Shadow is read when Scene::Window is created
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@ -669,7 +669,6 @@ void Toplevel::setupCompositing()
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damage_region = QRegion(0, 0, width(), height());
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damage_region = QRegion(0, 0, width(), height());
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effect_window = new EffectWindowImpl();
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effect_window = new EffectWindowImpl();
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effect_window->setWindow(this);
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effect_window->setWindow(this);
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getShadow();
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unredirect = false;
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unredirect = false;
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workspace()->checkUnredirect(true);
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workspace()->checkUnredirect(true);
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#endif
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#endif
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