with modernize-use-override check Summary: Currently code base of kwin can be viewed as two pieces. One is very ancient, and the other one is more modern, which uses new C++ features. The main problem with the ancient code is that it was written before C++11 era. So, no override or final keywords, lambdas, etc. Quite recently, KDE compiler settings were changed to show a warning if a virtual method has missing override keyword. As you might have already guessed, this fired back at us because of that ancient code. We had about 500 new compiler warnings. A "solution" was proposed to that problem - disable -Wno-suggest-override and the other similar warning for clang. It's hard to call a solution because those warnings are disabled not only for the old code, but also for new. This is not what we want! The main argument for not actually fixing the problem was that git history will be screwed as well because of human factor. While good git history is a very important thing, we should not go crazy about it and block every change that somehow alters git history. git blame allows to specify starting revision for a reason. The other argument (human factor) can be easily solved by using tools such as clang-tidy. clang-tidy is a clang-based linter for C++. It can be used for various things, e.g. fixing coding style(e.g. add missing braces to if statements, readability-braces-around-statements check), or in our case add missing override keywords. Test Plan: Compiles. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, apol, romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D22371
2019-07-22 16:52:26 +00:00
~AbstractEglTexture() override;
bool loadTexture(WindowPixmap *pixmap) override;
void updateTexture(WindowPixmap *pixmap) override;
OpenGLBackend *backend() override;
protected:
AbstractEglTexture(SceneOpenGLTexture *texture, AbstractEglBackend *backend);
EGLImageKHR image() const {
return m_image;
}
void setImage(const EGLImageKHR &img) {
m_image = img;
}
SceneOpenGLTexture *texture() const {
return q;
}
private:
void createTextureSubImage(const QImage &image, const QRegion &damage);
bool createTextureImage(const QImage &image);
bool loadShmTexture(const QPointer<KWaylandServer::BufferInterface> &buffer);
bool loadEglTexture(const QPointer<KWaylandServer::BufferInterface> &buffer);
bool loadDmabufTexture(const QPointer< KWaylandServer::BufferInterface > &buffer);
bool loadInternalImageObject(WindowPixmap *pixmap);
EGLImageKHR attach(const QPointer<KWaylandServer::BufferInterface> &buffer);
bool updateFromFBO(const QSharedPointer<QOpenGLFramebufferObject> &fbo);
bool updateFromInternalImageObject(WindowPixmap *pixmap);
SceneOpenGLTexture *q;
AbstractEglBackend *m_backend;
EGLImageKHR m_image;
};
}
#endif