don't lie about painting time causes speed doubling
BUG: 301609 FIXED-IN: 4.9 REVIEW: 105330
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@ -171,7 +171,7 @@ void Scene::updateTimeDiff()
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// the extra wspace->nextFrameDelay() basically means that we lie to the effect about the passed
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// time - as a result the (animated) effect will run up to a frame shorter but in return stick
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// closer to the runtime from the trigger
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time_diff = last_time.restart() + wspace->nextFrameDelay();
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time_diff = last_time.restart()/* + wspace->nextFrameDelay()*/;
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if (time_diff < 0) // check time rollback
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time_diff = 1;
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