Drop supperfluous and wrong inactive check in translucency effect
Left over from the cleanup which basically resulted in the active window being put to the inactive's window opacity. Thanks for the early notification of that issue. BUG: 306449 FIXED-IN: 4.9.2
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@ -182,10 +182,6 @@ void TranslucencyEffect::paintWindow(EffectWindow* w, int mask, QRegion region,
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if (m_activeInactive && isInactive(w)) {
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data.opacity *= inactive;
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} else {
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// Fading in
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if (!isInactive(w)) {
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data.opacity *= inactive;
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}
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// decoration and dialogs
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if (m_activeDecorations && w->hasDecoration())
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data.decoration_opacity *= decoration;
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