kwin/libkwineffects/kwingltexture.h
2011-06-22 13:03:36 +02:00

164 lines
5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_GLTEXTURE_H
#define KWIN_GLTEXTURE_H
#include "kwinconfig.h" // KWIN_HAVE_OPENGL
#include "kwinglobals.h"
#ifdef KWIN_HAVE_OPENGL
#include <QtCore/QSize>
#include <QtCore/QSharedData>
class QImage;
class QPixmap;
/** @addtogroup kwineffects */
/** @{ */
namespace KWin
{
class GLVertexBuffer;
class KWIN_EXPORT GLTexture
: public QSharedData
{
public:
GLTexture();
explicit GLTexture(const QImage& image, GLenum target = GL_TEXTURE_2D);
explicit GLTexture(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D);
GLTexture(const QString& fileName);
GLTexture(int width, int height);
virtual ~GLTexture();
bool isNull() const;
QSize size() const;
int width() const {
return mSize.width(); /// @since 4.5
}
int height() const {
return mSize.height(); /// @since 4.5
}
virtual bool load(const QImage& image, GLenum target = GL_TEXTURE_2D);
virtual bool load(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D);
virtual bool load(const QString& fileName);
virtual void discard();
virtual void bind();
virtual void unbind();
void render(QRegion region, const QRect& rect);
/**
* Set up texture transformation matrix to automatically map unnormalized
* texture coordinates (i.e. 0 to width, 0 to height, (0,0) is top-left)
* to OpenGL coordinates. Automatically adjusts for different texture
* types. This can be done only for one texture at a time, repeated
* calls for the same texture are allowed though, requiring the same
* amount of calls to disableUnnormalizedTexCoords().
*
* In OpenGL ES this method is a no-op. In core profile a shader should be used
* @deprecated
*/
void enableUnnormalizedTexCoords();
/**
* Disables transformation set up using enableUnnormalizedTexCoords().
*
* In OpenGL ES this method is a no-op. In core profile a shader should be used
* @deprecated
*/
void disableUnnormalizedTexCoords();
/**
* Set up texture transformation matrix to automatically map normalized
* texture coordinates (i.e. 0 to 1, 0 to 1, (0,0) is bottom-left)
* to OpenGL coordinates. Automatically adjusts for different texture
* types. This can be done only for one texture at a time, repeated
* calls for the same texture are allowed though, requiring the same
* amount of calls to disableNormalizedTexCoords().
*
* In OpenGL ES this method is a no-op. In core profile a shader should be used
* @deprecated
*/
void enableNormalizedTexCoords();
/**
* Disables transformation set up using enableNormalizedTexCoords().
*
* In OpenGL ES this method is a no-op. In core profile a shader should be used
* @deprecated
*/
void disableNormalizedTexCoords();
GLuint texture() const;
GLenum target() const;
GLenum filter() const;
virtual bool isDirty() const;
void setTexture(GLuint texture);
void setTarget(GLenum target);
void setFilter(GLenum filter);
void setWrapMode(GLenum mode);
virtual void setDirty();
static void initStatic();
static bool NPOTTextureSupported() {
return sNPOTTextureSupported;
}
static bool framebufferObjectSupported() {
return sFramebufferObjectSupported;
}
static bool saturationSupported() {
return sSaturationSupported;
}
protected:
void enableFilter();
QImage convertToGLFormat(const QImage& img) const;
GLuint mTexture;
GLenum mTarget;
GLenum mFilter;
QSize mSize;
QSizeF mScale; // to un-normalize GL_TEXTURE_2D
bool y_inverted; // texture has y inverted
bool can_use_mipmaps;
bool has_valid_mipmaps;
private:
void init();
int mUnnormalizeActive; // 0 - no, otherwise refcount
int mNormalizeActive; // 0 - no, otherwise refcount
GLVertexBuffer* m_vbo;
QSize m_cachedSize;
static bool sNPOTTextureSupported;
static bool sFramebufferObjectSupported;
static bool sSaturationSupported;
Q_DISABLE_COPY(GLTexture)
};
} // namespace
#endif
/** @} */
#endif