kwin: moving KWin::GLTexture to a separate file
This commit is contained in:
parent
538e9d1467
commit
116e024d12
5 changed files with 665 additions and 568 deletions
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@ -5,6 +5,7 @@ set(kwin_EFFECTSLIB_SRCS
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kwinglobals.cpp
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kwineffects.cpp
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kwinglutils.cpp
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kwingltexture.cpp
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kwinglutils_funcs.cpp
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kwinglplatform.cpp
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kwinxrenderutils.cpp
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@ -55,6 +56,7 @@ install( FILES
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kwinglplatform.h
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kwinglutils.h
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kwinglutils_funcs.h
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kwingltexture.h
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kwinxrenderutils.h
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${CMAKE_CURRENT_BINARY_DIR}/kwinconfig.h
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DESTINATION ${INCLUDE_INSTALL_DIR} COMPONENT Devel)
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497
libkwineffects/kwingltexture.cpp
Normal file
497
libkwineffects/kwingltexture.cpp
Normal file
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@ -0,0 +1,497 @@
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/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
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Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "kwinconfig.h" // KWIN_HAVE_OPENGL
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#ifdef KWIN_HAVE_OPENGL
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#include "kwinglplatform.h"
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#include "kwineffects.h"
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#include "kwinglutils_funcs.h"
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#include "kwinglutils.h"
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#include <QPixmap>
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#include <QImage>
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#include <QVector2D>
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#include <QVector3D>
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#include <QVector4D>
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#include <QMatrix4x4>
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namespace KWin
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{
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//****************************************
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// GLTexture
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//****************************************
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bool GLTexture::sNPOTTextureSupported = false;
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bool GLTexture::sFramebufferObjectSupported = false;
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bool GLTexture::sSaturationSupported = false;
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GLTexture::GLTexture()
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{
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init();
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}
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GLTexture::GLTexture(const QImage& image, GLenum target)
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{
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init();
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load(image, target);
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}
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GLTexture::GLTexture(const QPixmap& pixmap, GLenum target)
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{
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init();
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load(pixmap, target);
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}
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GLTexture::GLTexture(const QString& fileName)
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{
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init();
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load(fileName);
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}
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GLTexture::GLTexture(int width, int height)
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{
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init();
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if (NPOTTextureSupported() || (isPowerOfTwo(width) && isPowerOfTwo(height))) {
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mTarget = GL_TEXTURE_2D;
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mScale.setWidth(1.0 / width);
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mScale.setHeight(1.0 / height);
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mSize = QSize(width, height);
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can_use_mipmaps = true;
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glGenTextures(1, &mTexture);
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bind();
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#ifdef KWIN_HAVE_OPENGLES
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// format and internal format have to match in ES, GL_RGBA8 and GL_BGRA are not available
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// see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
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glTexImage2D(mTarget, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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#else
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glTexImage2D(mTarget, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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#endif
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unbind();
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}
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}
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GLTexture::~GLTexture()
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{
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delete m_vbo;
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discard();
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assert(mUnnormalizeActive == 0);
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assert(mNormalizeActive == 0);
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}
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void GLTexture::init()
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{
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mTexture = None;
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mTarget = 0;
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mFilter = 0;
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y_inverted = false;
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can_use_mipmaps = false;
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has_valid_mipmaps = false;
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mUnnormalizeActive = 0;
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mNormalizeActive = 0;
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m_vbo = 0;
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}
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void GLTexture::initStatic()
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{
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#ifdef KWIN_HAVE_OPENGLES
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sNPOTTextureSupported = true;
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sFramebufferObjectSupported = true;
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sSaturationSupported = true;
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#else
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sNPOTTextureSupported = hasGLExtension("GL_ARB_texture_non_power_of_two");
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sFramebufferObjectSupported = hasGLExtension("GL_EXT_framebuffer_object");
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sSaturationSupported = ((hasGLExtension("GL_ARB_texture_env_crossbar")
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&& hasGLExtension("GL_ARB_texture_env_dot3")) || hasGLVersion(1, 4))
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&& (glTextureUnitsCount >= 4) && glActiveTexture != NULL;
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#endif
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}
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bool GLTexture::isNull() const
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{
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return mTexture == None;
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}
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QSize GLTexture::size() const
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{
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return mSize;
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}
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bool GLTexture::load(const QImage& image, GLenum target)
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{
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if (image.isNull())
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return false;
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QImage img = image;
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mTarget = target;
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#ifndef KWIN_HAVE_OPENGLES
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if (mTarget != GL_TEXTURE_RECTANGLE_ARB) {
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#endif
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if (!NPOTTextureSupported()
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&& (!isPowerOfTwo(image.width()) || !isPowerOfTwo(image.height()))) {
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// non-rectangular target requires POT texture
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img = img.scaled(nearestPowerOfTwo(image.width()),
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nearestPowerOfTwo(image.height()));
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}
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mScale.setWidth(1.0 / img.width());
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mScale.setHeight(1.0 / img.height());
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can_use_mipmaps = true;
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#ifndef KWIN_HAVE_OPENGLES
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} else {
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mScale.setWidth(1.0);
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mScale.setHeight(1.0);
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can_use_mipmaps = false;
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}
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#endif
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setFilter(GL_LINEAR);
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mSize = img.size();
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y_inverted = false;
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img = convertToGLFormat(img);
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setDirty();
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if (isNull())
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glGenTextures(1, &mTexture);
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bind();
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#ifdef KWIN_HAVE_OPENGLES
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// format and internal format have to match in ES, GL_RGBA8 and GL_BGRA are not available
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// see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
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glTexImage2D(mTarget, 0, GL_RGBA, img.width(), img.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
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#else
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glTexImage2D(mTarget, 0, GL_RGBA8, img.width(), img.height(), 0,
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GL_BGRA, GL_UNSIGNED_BYTE, img.bits());
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#endif
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unbind();
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return true;
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}
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bool GLTexture::load(const QPixmap& pixmap, GLenum target)
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{
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if (pixmap.isNull())
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return false;
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return load(pixmap.toImage(), target);
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}
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bool GLTexture::load(const QString& fileName)
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{
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if (fileName.isEmpty())
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return false;
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return load(QImage(fileName));
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}
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void GLTexture::discard()
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{
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setDirty();
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if (mTexture != None)
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glDeleteTextures(1, &mTexture);
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mTexture = None;
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}
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void GLTexture::bind()
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{
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#ifndef KWIN_HAVE_OPENGLES
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glEnable(mTarget);
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#endif
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glBindTexture(mTarget, mTexture);
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enableFilter();
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}
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void GLTexture::unbind()
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{
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glBindTexture(mTarget, 0);
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#ifndef KWIN_HAVE_OPENGLES
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glDisable(mTarget);
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#endif
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}
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void GLTexture::render(QRegion region, const QRect& rect)
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{
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if (rect.size() != m_cachedSize) {
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m_cachedSize = rect.size();
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QRect r(rect);
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r.moveTo(0, 0);
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if (!m_vbo) {
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m_vbo = new GLVertexBuffer(KWin::GLVertexBuffer::Static);
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}
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const float verts[ 4 * 2 ] = {
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// NOTICE: r.x/y could be replaced by "0", but that would make it unreadable...
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r.x(), r.y(),
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r.x(), r.y() + rect.height(),
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r.x() + rect.width(), r.y(),
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r.x() + rect.width(), r.y() + rect.height()
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};
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const float texcoords[ 4 * 2 ] = {
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0.0f, y_inverted ? 0.0f : 1.0f, // y needs to be swapped (normalized coords)
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0.0f, y_inverted ? 1.0f : 0.0f,
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1.0f, y_inverted ? 0.0f : 1.0f,
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1.0f, y_inverted ? 1.0f : 0.0f
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};
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m_vbo->setData(4, 2, verts, texcoords);
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}
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QMatrix4x4 translation;
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translation.translate(rect.x(), rect.y());
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if (ShaderManager::instance()->isShaderBound()) {
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GLShader *shader = ShaderManager::instance()->getBoundShader();
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shader->setUniform(GLShader::Offset, QVector2D(rect.x(), rect.y()));
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shader->setUniform(GLShader::WindowTransformation, translation);
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} else {
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pushMatrix(translation);
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}
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m_vbo->render(region, GL_TRIANGLE_STRIP);
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if (ShaderManager::instance()->isShaderBound()) {
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GLShader *shader = ShaderManager::instance()->getBoundShader();
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shader->setUniform(GLShader::WindowTransformation, QMatrix4x4());
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} else {
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popMatrix();
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}
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}
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void GLTexture::enableUnnormalizedTexCoords()
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{
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#ifndef KWIN_HAVE_OPENGLES
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assert(mNormalizeActive == 0);
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if (mUnnormalizeActive++ != 0)
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return;
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// update texture matrix to handle GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE
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glMatrixMode(GL_TEXTURE);
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glPushMatrix();
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glLoadIdentity();
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glScalef(mScale.width(), mScale.height(), 1);
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if (!y_inverted) {
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// Modify texture matrix so that we could always use non-opengl
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// coordinates for textures
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glScalef(1, -1, 1);
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glTranslatef(0, -mSize.height(), 0);
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}
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glMatrixMode(GL_MODELVIEW);
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#endif
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}
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void GLTexture::disableUnnormalizedTexCoords()
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{
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#ifndef KWIN_HAVE_OPENGLES
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if (--mUnnormalizeActive != 0)
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return;
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// Restore texture matrix
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glMatrixMode(GL_TEXTURE);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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#endif
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}
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void GLTexture::enableNormalizedTexCoords()
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{
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#ifndef KWIN_HAVE_OPENGLES
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assert(mUnnormalizeActive == 0);
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if (mNormalizeActive++ != 0)
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return;
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// update texture matrix to handle GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE
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glMatrixMode(GL_TEXTURE);
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glPushMatrix();
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glLoadIdentity();
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glScalef(mSize.width() * mScale.width(), mSize.height() * mScale.height(), 1);
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if (y_inverted) {
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// Modify texture matrix so that we could always use non-opengl
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// coordinates for textures
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glScalef(1, -1, 1);
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glTranslatef(0, -1, 0);
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}
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glMatrixMode(GL_MODELVIEW);
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#endif
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}
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void GLTexture::disableNormalizedTexCoords()
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{
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#ifndef KWIN_HAVE_OPENGLES
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if (--mNormalizeActive != 0)
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return;
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// Restore texture matrix
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glMatrixMode(GL_TEXTURE);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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#endif
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}
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GLuint GLTexture::texture() const
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{
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return mTexture;
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}
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GLenum GLTexture::target() const
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{
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return mTarget;
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}
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GLenum GLTexture::filter() const
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{
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return mFilter;
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}
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bool GLTexture::isDirty() const
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{
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return has_valid_mipmaps;
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}
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void GLTexture::setTexture(GLuint texture)
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{
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discard();
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mTexture = texture;
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}
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void GLTexture::setTarget(GLenum target)
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{
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mTarget = target;
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}
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void GLTexture::setFilter(GLenum filter)
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{
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mFilter = filter;
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}
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void GLTexture::setWrapMode(GLenum mode)
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{
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bind();
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glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, mode);
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glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, mode);
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unbind();
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}
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void GLTexture::setDirty()
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{
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has_valid_mipmaps = false;
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}
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void GLTexture::enableFilter()
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{
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if (mFilter == GL_LINEAR_MIPMAP_LINEAR) {
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// trilinear filtering requested, but is it possible?
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if (NPOTTextureSupported()
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&& framebufferObjectSupported()
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&& can_use_mipmaps) {
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glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (!has_valid_mipmaps) {
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glGenerateMipmap(mTarget);
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has_valid_mipmaps = true;
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}
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} else {
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// can't use trilinear, so use bilinear
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setFilter(GL_LINEAR);
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glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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} else if (mFilter == GL_LINEAR) {
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glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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} else {
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// if neither trilinear nor bilinear, default to fast filtering
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setFilter(GL_NEAREST);
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glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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}
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static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format)
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{
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#ifdef KWIN_HAVE_OPENGLES
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Q_UNUSED(texture_format)
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#endif
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// Copied from Qt
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Q_ASSERT(dst.size() == img.size());
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Q_ASSERT(dst.depth() == 32);
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Q_ASSERT(img.depth() == 32);
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const int width = img.width();
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const int height = img.height();
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const uint *p = (const uint*) img.scanLine(img.height() - 1);
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uint *q = (uint*) dst.scanLine(0);
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#ifndef KWIN_HAVE_OPENGLES
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if (texture_format == GL_BGRA) {
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
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// mirror + swizzle
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for (int i = 0; i < height; ++i) {
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const uint *end = p + width;
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while (p < end) {
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*q = ((*p << 24) & 0xff000000)
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| ((*p >> 24) & 0x000000ff)
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| ((*p << 8) & 0x00ff0000)
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| ((*p >> 8) & 0x0000ff00);
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p++;
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q++;
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}
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p -= 2 * width;
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}
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} else {
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const uint bytesPerLine = img.bytesPerLine();
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for (int i = 0; i < height; ++i) {
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memcpy(q, p, bytesPerLine);
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q += width;
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p -= width;
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}
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}
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} else {
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#endif
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
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for (int i = 0; i < height; ++i) {
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const uint *end = p + width;
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while (p < end) {
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*q = (*p << 8) | ((*p >> 24) & 0xFF);
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p++;
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q++;
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}
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p -= 2 * width;
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}
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} else {
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for (int i = 0; i < height; ++i) {
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const uint *end = p + width;
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while (p < end) {
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*q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
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p++;
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q++;
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}
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p -= 2 * width;
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}
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}
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
QImage GLTexture::convertToGLFormat(const QImage& img) const
|
||||
{
|
||||
// Copied from Qt's QGLWidget::convertToGLFormat()
|
||||
QImage res(img.size(), QImage::Format_ARGB32);
|
||||
#ifdef KWIN_HAVE_OPENGLES
|
||||
convertToGLFormatHelper(res, img.convertToFormat(QImage::Format_ARGB32_Premultiplied), GL_RGBA);
|
||||
#else
|
||||
convertToGLFormatHelper(res, img.convertToFormat(QImage::Format_ARGB32_Premultiplied), GL_BGRA);
|
||||
#endif
|
||||
return res;
|
||||
}
|
||||
|
||||
} // namespace KWin
|
||||
|
||||
#endif
|
164
libkwineffects/kwingltexture.h
Normal file
164
libkwineffects/kwingltexture.h
Normal file
|
@ -0,0 +1,164 @@
|
|||
/********************************************************************
|
||||
KWin - the KDE window manager
|
||||
This file is part of the KDE project.
|
||||
|
||||
Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
|
||||
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*********************************************************************/
|
||||
|
||||
#ifndef KWIN_GLTEXTURE_H
|
||||
#define KWIN_GLTEXTURE_H
|
||||
|
||||
#include "kwinconfig.h" // KWIN_HAVE_OPENGL
|
||||
#include "kwinglobals.h"
|
||||
|
||||
#ifdef KWIN_HAVE_OPENGL
|
||||
|
||||
#include <QtCore/QSize>
|
||||
#include <QtCore/QSharedData>
|
||||
|
||||
class QImage;
|
||||
class QPixmap;
|
||||
|
||||
/** @addtogroup kwineffects */
|
||||
/** @{ */
|
||||
|
||||
namespace KWin
|
||||
{
|
||||
|
||||
class GLVertexBuffer;
|
||||
|
||||
class KWIN_EXPORT GLTexture
|
||||
: public QSharedData
|
||||
{
|
||||
public:
|
||||
GLTexture();
|
||||
explicit GLTexture(const QImage& image, GLenum target = GL_TEXTURE_2D);
|
||||
explicit GLTexture(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D);
|
||||
GLTexture(const QString& fileName);
|
||||
GLTexture(int width, int height);
|
||||
virtual ~GLTexture();
|
||||
|
||||
bool isNull() const;
|
||||
QSize size() const;
|
||||
int width() const {
|
||||
return mSize.width(); /// @since 4.5
|
||||
}
|
||||
int height() const {
|
||||
return mSize.height(); /// @since 4.5
|
||||
}
|
||||
|
||||
virtual bool load(const QImage& image, GLenum target = GL_TEXTURE_2D);
|
||||
virtual bool load(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D);
|
||||
virtual bool load(const QString& fileName);
|
||||
virtual void discard();
|
||||
virtual void bind();
|
||||
virtual void unbind();
|
||||
void render(QRegion region, const QRect& rect);
|
||||
/**
|
||||
* Set up texture transformation matrix to automatically map unnormalized
|
||||
* texture coordinates (i.e. 0 to width, 0 to height, (0,0) is top-left)
|
||||
* to OpenGL coordinates. Automatically adjusts for different texture
|
||||
* types. This can be done only for one texture at a time, repeated
|
||||
* calls for the same texture are allowed though, requiring the same
|
||||
* amount of calls to disableUnnormalizedTexCoords().
|
||||
*
|
||||
* In OpenGL ES this method is a no-op. In core profile a shader should be used
|
||||
* @deprecated
|
||||
*/
|
||||
void enableUnnormalizedTexCoords();
|
||||
/**
|
||||
* Disables transformation set up using enableUnnormalizedTexCoords().
|
||||
*
|
||||
* In OpenGL ES this method is a no-op. In core profile a shader should be used
|
||||
* @deprecated
|
||||
*/
|
||||
void disableUnnormalizedTexCoords();
|
||||
/**
|
||||
* Set up texture transformation matrix to automatically map normalized
|
||||
* texture coordinates (i.e. 0 to 1, 0 to 1, (0,0) is bottom-left)
|
||||
* to OpenGL coordinates. Automatically adjusts for different texture
|
||||
* types. This can be done only for one texture at a time, repeated
|
||||
* calls for the same texture are allowed though, requiring the same
|
||||
* amount of calls to disableNormalizedTexCoords().
|
||||
*
|
||||
* In OpenGL ES this method is a no-op. In core profile a shader should be used
|
||||
* @deprecated
|
||||
*/
|
||||
void enableNormalizedTexCoords();
|
||||
/**
|
||||
* Disables transformation set up using enableNormalizedTexCoords().
|
||||
*
|
||||
* In OpenGL ES this method is a no-op. In core profile a shader should be used
|
||||
* @deprecated
|
||||
*/
|
||||
void disableNormalizedTexCoords();
|
||||
|
||||
GLuint texture() const;
|
||||
GLenum target() const;
|
||||
GLenum filter() const;
|
||||
virtual bool isDirty() const;
|
||||
void setTexture(GLuint texture);
|
||||
void setTarget(GLenum target);
|
||||
void setFilter(GLenum filter);
|
||||
void setWrapMode(GLenum mode);
|
||||
virtual void setDirty();
|
||||
|
||||
static void initStatic();
|
||||
static bool NPOTTextureSupported() {
|
||||
return sNPOTTextureSupported;
|
||||
}
|
||||
static bool framebufferObjectSupported() {
|
||||
return sFramebufferObjectSupported;
|
||||
}
|
||||
static bool saturationSupported() {
|
||||
return sSaturationSupported;
|
||||
}
|
||||
|
||||
protected:
|
||||
void enableFilter();
|
||||
QImage convertToGLFormat(const QImage& img) const;
|
||||
|
||||
GLuint mTexture;
|
||||
GLenum mTarget;
|
||||
GLenum mFilter;
|
||||
QSize mSize;
|
||||
QSizeF mScale; // to un-normalize GL_TEXTURE_2D
|
||||
bool y_inverted; // texture has y inverted
|
||||
bool can_use_mipmaps;
|
||||
bool has_valid_mipmaps;
|
||||
|
||||
private:
|
||||
void init();
|
||||
int mUnnormalizeActive; // 0 - no, otherwise refcount
|
||||
int mNormalizeActive; // 0 - no, otherwise refcount
|
||||
GLVertexBuffer* m_vbo;
|
||||
QSize m_cachedSize;
|
||||
|
||||
static bool sNPOTTextureSupported;
|
||||
static bool sFramebufferObjectSupported;
|
||||
static bool sSaturationSupported;
|
||||
Q_DISABLE_COPY(GLTexture)
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
/** @} */
|
||||
|
||||
#endif
|
|
@ -241,460 +241,6 @@ void popMatrix()
|
|||
#endif
|
||||
}
|
||||
|
||||
//****************************************
|
||||
// GLTexture
|
||||
//****************************************
|
||||
|
||||
bool GLTexture::sNPOTTextureSupported = false;
|
||||
bool GLTexture::sFramebufferObjectSupported = false;
|
||||
bool GLTexture::sSaturationSupported = false;
|
||||
|
||||
GLTexture::GLTexture()
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
GLTexture::GLTexture(const QImage& image, GLenum target)
|
||||
{
|
||||
init();
|
||||
load(image, target);
|
||||
}
|
||||
|
||||
GLTexture::GLTexture(const QPixmap& pixmap, GLenum target)
|
||||
{
|
||||
init();
|
||||
load(pixmap, target);
|
||||
}
|
||||
|
||||
GLTexture::GLTexture(const QString& fileName)
|
||||
{
|
||||
init();
|
||||
load(fileName);
|
||||
}
|
||||
|
||||
GLTexture::GLTexture(int width, int height)
|
||||
{
|
||||
init();
|
||||
|
||||
if (NPOTTextureSupported() || (isPowerOfTwo(width) && isPowerOfTwo(height))) {
|
||||
mTarget = GL_TEXTURE_2D;
|
||||
mScale.setWidth(1.0 / width);
|
||||
mScale.setHeight(1.0 / height);
|
||||
mSize = QSize(width, height);
|
||||
can_use_mipmaps = true;
|
||||
|
||||
glGenTextures(1, &mTexture);
|
||||
bind();
|
||||
#ifdef KWIN_HAVE_OPENGLES
|
||||
// format and internal format have to match in ES, GL_RGBA8 and GL_BGRA are not available
|
||||
// see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
|
||||
glTexImage2D(mTarget, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
#else
|
||||
glTexImage2D(mTarget, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
|
||||
#endif
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
GLTexture::~GLTexture()
|
||||
{
|
||||
delete m_vbo;
|
||||
discard();
|
||||
assert(mUnnormalizeActive == 0);
|
||||
assert(mNormalizeActive == 0);
|
||||
}
|
||||
|
||||
void GLTexture::init()
|
||||
{
|
||||
mTexture = None;
|
||||
mTarget = 0;
|
||||
mFilter = 0;
|
||||
y_inverted = false;
|
||||
can_use_mipmaps = false;
|
||||
has_valid_mipmaps = false;
|
||||
mUnnormalizeActive = 0;
|
||||
mNormalizeActive = 0;
|
||||
m_vbo = 0;
|
||||
}
|
||||
|
||||
void GLTexture::initStatic()
|
||||
{
|
||||
#ifdef KWIN_HAVE_OPENGLES
|
||||
sNPOTTextureSupported = true;
|
||||
sFramebufferObjectSupported = true;
|
||||
sSaturationSupported = true;
|
||||
#else
|
||||
sNPOTTextureSupported = hasGLExtension("GL_ARB_texture_non_power_of_two");
|
||||
sFramebufferObjectSupported = hasGLExtension("GL_EXT_framebuffer_object");
|
||||
sSaturationSupported = ((hasGLExtension("GL_ARB_texture_env_crossbar")
|
||||
&& hasGLExtension("GL_ARB_texture_env_dot3")) || hasGLVersion(1, 4))
|
||||
&& (glTextureUnitsCount >= 4) && glActiveTexture != NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool GLTexture::isNull() const
|
||||
{
|
||||
return mTexture == None;
|
||||
}
|
||||
|
||||
QSize GLTexture::size() const
|
||||
{
|
||||
return mSize;
|
||||
}
|
||||
|
||||
bool GLTexture::load(const QImage& image, GLenum target)
|
||||
{
|
||||
if (image.isNull())
|
||||
return false;
|
||||
QImage img = image;
|
||||
mTarget = target;
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
if (mTarget != GL_TEXTURE_RECTANGLE_ARB) {
|
||||
#endif
|
||||
if (!NPOTTextureSupported()
|
||||
&& (!isPowerOfTwo(image.width()) || !isPowerOfTwo(image.height()))) {
|
||||
// non-rectangular target requires POT texture
|
||||
img = img.scaled(nearestPowerOfTwo(image.width()),
|
||||
nearestPowerOfTwo(image.height()));
|
||||
}
|
||||
mScale.setWidth(1.0 / img.width());
|
||||
mScale.setHeight(1.0 / img.height());
|
||||
can_use_mipmaps = true;
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
} else {
|
||||
mScale.setWidth(1.0);
|
||||
mScale.setHeight(1.0);
|
||||
can_use_mipmaps = false;
|
||||
}
|
||||
#endif
|
||||
setFilter(GL_LINEAR);
|
||||
mSize = img.size();
|
||||
y_inverted = false;
|
||||
|
||||
img = convertToGLFormat(img);
|
||||
|
||||
setDirty();
|
||||
if (isNull())
|
||||
glGenTextures(1, &mTexture);
|
||||
bind();
|
||||
#ifdef KWIN_HAVE_OPENGLES
|
||||
// format and internal format have to match in ES, GL_RGBA8 and GL_BGRA are not available
|
||||
// see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
|
||||
glTexImage2D(mTarget, 0, GL_RGBA, img.width(), img.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
|
||||
#else
|
||||
glTexImage2D(mTarget, 0, GL_RGBA8, img.width(), img.height(), 0,
|
||||
GL_BGRA, GL_UNSIGNED_BYTE, img.bits());
|
||||
#endif
|
||||
unbind();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLTexture::load(const QPixmap& pixmap, GLenum target)
|
||||
{
|
||||
if (pixmap.isNull())
|
||||
return false;
|
||||
return load(pixmap.toImage(), target);
|
||||
}
|
||||
|
||||
bool GLTexture::load(const QString& fileName)
|
||||
{
|
||||
if (fileName.isEmpty())
|
||||
return false;
|
||||
return load(QImage(fileName));
|
||||
}
|
||||
|
||||
void GLTexture::discard()
|
||||
{
|
||||
setDirty();
|
||||
if (mTexture != None)
|
||||
glDeleteTextures(1, &mTexture);
|
||||
mTexture = None;
|
||||
}
|
||||
|
||||
void GLTexture::bind()
|
||||
{
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
glEnable(mTarget);
|
||||
#endif
|
||||
glBindTexture(mTarget, mTexture);
|
||||
enableFilter();
|
||||
}
|
||||
|
||||
void GLTexture::unbind()
|
||||
{
|
||||
glBindTexture(mTarget, 0);
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
glDisable(mTarget);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GLTexture::render(QRegion region, const QRect& rect)
|
||||
{
|
||||
if (rect.size() != m_cachedSize) {
|
||||
m_cachedSize = rect.size();
|
||||
QRect r(rect);
|
||||
r.moveTo(0, 0);
|
||||
if (!m_vbo) {
|
||||
m_vbo = new GLVertexBuffer(KWin::GLVertexBuffer::Static);
|
||||
}
|
||||
const float verts[ 4 * 2 ] = {
|
||||
// NOTICE: r.x/y could be replaced by "0", but that would make it unreadable...
|
||||
r.x(), r.y(),
|
||||
r.x(), r.y() + rect.height(),
|
||||
r.x() + rect.width(), r.y(),
|
||||
r.x() + rect.width(), r.y() + rect.height()
|
||||
};
|
||||
const float texcoords[ 4 * 2 ] = {
|
||||
0.0f, y_inverted ? 0.0f : 1.0f, // y needs to be swapped (normalized coords)
|
||||
0.0f, y_inverted ? 1.0f : 0.0f,
|
||||
1.0f, y_inverted ? 0.0f : 1.0f,
|
||||
1.0f, y_inverted ? 1.0f : 0.0f
|
||||
};
|
||||
m_vbo->setData(4, 2, verts, texcoords);
|
||||
}
|
||||
QMatrix4x4 translation;
|
||||
translation.translate(rect.x(), rect.y());
|
||||
if (ShaderManager::instance()->isShaderBound()) {
|
||||
GLShader *shader = ShaderManager::instance()->getBoundShader();
|
||||
shader->setUniform(GLShader::Offset, QVector2D(rect.x(), rect.y()));
|
||||
shader->setUniform(GLShader::WindowTransformation, translation);
|
||||
} else {
|
||||
pushMatrix(translation);
|
||||
}
|
||||
m_vbo->render(region, GL_TRIANGLE_STRIP);
|
||||
if (ShaderManager::instance()->isShaderBound()) {
|
||||
GLShader *shader = ShaderManager::instance()->getBoundShader();
|
||||
shader->setUniform(GLShader::WindowTransformation, QMatrix4x4());
|
||||
} else {
|
||||
popMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
void GLTexture::enableUnnormalizedTexCoords()
|
||||
{
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
assert(mNormalizeActive == 0);
|
||||
if (mUnnormalizeActive++ != 0)
|
||||
return;
|
||||
// update texture matrix to handle GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glScalef(mScale.width(), mScale.height(), 1);
|
||||
if (!y_inverted) {
|
||||
// Modify texture matrix so that we could always use non-opengl
|
||||
// coordinates for textures
|
||||
glScalef(1, -1, 1);
|
||||
glTranslatef(0, -mSize.height(), 0);
|
||||
}
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GLTexture::disableUnnormalizedTexCoords()
|
||||
{
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
if (--mUnnormalizeActive != 0)
|
||||
return;
|
||||
// Restore texture matrix
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GLTexture::enableNormalizedTexCoords()
|
||||
{
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
assert(mUnnormalizeActive == 0);
|
||||
if (mNormalizeActive++ != 0)
|
||||
return;
|
||||
// update texture matrix to handle GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glScalef(mSize.width() * mScale.width(), mSize.height() * mScale.height(), 1);
|
||||
if (y_inverted) {
|
||||
// Modify texture matrix so that we could always use non-opengl
|
||||
// coordinates for textures
|
||||
glScalef(1, -1, 1);
|
||||
glTranslatef(0, -1, 0);
|
||||
}
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GLTexture::disableNormalizedTexCoords()
|
||||
{
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
if (--mNormalizeActive != 0)
|
||||
return;
|
||||
// Restore texture matrix
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
#endif
|
||||
}
|
||||
|
||||
GLuint GLTexture::texture() const
|
||||
{
|
||||
return mTexture;
|
||||
}
|
||||
|
||||
GLenum GLTexture::target() const
|
||||
{
|
||||
return mTarget;
|
||||
}
|
||||
|
||||
GLenum GLTexture::filter() const
|
||||
{
|
||||
return mFilter;
|
||||
}
|
||||
|
||||
bool GLTexture::isDirty() const
|
||||
{
|
||||
return has_valid_mipmaps;
|
||||
}
|
||||
|
||||
void GLTexture::setTexture(GLuint texture)
|
||||
{
|
||||
discard();
|
||||
mTexture = texture;
|
||||
}
|
||||
|
||||
void GLTexture::setTarget(GLenum target)
|
||||
{
|
||||
mTarget = target;
|
||||
}
|
||||
|
||||
void GLTexture::setFilter(GLenum filter)
|
||||
{
|
||||
mFilter = filter;
|
||||
}
|
||||
|
||||
void GLTexture::setWrapMode(GLenum mode)
|
||||
{
|
||||
bind();
|
||||
glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, mode);
|
||||
glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, mode);
|
||||
unbind();
|
||||
}
|
||||
|
||||
void GLTexture::setDirty()
|
||||
{
|
||||
has_valid_mipmaps = false;
|
||||
}
|
||||
|
||||
|
||||
void GLTexture::enableFilter()
|
||||
{
|
||||
if (mFilter == GL_LINEAR_MIPMAP_LINEAR) {
|
||||
// trilinear filtering requested, but is it possible?
|
||||
if (NPOTTextureSupported()
|
||||
&& framebufferObjectSupported()
|
||||
&& can_use_mipmaps) {
|
||||
glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
if (!has_valid_mipmaps) {
|
||||
glGenerateMipmap(mTarget);
|
||||
has_valid_mipmaps = true;
|
||||
}
|
||||
} else {
|
||||
// can't use trilinear, so use bilinear
|
||||
setFilter(GL_LINEAR);
|
||||
glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
} else if (mFilter == GL_LINEAR) {
|
||||
glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
} else {
|
||||
// if neither trilinear nor bilinear, default to fast filtering
|
||||
setFilter(GL_NEAREST);
|
||||
glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
}
|
||||
|
||||
static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format)
|
||||
{
|
||||
#ifdef KWIN_HAVE_OPENGLES
|
||||
Q_UNUSED(texture_format)
|
||||
#endif
|
||||
// Copied from Qt
|
||||
Q_ASSERT(dst.size() == img.size());
|
||||
Q_ASSERT(dst.depth() == 32);
|
||||
Q_ASSERT(img.depth() == 32);
|
||||
|
||||
const int width = img.width();
|
||||
const int height = img.height();
|
||||
const uint *p = (const uint*) img.scanLine(img.height() - 1);
|
||||
uint *q = (uint*) dst.scanLine(0);
|
||||
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
if (texture_format == GL_BGRA) {
|
||||
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
|
||||
// mirror + swizzle
|
||||
for (int i = 0; i < height; ++i) {
|
||||
const uint *end = p + width;
|
||||
while (p < end) {
|
||||
*q = ((*p << 24) & 0xff000000)
|
||||
| ((*p >> 24) & 0x000000ff)
|
||||
| ((*p << 8) & 0x00ff0000)
|
||||
| ((*p >> 8) & 0x0000ff00);
|
||||
p++;
|
||||
q++;
|
||||
}
|
||||
p -= 2 * width;
|
||||
}
|
||||
} else {
|
||||
const uint bytesPerLine = img.bytesPerLine();
|
||||
for (int i = 0; i < height; ++i) {
|
||||
memcpy(q, p, bytesPerLine);
|
||||
q += width;
|
||||
p -= width;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
#endif
|
||||
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
|
||||
for (int i = 0; i < height; ++i) {
|
||||
const uint *end = p + width;
|
||||
while (p < end) {
|
||||
*q = (*p << 8) | ((*p >> 24) & 0xFF);
|
||||
p++;
|
||||
q++;
|
||||
}
|
||||
p -= 2 * width;
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < height; ++i) {
|
||||
const uint *end = p + width;
|
||||
while (p < end) {
|
||||
*q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
|
||||
p++;
|
||||
q++;
|
||||
}
|
||||
p -= 2 * width;
|
||||
}
|
||||
}
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
QImage GLTexture::convertToGLFormat(const QImage& img) const
|
||||
{
|
||||
// Copied from Qt's QGLWidget::convertToGLFormat()
|
||||
QImage res(img.size(), QImage::Format_ARGB32);
|
||||
#ifdef KWIN_HAVE_OPENGLES
|
||||
convertToGLFormatHelper(res, img.convertToFormat(QImage::Format_ARGB32_Premultiplied), GL_RGBA);
|
||||
#else
|
||||
convertToGLFormatHelper(res, img.convertToFormat(QImage::Format_ARGB32_Premultiplied), GL_BGRA);
|
||||
#endif
|
||||
return res;
|
||||
}
|
||||
|
||||
//****************************************
|
||||
// GLShader
|
||||
//****************************************
|
||||
|
|
|
@ -34,6 +34,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include <QtCore/QSharedData>
|
||||
#include <QtCore/QStack>
|
||||
|
||||
#include "kwingltexture.h"
|
||||
|
||||
/** @addtogroup kwineffects */
|
||||
/** @{ */
|
||||
|
||||
|
@ -130,120 +132,6 @@ KWIN_EXPORT void loadMatrix(const QMatrix4x4 &matrix);
|
|||
**/
|
||||
KWIN_EXPORT void popMatrix();
|
||||
|
||||
|
||||
class KWIN_EXPORT GLTexture
|
||||
: public QSharedData
|
||||
{
|
||||
public:
|
||||
GLTexture();
|
||||
explicit GLTexture(const QImage& image, GLenum target = GL_TEXTURE_2D);
|
||||
explicit GLTexture(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D);
|
||||
GLTexture(const QString& fileName);
|
||||
GLTexture(int width, int height);
|
||||
virtual ~GLTexture();
|
||||
|
||||
bool isNull() const;
|
||||
QSize size() const;
|
||||
int width() const {
|
||||
return mSize.width(); /// @since 4.5
|
||||
}
|
||||
int height() const {
|
||||
return mSize.height(); /// @since 4.5
|
||||
}
|
||||
|
||||
virtual bool load(const QImage& image, GLenum target = GL_TEXTURE_2D);
|
||||
virtual bool load(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D);
|
||||
virtual bool load(const QString& fileName);
|
||||
virtual void discard();
|
||||
virtual void bind();
|
||||
virtual void unbind();
|
||||
void render(QRegion region, const QRect& rect);
|
||||
/**
|
||||
* Set up texture transformation matrix to automatically map unnormalized
|
||||
* texture coordinates (i.e. 0 to width, 0 to height, (0,0) is top-left)
|
||||
* to OpenGL coordinates. Automatically adjusts for different texture
|
||||
* types. This can be done only for one texture at a time, repeated
|
||||
* calls for the same texture are allowed though, requiring the same
|
||||
* amount of calls to disableUnnormalizedTexCoords().
|
||||
*
|
||||
* In OpenGL ES this method is a no-op. In core profile a shader should be used
|
||||
* @deprecated
|
||||
*/
|
||||
void enableUnnormalizedTexCoords();
|
||||
/**
|
||||
* Disables transformation set up using enableUnnormalizedTexCoords().
|
||||
*
|
||||
* In OpenGL ES this method is a no-op. In core profile a shader should be used
|
||||
* @deprecated
|
||||
*/
|
||||
void disableUnnormalizedTexCoords();
|
||||
/**
|
||||
* Set up texture transformation matrix to automatically map normalized
|
||||
* texture coordinates (i.e. 0 to 1, 0 to 1, (0,0) is bottom-left)
|
||||
* to OpenGL coordinates. Automatically adjusts for different texture
|
||||
* types. This can be done only for one texture at a time, repeated
|
||||
* calls for the same texture are allowed though, requiring the same
|
||||
* amount of calls to disableNormalizedTexCoords().
|
||||
*
|
||||
* In OpenGL ES this method is a no-op. In core profile a shader should be used
|
||||
* @deprecated
|
||||
*/
|
||||
void enableNormalizedTexCoords();
|
||||
/**
|
||||
* Disables transformation set up using enableNormalizedTexCoords().
|
||||
*
|
||||
* In OpenGL ES this method is a no-op. In core profile a shader should be used
|
||||
* @deprecated
|
||||
*/
|
||||
void disableNormalizedTexCoords();
|
||||
|
||||
GLuint texture() const;
|
||||
GLenum target() const;
|
||||
GLenum filter() const;
|
||||
virtual bool isDirty() const;
|
||||
void setTexture(GLuint texture);
|
||||
void setTarget(GLenum target);
|
||||
void setFilter(GLenum filter);
|
||||
void setWrapMode(GLenum mode);
|
||||
virtual void setDirty();
|
||||
|
||||
static void initStatic();
|
||||
static bool NPOTTextureSupported() {
|
||||
return sNPOTTextureSupported;
|
||||
}
|
||||
static bool framebufferObjectSupported() {
|
||||
return sFramebufferObjectSupported;
|
||||
}
|
||||
static bool saturationSupported() {
|
||||
return sSaturationSupported;
|
||||
}
|
||||
|
||||
protected:
|
||||
void enableFilter();
|
||||
QImage convertToGLFormat(const QImage& img) const;
|
||||
|
||||
GLuint mTexture;
|
||||
GLenum mTarget;
|
||||
GLenum mFilter;
|
||||
QSize mSize;
|
||||
QSizeF mScale; // to un-normalize GL_TEXTURE_2D
|
||||
bool y_inverted; // texture has y inverted
|
||||
bool can_use_mipmaps;
|
||||
bool has_valid_mipmaps;
|
||||
|
||||
private:
|
||||
void init();
|
||||
int mUnnormalizeActive; // 0 - no, otherwise refcount
|
||||
int mNormalizeActive; // 0 - no, otherwise refcount
|
||||
GLVertexBuffer* m_vbo;
|
||||
QSize m_cachedSize;
|
||||
|
||||
static bool sNPOTTextureSupported;
|
||||
static bool sFramebufferObjectSupported;
|
||||
static bool sSaturationSupported;
|
||||
Q_DISABLE_COPY(GLTexture)
|
||||
};
|
||||
|
||||
class KWIN_EXPORT GLShader
|
||||
{
|
||||
public:
|
||||
|
|
Loading…
Reference in a new issue