Remove unused variable in CubeEffect::loadShader
--warnings
This commit is contained in:
parent
99411ce7b1
commit
2ba5e1d6ad
1 changed files with 0 additions and 1 deletions
|
@ -298,7 +298,6 @@ bool CubeEffect::loadShader()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderManager *shaderManager = ShaderManager::instance();
|
|
||||||
// TODO: use generic shader - currently it is failing in alpha/brightness manipulation
|
// TODO: use generic shader - currently it is failing in alpha/brightness manipulation
|
||||||
cylinderShader = new GLShader(cylinderVertexshader, fragmentshader);
|
cylinderShader = new GLShader(cylinderVertexshader, fragmentshader);
|
||||||
if (!cylinderShader->isValid()) {
|
if (!cylinderShader->isValid()) {
|
||||||
|
|
Loading…
Reference in a new issue