kwin/effects/_test/swiveltabs/swiveltabs.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Jorge Mata <matamax123@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "swiveltabs.h"
#include <cmath>
namespace KWin
{
KWIN_EFFECT( swiveltabs, SwivelTabsEffect )
KWIN_EFFECT_SUPPORTED( swiveltabs, SwivelTabsEffect::supported() )
SwivelTabsEffect::SwivelTabsEffect()
{
isActive = false;
PI = 2.0 * acos( 0.0 );
reconfigure( ReconfigureAll );
}
bool SwivelTabsEffect::supported()
{
return effects->compositingType() == OpenGLCompositing;
}
void SwivelTabsEffect::reconfigure( ReconfigureFlags )
{
KConfigGroup conf = EffectsHandler::effectConfig("SwivelTabs");
vertical = conf.readEntry("SwivelVertical", true );
horizontal = conf.readEntry("SwivelHorizontal", true );
totalTime = conf.readEntry("SwivelDuration", 500 );
}
void SwivelTabsEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( isActive )
data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen( data, time );
}
void SwivelTabsEffect::prePaintWindow( EffectWindow *w, WindowPrePaintData &data, int time )
{
if( isActive && ( w == windows.show || w == windows.hide ) )
{
data.quads = data.quads.makeGrid( 40 );
data.setTransformed();
w->enablePainting( EffectWindow::PAINT_DISABLED );
windows.time.addTime( time );
}
effects->prePaintWindow( w, data, time );
}
void SwivelTabsEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( isActive && ( w == windows.show || w == windows.hide ) )
{
for( int i = 0; i < data.quads.count(); ++i )
transformQuad( data.quads[i] );
}
effects->paintWindow( w, mask, region, data );
}
void SwivelTabsEffect::postPaintWindow( EffectWindow* w )
{
if( isActive && ( w == windows.show || w == windows.hide ) )
w->addRepaintFull();
effects->postPaintWindow( w );
}
void SwivelTabsEffect::transformQuad( WindowQuad &quad )
{
double F = windows.time.progress();
int width = quad[1].x()-quad[0].x();
int height = quad[3].y() - quad[0].y();
int cx = quad[0].x() + ( width/2 );
int cy = quad[0].y() + ( height/2 );
if( lastF < 0.5 && F > 0.5 )
{
effects->setElevatedWindow( windows.hide, false );
effects->setElevatedWindow( windows.show, true );
}
lastF = F;
if( F >= 1.0 )
{
isActive = false;
effects->setElevatedWindow( windows.hide, false );
effects->setElevatedWindow( windows.show, false );
}
if( F < 0.5 )
{
if( horizontal )
{
quad[0].setX( quad[0].x() + ( width * F ) );
quad[3].setX( quad[3].x() + ( width * F ) );
quad[1].setX( quad[1].x() - ( width * F ) );
quad[2].setX( quad[2].x() - ( width * F ) );
}
if( vertical )
{
quad[0].setY( quad[0].y() + ( height * F ) );
quad[3].setY( quad[3].y() - ( height * F ) );
quad[1].setY( quad[1].y() + ( height * F ) );
quad[2].setY( quad[2].y() - ( height * F ) );
}
}
else
{
F -= 0.5;
if( horizontal )
{
quad[0].setX( cx - ( width * F ) );
quad[3].setX( cx - ( width * F ) );
quad[1].setX( cx + ( width * F ) );
quad[2].setX( cx + ( width * F ) );
}
if( vertical )
{
quad[0].setY( cy - ( height * F ) );
quad[3].setY( cy + ( height * F ) );
quad[1].setY( cy - ( height * F ) );
quad[2].setY( cy + ( height * F ) );
}
}
}
void SwivelTabsEffect::clientGroupItemSwitched( EffectWindow* from, EffectWindow* to )
{
if( isActive || from->isMinimized() )
return;
windows.show = to;
windows.hide = from;
windows.time.setCurveShape( TimeLine::LinearCurve );
windows.time.setDuration( animationTime( totalTime ) );
windows.time.setProgress( 0.0f );
lastF = 0.0;
isActive = true;
effects->setElevatedWindow( to, false );
effects->setElevatedWindow( from, true );
}
}