clear m_activeEffects when effects change
If a screen with different refreshrate is attached, kwin currently resets the compositor, altering the effect list. If at the same time quads are rebuilt, the iteration operates on a pot. invalid list of dangeling active effects. Many thanks to Toralf Förster for his testing efforts. BUG: 308201 FIXED-IN: 4.10.3 REVIEW: 110294 CC: release-team@kde.org
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@ -1402,6 +1402,7 @@ void EffectsHandlerImpl::reloadEffect(Effect *effect)
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void EffectsHandlerImpl::effectsChanged()
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void EffectsHandlerImpl::effectsChanged()
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{
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{
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loaded_effects.clear();
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loaded_effects.clear();
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m_activeEffects.clear(); // it's possible to have a reconfigure and a quad rebuild between two paint cycles - bug #308201
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// kDebug(1212) << "Recreating effects' list:";
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// kDebug(1212) << "Recreating effects' list:";
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foreach (const EffectPair & effect, effect_order) {
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foreach (const EffectPair & effect, effect_order) {
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// kDebug(1212) << effect.first;
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// kDebug(1212) << effect.first;
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