CC: Remove unused code related to regions, until they get implemented
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23f3b2a571
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3 changed files with 0 additions and 108 deletions
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@ -268,7 +268,6 @@ ColorCorrectionPrivate::ColorCorrectionPrivate(ColorCorrection *parent)
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this);
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m_outputCluts = &m_csi->outputCluts();
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m_regionCluts = &m_csi->regionCluts();
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connect(m_csi, SIGNAL(updateSucceeded()), this, SLOT(colorServerUpdateSucceededSlot()));
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connect(m_csi, SIGNAL(updateFailed()), this, SLOT(colorServerUpdateFailedSlot()));
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@ -309,20 +308,6 @@ void ColorCorrection::setEnabled(bool enabled)
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kDebug(1212) << enabled;
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}
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QMap<Window, QRect>::const_iterator ColorCorrection::regionsBegin(Window w)
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{
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Q_D(ColorCorrection);
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return d->m_windowRegions.constFind(w);
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}
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QMap<Window, QRect>::const_iterator ColorCorrection::regionsEnd(Window w)
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{
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Q_D(ColorCorrection);
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QMap<Window, QRect>::const_iterator it = d->m_windowRegions.constFind(w);
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while (it != d->m_windowRegions.constEnd() && it.key() == w) ++it;
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return it;
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}
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void ColorCorrection::setupForOutput(int screen)
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{
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Q_D(ColorCorrection);
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@ -365,31 +350,6 @@ void ColorCorrection::setupForOutput(int screen)
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d->m_lastOutput = screen;
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}
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void ColorCorrection::setupForRegion(const QMap<Window, QRect>::const_iterator ®ionIt)
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{
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#ifndef KWIN_HAVE_OPENGLES
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Q_D(ColorCorrection);
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const QRect *key = &(*regionIt);
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GLuint tex = d->m_regionCCTextures.value(key, d->m_dummyCCTexture);
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// Bind the correct color lookup texture
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GLint activeTexture;
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glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
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glActiveTexture(GL_TEXTURE0 + d->m_ccTextureUnit);
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glEnable(GL_TEXTURE_3D);
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glBindTexture(GL_TEXTURE_3D, tex);
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glActiveTexture(activeTexture);
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#else
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Q_UNUSED(regionIt);
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#endif
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}
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void ColorCorrection::resetForRegion()
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{
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Q_D(ColorCorrection);
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setupForOutput(d->m_lastOutput);
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}
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void ColorCorrection::reset()
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{
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setupForOutput(-1);
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@ -613,24 +573,6 @@ void ColorCorrectionPrivate::setupCCTextures()
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setupCCTexture(m_outputCCTextures[i], m_outputCluts->at(i));
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}
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if (m_regionCCTextures.isEmpty() && !m_regionCluts->isEmpty()) {
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Q_ASSERT(m_windowRegions.isEmpty());
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kDebug(1212) << "setting up region color correction textures";
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// Generate region textures (and place them inside a map)
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RegionalClutMap::const_iterator rcit;
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QMap<Window, QRect>::const_iterator rit;
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for (rcit = m_regionCluts->begin(); rcit != m_regionCluts->end(); ++rcit) {
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GLuint tex;
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glGenTextures(1, &tex);
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setupCCTexture(tex, rcit->c);
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// Insert the new texture into the region maps
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rit = m_windowRegions.insert(rcit.key(), rcit->r); // this one maps Window -> QRect
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m_regionCCTextures.insert(&(*rit), tex); // this one maps QRect* -> texture
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}
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}
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// TODO Handle errors (what if a texture isn't generated?)
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}
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@ -647,13 +589,6 @@ void ColorCorrectionPrivate::deleteCCTextures()
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glDeleteTextures(m_outputCCTextures.size(), m_outputCCTextures.data());
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m_outputCCTextures.clear();
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}
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if (!m_regionCCTextures.isEmpty()) {
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QMap<const QRect*, GLuint>::const_iterator it;
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for (it = m_regionCCTextures.begin(); it != m_regionCCTextures.end(); ++it)
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glDeleteTextures(1, &(*it));
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m_regionCCTextures.clear();
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m_windowRegions.clear();
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}
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}
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void ColorCorrectionPrivate::setupCCTexture(GLuint texture, const Clut& clut)
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@ -51,52 +51,12 @@ public:
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static ColorCorrection *instance();
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static void cleanup();
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/**
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* The beginning of a region list for a window \param w
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* \return Constant iterator to the beginning
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* \see setupForRegion
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*
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* It can be used to indicate a particular region for which
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* to set up color correction.
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*
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* These regions come from the applications, which communicate with the
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* color server (kolor-server in kolor-manager), and this has no direct
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* relation to KWin. Consequently, modifying these regions does not
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* make sense inside KWin.
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*/
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QMap<Window, QRect>::const_iterator regionsBegin(Window w);
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/**
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* The ending of a region list for a window \param w
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* \return Constant iterator to the ending
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* \see setupForRegion
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*/
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QMap<Window, QRect>::const_iterator regionsEnd(Window w);
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/**
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* Prepares color correction for the output number \param screen.
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* Sets up the appropriate color lookup texture for the output.
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*/
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void setupForOutput(int screen);
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/**
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* Prepares color correction for one region of a window (in fact a rect),
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* which is indicated by \param regionIt. This can be obtained by iterating
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* between \ref regionsBegin and \ref regionsEnd, for that particular window.
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*
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* \note This should be called when drawing a window
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*/
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void setupForRegion(const QMap<Window, QRect>::const_iterator ®ionIt);
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/**
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* Disables color correction for a particular window region. Instead,
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* color correction is set up again for the last output that was set
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* with \ref setupForOutput.
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*
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* \note This should be called after finishing the drawing of a window.
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*/
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void resetForRegion();
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/**
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* Unsets color correction by using a dummy color lookup texture. This
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* does not disable anything, the CC mechanisms remain in place. Instead, it
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@ -96,9 +96,6 @@ public:
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ColorServerInterface *m_csi;
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const ClutList *m_outputCluts;
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QVector<GLuint> m_outputCCTextures;
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const RegionalClutMap *m_regionCluts;
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QMultiMap<Window, QRect> m_windowRegions;
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QMap<const QRect*, GLuint> m_regionCCTextures; // keys from m_regions's values
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Clut m_dummyClut;
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GLuint m_dummyCCTexture;
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