kwin/src/wayland/autotests/client/test_shadow.cpp

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/*
SPDX-FileCopyrightText: 2016 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: LGPL-2.1-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL
*/
// Qt
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#include <QtTest>
// client
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#include "KWayland/Client/connection_thread.h"
#include "KWayland/Client/compositor.h"
#include "KWayland/Client/event_queue.h"
#include "KWayland/Client/registry.h"
#include "KWayland/Client/shadow.h"
#include "KWayland/Client/shm_pool.h"
#include "KWayland/Client/surface.h"
// server
#include "../../src/server/buffer_interface.h"
#include "../../src/server/display.h"
#include "../../src/server/compositor_interface.h"
#include "../../src/server/shadow_interface.h"
using namespace KWayland::Client;
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using namespace KWaylandServer;
class ShadowTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void init();
void cleanup();
void testCreateShadow();
void testShadowElements();
void testSurfaceDestroy();
private:
Display *m_display = nullptr;
ConnectionThread *m_connection = nullptr;
CompositorInterface *m_compositorInterface = nullptr;
ShadowManagerInterface *m_shadowInterface = nullptr;
QThread *m_thread = nullptr;
EventQueue *m_queue = nullptr;
ShmPool *m_shm = nullptr;
Compositor *m_compositor = nullptr;
ShadowManager *m_shadow = nullptr;
};
static const QString s_socketName = QStringLiteral("kwayland-test-shadow-0");
void ShadowTest::init()
{
delete m_display;
m_display = new Display(this);
m_display->addSocketName(s_socketName);
m_display->start();
QVERIFY(m_display->isRunning());
m_display->createShm();
m_compositorInterface = m_display->createCompositor(m_display);
m_shadowInterface = m_display->createShadowManager(m_display);
// setup connection
m_connection = new KWayland::Client::ConnectionThread;
QSignalSpy connectedSpy(m_connection, &ConnectionThread::connected);
QVERIFY(connectedSpy.isValid());
m_connection->setSocketName(s_socketName);
m_thread = new QThread(this);
m_connection->moveToThread(m_thread);
m_thread->start();
m_connection->initConnection();
QVERIFY(connectedSpy.wait());
m_queue = new EventQueue(this);
m_queue->setup(m_connection);
Registry registry;
QSignalSpy interfacesAnnouncedSpy(&registry, &Registry::interfacesAnnounced);
QVERIFY(interfacesAnnouncedSpy.isValid());
registry.setEventQueue(m_queue);
registry.create(m_connection);
QVERIFY(registry.isValid());
registry.setup();
QVERIFY(interfacesAnnouncedSpy.wait());
m_shm = registry.createShmPool(registry.interface(Registry::Interface::Shm).name,
registry.interface(Registry::Interface::Shm).version,
this);
QVERIFY(m_shm->isValid());
m_compositor = registry.createCompositor(registry.interface(Registry::Interface::Compositor).name,
registry.interface(Registry::Interface::Compositor).version,
this);
QVERIFY(m_compositor->isValid());
m_shadow = registry.createShadowManager(registry.interface(Registry::Interface::Shadow).name,
registry.interface(Registry::Interface::Shadow).version,
this);
QVERIFY(m_shadow->isValid());
}
void ShadowTest::cleanup()
{
#define CLEANUP(variable) \
if (variable) { \
delete variable; \
variable = nullptr; \
}
CLEANUP(m_shm)
CLEANUP(m_compositor)
CLEANUP(m_shadow)
CLEANUP(m_queue)
if (m_connection) {
m_connection->deleteLater();
m_connection = nullptr;
}
if (m_thread) {
m_thread->quit();
m_thread->wait();
delete m_thread;
m_thread = nullptr;
}
CLEANUP(m_display)
#undef CLEANUP
// these are the children of the display
m_compositorInterface = nullptr;
m_shadowInterface = nullptr;
}
void ShadowTest::testCreateShadow()
{
// this test verifies the basic shadow behavior, create for surface, commit it, etc.
QSignalSpy surfaceCreatedSpy(m_compositorInterface, &CompositorInterface::surfaceCreated);
QVERIFY(surfaceCreatedSpy.isValid());
QScopedPointer<Surface> surface(m_compositor->createSurface());
QVERIFY(surfaceCreatedSpy.wait());
auto serverSurface = surfaceCreatedSpy.first().first().value<SurfaceInterface*>();
QVERIFY(serverSurface);
// a surface without anything should not have a Shadow
QVERIFY(!serverSurface->shadow());
QSignalSpy shadowChangedSpy(serverSurface, &SurfaceInterface::shadowChanged);
QVERIFY(shadowChangedSpy.isValid());
// let's create a shadow for the Surface
QScopedPointer<Shadow> shadow(m_shadow->createShadow(surface.data()));
// that should not have triggered the shadowChangedSpy)
QVERIFY(!shadowChangedSpy.wait(100));
// now let's commit the surface, that should trigger the shadow changed
surface->commit(Surface::CommitFlag::None);
QVERIFY(shadowChangedSpy.wait());
QCOMPARE(shadowChangedSpy.count(), 1);
// we didn't set anything on the shadow, so it should be all default values
auto serverShadow = serverSurface->shadow();
QVERIFY(serverShadow);
QCOMPARE(serverShadow->offset(), QMarginsF());
QVERIFY(!serverShadow->topLeft());
QVERIFY(!serverShadow->top());
QVERIFY(!serverShadow->topRight());
QVERIFY(!serverShadow->right());
QVERIFY(!serverShadow->bottomRight());
QVERIFY(!serverShadow->bottom());
QVERIFY(!serverShadow->bottomLeft());
QVERIFY(!serverShadow->left());
// now let's remove the shadow
m_shadow->removeShadow(surface.data());
// just removing should not remove it yet, surface needs to be committed
QVERIFY(!shadowChangedSpy.wait(100));
surface->commit(Surface::CommitFlag::None);
QVERIFY(shadowChangedSpy.wait());
QCOMPARE(shadowChangedSpy.count(), 2);
QVERIFY(!serverSurface->shadow());
}
void ShadowTest::testShadowElements()
{
// this test verifies that all shadow elements are correctly passed to the server
// first create surface
QSignalSpy surfaceCreatedSpy(m_compositorInterface, &CompositorInterface::surfaceCreated);
QVERIFY(surfaceCreatedSpy.isValid());
QScopedPointer<Surface> surface(m_compositor->createSurface());
QVERIFY(surfaceCreatedSpy.wait());
auto serverSurface = surfaceCreatedSpy.first().first().value<SurfaceInterface*>();
QVERIFY(serverSurface);
QSignalSpy shadowChangedSpy(serverSurface, &SurfaceInterface::shadowChanged);
QVERIFY(shadowChangedSpy.isValid());
// now create the shadow
QScopedPointer<Shadow> shadow(m_shadow->createShadow(surface.data()));
QImage topLeftImage(QSize(10, 10), QImage::Format_ARGB32_Premultiplied);
topLeftImage.fill(Qt::white);
shadow->attachTopLeft(m_shm->createBuffer(topLeftImage));
QImage topImage(QSize(11, 11), QImage::Format_ARGB32_Premultiplied);
topImage.fill(Qt::black);
shadow->attachTop(m_shm->createBuffer(topImage));
QImage topRightImage(QSize(12, 12), QImage::Format_ARGB32_Premultiplied);
topRightImage.fill(Qt::red);
shadow->attachTopRight(m_shm->createBuffer(topRightImage));
QImage rightImage(QSize(13, 13), QImage::Format_ARGB32_Premultiplied);
rightImage.fill(Qt::darkRed);
shadow->attachRight(m_shm->createBuffer(rightImage));
QImage bottomRightImage(QSize(14, 14), QImage::Format_ARGB32_Premultiplied);
bottomRightImage.fill(Qt::green);
shadow->attachBottomRight(m_shm->createBuffer(bottomRightImage));
QImage bottomImage(QSize(15, 15), QImage::Format_ARGB32_Premultiplied);
bottomImage.fill(Qt::darkGreen);
shadow->attachBottom(m_shm->createBuffer(bottomImage));
QImage bottomLeftImage(QSize(16, 16), QImage::Format_ARGB32_Premultiplied);
bottomLeftImage.fill(Qt::blue);
shadow->attachBottomLeft(m_shm->createBuffer(bottomLeftImage));
QImage leftImage(QSize(17, 17), QImage::Format_ARGB32_Premultiplied);
leftImage.fill(Qt::darkBlue);
shadow->attachLeft(m_shm->createBuffer(leftImage));
shadow->setOffsets(QMarginsF(1, 2, 3, 4));
shadow->commit();
surface->commit(Surface::CommitFlag::None);
QVERIFY(shadowChangedSpy.wait());
auto serverShadow = serverSurface->shadow();
QVERIFY(serverShadow);
QCOMPARE(serverShadow->offset(), QMarginsF(1, 2, 3, 4));
QCOMPARE(serverShadow->topLeft()->data(), topLeftImage);
QCOMPARE(serverShadow->top()->data(), topImage);
QCOMPARE(serverShadow->topRight()->data(), topRightImage);
QCOMPARE(serverShadow->right()->data(), rightImage);
QCOMPARE(serverShadow->bottomRight()->data(), bottomRightImage);
QCOMPARE(serverShadow->bottom()->data(), bottomImage);
QCOMPARE(serverShadow->bottomLeft()->data(), bottomLeftImage);
QCOMPARE(serverShadow->left()->data(), leftImage);
// try to destroy the buffer
// first attach one buffer
shadow->attachTopLeft(m_shm->createBuffer(topLeftImage));
// create a destroyed signal
QSignalSpy destroyedSpy(serverShadow->topLeft(), &BufferInterface::aboutToBeDestroyed);
QVERIFY(destroyedSpy.isValid());
delete m_shm;
m_shm = nullptr;
QVERIFY(destroyedSpy.wait());
// now all buffers should be gone
// TODO: does that need a signal?
QVERIFY(!serverShadow->topLeft());
QVERIFY(!serverShadow->top());
QVERIFY(!serverShadow->topRight());
QVERIFY(!serverShadow->right());
QVERIFY(!serverShadow->bottomRight());
QVERIFY(!serverShadow->bottom());
QVERIFY(!serverShadow->bottomLeft());
QVERIFY(!serverShadow->left());
}
void ShadowTest::testSurfaceDestroy()
{
using namespace KWayland::Client;
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using namespace KWaylandServer;
QSignalSpy serverSurfaceCreated(m_compositorInterface, &CompositorInterface::surfaceCreated);
QVERIFY(serverSurfaceCreated.isValid());
QScopedPointer<KWayland::Client::Surface> surface(m_compositor->createSurface());
QVERIFY(serverSurfaceCreated.wait());
auto serverSurface = serverSurfaceCreated.first().first().value<SurfaceInterface*>();
QSignalSpy shadowChangedSpy(serverSurface, &SurfaceInterface::shadowChanged);
QVERIFY(shadowChangedSpy.isValid());
QScopedPointer<Shadow> shadow(m_shadow->createShadow(surface.data()));
shadow->commit();
surface->commit(Surface::CommitFlag::None);
QVERIFY(shadowChangedSpy.wait());
auto serverShadow = serverSurface->shadow();
QVERIFY(serverShadow);
// destroy the parent surface
QSignalSpy surfaceDestroyedSpy(serverSurface, &QObject::destroyed);
QVERIFY(surfaceDestroyedSpy.isValid());
QSignalSpy shadowDestroyedSpy(serverShadow.data(), &QObject::destroyed);
QVERIFY(shadowDestroyedSpy.isValid());
surface.reset();
QVERIFY(surfaceDestroyedSpy.wait());
QVERIFY(shadowDestroyedSpy.isEmpty());
// destroy the shadow
shadow.reset();
QVERIFY(shadowDestroyedSpy.wait());
QCOMPARE(shadowDestroyedSpy.count(), 1);
}
QTEST_GUILESS_MAIN(ShadowTest)
#include "test_shadow.moc"